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*~Condy~* USER: CONDEMNER i4Games Trustee | Posted: Thu Aug 22, 2019 at 04:29 | |
| Really loved the map,
Some lights do not show up after triggering them.
It's a R9 for me. |
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Zanmato USER: ZANMATO i4Games Trustee | Posted: Sun Oct 16, 2011 at 20:29 | |
| Nice map. It gets a bit sequence heavy in the big room, which takes a while to learn though. I also didn't understand how to open the second movers at the top of the big room for the shot. Seems just running to the bar worked, but took me a while to figure out. |
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=(FBT)=-Freestayalah USER: BJARNE Killing spree | Posted: Mon Oct 10, 2011 at 22:53 | |
| Woops, my ued is facked up. seems like ya have to wait a month or 8 |
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=(FBT)=-Freestayalah USER: BJARNE Killing spree | Posted: Sun Oct 09, 2011 at 00:37 | |
| This time, i made a small map with simple obstacles but i can send a beta if ya want |
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}ElitE{Bon USER: BONKET Dominating | Posted: Sat Oct 08, 2011 at 23:00 | |
| Maybe send a beta looking at troubles with this D |
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=(FBT)=-Freestayalah USER: BJARNE Killing spree | Posted: Sat Oct 08, 2011 at 19:32 | |
| Just so you know, I'm almost finished with an another map.
Might release it tomorrow. If not then it might take a week or two as i'm going to travel around for a week |
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specialone* USER: ANGUS Player | Posted: Mon Sep 26, 2011 at 16:42 | |
| nice map! |
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Asterot USER: ASTEROT Player | Posted: Sun Sep 25, 2011 at 14:26 | |
| great map ! nice job |
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Mave USER: MAVE Player | Posted: Sat Sep 24, 2011 at 02:43 | |
| In my opinion this map is great as it is now. Original and challanging! It has a nice flow and the obstacles are pretty decent. I agree with synteX about the liftjump parts, but it's not that difficult after you practiced the parts a while.
- If you are going for original sequences, don't abuse it coz for every player which plays map first time it's damn annoying and confusing | - Signed.
After I finally capped this map I have to admit: Daaaayaamn, I love it! Really good job! 14 month, huh? That's pretty long, but worth it!
Music is awesome too. =)
Haha idd!
Looking forward to play more of your maps!
8/10 |
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=(FBT)=-Freestayalah USER: BJARNE Killing spree | Posted: Fri Sep 23, 2011 at 23:19 | |
| I checked it out offline and the the triggered light worked perfectly. But I saw they were bugged when i played it online. Not sure what to do with that... |
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=(FBT)=-Freestayalah USER: BJARNE Killing spree | Posted: Fri Sep 23, 2011 at 23:14 | |
| Oh my gawd this map is hard. I think i might be able to cap this but i need "a couple" of attempts :p
Perhaps this should be 7 or 8? |
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=(FBT)=-Freestayalah USER: BJARNE Killing spree | Posted: Fri Sep 23, 2011 at 21:48 | |
| Awesome that you like my map. Started on this 14 freakin months ago :p
The reason why i dont add ambient sounds is because the sounds didnt work when i first started mapping and i don't know whether they still do..
Anywayz, i have almost no experience with ambient sounds.
Dont think i'm going to make maps this huge in the future but i more or less finished with a short rushmap where i really tried to make something that looks good! |
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synteX USER: MATTHI- Unstoppable | Posted: Fri Sep 23, 2011 at 19:22 | |
| + make sure you can retrigger a button when all movers are back to their first position (like in that big room in the middle where you have to shot twice, liftjump twice, hurry to another dubble liftjump). Somethimes, when i fail my liftjump, I retrigger everything and i make my liftjumps, then the mover is still in his first position because it didn't got returned yet by my first press
overall... i love your map !! |
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p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Fri Sep 23, 2011 at 18:41 | |
| It's kinda type of BT maps, which really deserve this BT- tag.
It's an amazing map, has got nice feeling, good lightning and so on.
Sort of things for your future projects, please:
- make sure that every trigger light works properly
- Some ambient/mover's sounds would be nice \o/
- if map contains more than two-three keys, call map BT+
- Make sure that dodgewall can't be skipped by running on top of it
- Put slime / lava instead those trigger deaths ( and for hard rooms, I would advice to use teleport)
- Avoid lame liftjumps which requires extremely ownage precision
- Don't put hidden targets like you made in very big room and here you must shot that beam ( so confusing, seriously )
- If you are going for original sequences, don't abuse it coz for every player which plays map first time it's damn annoying and confusing
- For a extent, use other key's mesh than default
Nevertheless very big effort appreciated! =) Norway mapping ftw!
8/10 |
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