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Sudden DeathBT-SuddenDeath-v2
Sudden Death

Author: p-a-w-e-l
Added:Sun Apr 24, 2016 at 13:30
Rating:8
Downloads:22

Download (35.07 MB)
9 comments
Comments
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Tue May 09, 2017 at 01:24

Run by Superhex Very Happy

https://youtu.be/9dEa5ugvvvg
GhOsT
USER: GHOST

i4Games Admini4Games Admin
Posted: Sun Apr 24, 2016 at 13:32

*cap times transferred
CTF-BT-SuddenDeath > CTF-BT-SuddenDeath-v2
OwYeaW
USER: OWYEAW

DominatingDominating
Posted: Wed Mar 23, 2016 at 00:19

yo this is a good map of yours, i like the looks and i can see you did your best on the obstacles, although there are some problems with the map
as roel mentioned; the 2nd bouncer after grabbing the boots isnt really reliable. the boot jump is also not reliable since you dont get far enough to make the jump - this is a known bug
due to these 2 unreliable obstacles the map is really lame to play, being punished with deaths at almost the end of the map while doing nothing wrong is a false feature that really needs to be fixed
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Sat May 09, 2015 at 22:41 Useful

Nice map Pawel, good looks and nice obstacles. Also flows well. There are a few things however that I found slightly annoying:

- Dodgeblock on the last elevator in the sequence. Not much you can do about it, but since the obstacle is already pretty tight, getting a dodge block there make things much harder Razz
- The platform with the two targets. IMO this obstacle doesn't flow well, but it could be just me. Many times I either shoot the target too early or I jump too late (or do a random dodge in the slime Razz)
- The tentacles. They don't do too much but especially the second one tends to hit me 1/2 times in mid-air, making me lose all momentum and drop into the slime.
- The orange bouncers in the outside area. I don't know if I do something wrong, or if I have done something to those bouncers in a previous life that they hate me now, but they just do not seem to work properly for me. Especially the second one after grabbing the boots, that is supposed to boost you onto the platform, it almost never kicks high enough, I only make it like 1/5 times. The others work better, though sometimes the ones kicking to the boots also do not kick high enough. The problem is that they are quite far in the map and it is quite hard to get there, so dying there is pretty frustrating. This is probably why I haven't capped yet.

Don't get me wrong, I do enjoy playng the map, and I'll probably cap it sometime
|AoB|BarCode
USER: JIMBO

i4Games Trusteei4Games Trustee
Posted: Fri May 08, 2015 at 21:28 Useful

My favorite map from you! Smile GoodWork Razz
Pwn*j00
USER: PWN

Killing spreeKilling spree
Posted: Sun May 03, 2015 at 23:02 Useful

Hey Pawel great map.

A little too difficult for my taste, especially the room with the moving elevators, shots and timed.
My favorite part of the map was the ending, for atmosphere and the jump around bouncers was fun.
But since the hard parts, I probably won't try to cap this.
Lamu
USER: LAMU

DominatingDominating
Posted: Tue Apr 28, 2015 at 19:25 Useful

WOW ,Nice map Paweldinho Very Happy
-Whitey-
USER: PENNYWISE

RampageRampage
Posted: Tue Apr 28, 2015 at 12:16 Useful

Awesome style. I'm currently working on an aztez style map but using custom edited 'Ancient' pack.(hopefully i actually finish this one.)
Love the huge rooms in this one tbh.
was very hard though. but i'm pretty shit at BT.
Smile
Sir.SAFeSTeR
USER: SAFECRACKER

Godlike!Godlike!
Posted: Mon Apr 27, 2015 at 19:33 Useful

When I found out this was one of your maps Paw, my reaction was 'wow'. It has great looks and theme and some nice obstacles, in my opinion your best so far.

However, because of the extreme (read bullshit Razz) timings and punishing nature this is a complete waste of time to play for many of us lesser skilled players and that's a real shame in this age of UT / BT. Therefore I request an EZ version please Wink

I didn't get to the end even with cp because I just couldn't be arsed but from what I did see (up to the where the floor above the spikes, 2 or 3 rooms from the end) then the difficulty is a good 9 or 10 Sad