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BT: SpecialoneBT-Specialone
BT: Specialone

Author: specialone*
Added:Wed Dec 05, 2012 at 09:03
Rating:4
Downloads:85

Download (25.65 MB)
12 comments
Comments
Zanmato
USER: ZANMATO

i4Games Trusteei4Games Trustee
Posted: Tue May 21, 2013 at 23:33

A really nice first map Angus. Looking forward to seeing more Smile
Cheziie
USER: CHEZ

PlayerPlayer
Posted: Fri Dec 07, 2012 at 15:24

Is a really nice map for a first, Got nice flow..
Only thing i dislike is the buttons, can be annoying to rush Sad
-}Night_Terror{-
USER: LAUREN23

Killing spreeKilling spree
Posted: Thu Dec 06, 2012 at 18:30

Good map Angus; especially for a first. I like the obstacles and flow, map is quite easy to learn also. It was a bit hard for me to cap, so I think it should be a rating 4, I didn't have any problems with the buttons. In your future maps you should work on better button timings, and improve your texturing a little.
specialone*
USER: ANGUS

PlayerPlayer
Posted: Thu Dec 06, 2012 at 18:22

i will do a v2 for put frame around all buttons, i fix the 4 doors on button room because don't crush people and align texture when i forget
`Chr1st-BLS
USER: CHR1ST

RampageRampage
Posted: Thu Dec 06, 2012 at 02:11

Good map BT-angus. Mastering targets and movers in a first map is not easy, good job. The map flows very well, i like that. I already mentioned the buttons after beta testing and I don't have much to add. It's your first map, of course there are minor mistakes like alignment. Keep mapping!
}ElitE{Mike`
USER: DINOMITE

Godlike!Godlike!
Posted: Wed Dec 05, 2012 at 23:48

i like it but i agree the buttons are annoying, running off a button you cannot predict if you will bump or not, making the button slant dodge bit annoying. the button sounds also play for too long. Try and make the buttons return back up when the movers return to place, to prevent a mover being pressed which does nothing
specialone*
USER: ANGUS

PlayerPlayer
Posted: Wed Dec 05, 2012 at 21:03

ty pawel for this comments =))
ye i see all this mistakes only today like some walls-floor ar not align or the doors rooms don't crush people xd
i did this end because no idea Very Happy
but the sounds of movers and ambient are really take me hours but still shit xd
btw ty for all suggestion i will use it if i hav an idea =)
P.S this map is r2 for me =)
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Wed Dec 05, 2012 at 19:48

Acording to what I have said: Great job as a first map.
There are some nice stuff such as original obstacles, pleasant flow, not bad architecture & lightning, however there are some minor things I want to point out:
- some textures aren't align properly ( mainly floors and ceilings ), so have a look at it for your futute projects. I know it's painful sometimes but in this case 'align to floor' button would help a little ( and you don't have to fight against complicated wall texture like I used to manage align most of walls in BT-Orbital Razz )
- buttons are a bit too high ( see explanation below )
- few door don't crush ( in part with 4 doors actually )
- lack of ambiance and music which makes this map less atmospheric than it could be ( even movers aren't ambianced ); I had feeling like running through some quitet buildings....
- end of map was a bit unexpected ( you followed BT-Underwaterbase's flagroom or you lost interest into making better finish Wink )
I think my comment helps a lot, so please take my advices into consideration if you gonna to bring another Specialone's map into i4g mapvote. Also I want to highlight that you already put large effort into this project and some of bits I've written earlier cannot be expected too much from first project, so all in all I'd like to give rating 3 and an overall mark, which says 7/10. Keep it up! Wink
specialone*
USER: ANGUS

PlayerPlayer
Posted: Wed Dec 05, 2012 at 18:33

u can go up to the button without jump,just walk on it
fierd_3
USER: NIKO

DominatingDominating
Posted: Wed Dec 05, 2012 at 17:36

You know, when you make buttons, you should not make them high at all if they are on the floor. If you really want them to be that high you should have a frame around them at half the height so it's like a stepping stone. Walking over these buttons makes you bump into air which is absolutely retarded and pisses many people off.

But that's just the impression I got from spectating people, haven't tried it myself.
OwYeaW
USER: OWYEAW

DominatingDominating
Posted: Wed Dec 05, 2012 at 13:25

nice map, just some button return times arnt good
Franky`
USER: FKY

RampageRampage
Posted: Wed Dec 05, 2012 at 13:16

i liked it very well. GJ u put some nice obstacles and especially a nice flow and lenght for rush
i would say rating 3