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P.E.R.N USER: PERN
i4Games Admin | Posted: Sa Sep 18, 2010 at 04:07 | |
| | No problem on BT3 and BT4 after 20 mn, perhaps more peeps = more trouble, if some movers block on BT1 in overtime, revote it. |
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c@pp@s USER: CAPPAS
Player | Posted: Di Jul 01, 2008 at 09:38 | |
| open both versions in unreal ed .. then say i made no attempt
they were dropped away from the solids as they did seem to flicker when viewed from a hight
this i thought was the problem
that room was not laggy on my comp at all i'm sorry to say so as you can see i took those movers out
in the next build...
the plant was higher .. even that room without movers used to lag so i shortened it
i had 3 bullets and 3 flowers in the other room and it lagged bad so i took them out
castle had 4 falling blocks but 2 kept dissapearing so i took it down to 2 on each
you think i just made a map and posted it ?
the map as a beta version has been out for ages and no mention of lag
or the movers dissapearing nor stopping after the 20 mins on serverside
might be nice if you could read other threads and download some maps and help the builders
just an idea
all criticism welcome
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delete_my_account USER: K_BUNNY
Dominating | Posted: Di Jul 01, 2008 at 06:18 | |
| perhaps fix stuff before submitting more versions? Clear things like the laggy piano mover, u clearly made no attempt at fixing it...
really, this kinda submitting is so annoying, don't test on us, test it yourself please...could be a good map if it ever works |
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c@pp@s USER: CAPPAS
Player | Posted: Di Jul 01, 2008 at 01:44 | |
| sorted the timeout
i am in single player to on test but it did still all stop
seems it was switching to many things i guess so a "dispacher" is being used
mixed 2 levels into 1 you'll all be glad to hear
so far so good and i'll try and keep you all posted
thanks for the info on the log in the castle
the radius was set to 160
fixed now set to 32 |
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Lamu USER: LAMU
Dominating | Posted: Mo Jun 30, 2008 at 23:10 | |
| i have just capped the map on bt4,all movers were working without time out,maybe cause i was alone dunno.
But i have noticed of a strange bug on steps room.This time the mover was visible but it killed me without touch me |
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c@pp@s USER: CAPPAS
Player | Posted: Mo Jun 30, 2008 at 22:34 | |
| i've took out the couner (2 shots needed to open thingy) and still does the same
the piano level wont be in the next build but as i'm altering some rooms
if anyone knows what might be causing the timeout plz advise  |
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Lamu USER: LAMU
Dominating | Posted: Mo Jun 30, 2008 at 22:29 | |
| too bad,i finally pass the piano laggy room and cant finish the map cause all movers on end were blocked
grrrrrrr |
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c@pp@s USER: CAPPAS
Player | Posted: Mo Jun 30, 2008 at 20:33 | |
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well i'm re and re testing ...and yes they do
i'm pulling my hair out here
i got it running on one comp and playing it on the same comp + another on lan
thanks for feedback |
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Wombatty USER: MARISA
Rampage | Posted: Mo Jun 30, 2008 at 17:52 | |
| movers still laggy
another fix needed: movers like the turtle or the mushy ( ) stop after a short time in overtime, that makes the map uncapable in castle |
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| CTF-BT-SuperMario > CTF-BT-SuperMario-v2 |
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c@pp@s USER: CAPPAS
Player | Posted: So Jun 29, 2008 at 18:05 | |
| thanks for the offer dude
i have tested this v2 on a local pc and movers seem ok
if you can do similar that would be good  |
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}ElitE{LAg` USER: LAGGEH
Dominating | Posted: So Jun 29, 2008 at 17:57 | |
| | before u upload this "fix" why dont u get some players (other than urself) to test it |
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c@pp@s USER: CAPPAS
Player | Posted: So Jun 29, 2008 at 10:05 | |
| thanks you
i did that for the v2
all seems ok
i hope you will remove the other version from your servers
i was very happy to see it went on there so quickly |
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posted: So Jun 29, 2008 at 06:53 | |
| | Tip: You can test your map as if it were online by launching a dedicated server on your PC and then connecting to it by starting a second instance of UT. |
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c@pp@s USER: CAPPAS
Player | Posted: So Jun 29, 2008 at 04:23 | |
| well i think it's fixed this is V2 version
plant is left high
movers should hopefully be fixed
if you played the 1st version offline you would see it worked but for some reason not on a server :s |
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Wombatty USER: MARISA
Rampage | Posted: So Jun 29, 2008 at 00:51 | |
| same here, plant is boring and annoying, and the piano movers lagging too much
nice idea though and nicely done (the theme)! |
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}ElitE{LAg` USER: LAGGEH
Dominating | Posted: So Jun 29, 2008 at 00:42 | |
| since ur fixing it:
make the plant at start shorter, its just boring -.-
make the piano key movers actually work. they lag too much u have to guess
no offence but its ugly and broken atm. gl with ur fix |
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c@pp@s USER: CAPPAS
Player | Posted: Sa Jun 28, 2008 at 23:18 | |
| i'm doing some fixes atm and dissabled the d/l
movers were not seen in castle or mushy room when on a server :s
this is being fixed plz be patient
problem was amout of movers in castle and miss alined droping logs |
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