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P.E.R.N USER: PERN i4Games Admin | Posted: Sun Mar 03 at 16:23 | |
| Great map
Be aware that in blue, in the last room, upstairs, where you jump over three spike row hidden by high grass ; the second row got a bug :
if you jump it from too far you will get down too early, like a bump head in an invisible bar (jump late np). |
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Franky` USER: FKY Rampage | Posted: Sun Jun 26, 2016 at 11:51 | |
| epic map 10/10 |
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| CTF-BT-Synthesis > CTF-BT-Synthesis-v2 |
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!!Frit!!Viandel USER: VIANDEL Rampage | Posted: Sun Dec 07, 2014 at 00:43 | |
| Times transferred? |
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RoelerCoaster USER: MMI i4Games Trustee | Posted: Sat Dec 06, 2014 at 22:49 | |
| Unintended shortcut discovered in my industry room, skipping 80% of the room. I'll be fixing it soon. In the mean time, map left on BT2, sorry for the inconvenience. |
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irridium77 USER: IRRIDIUM77 Dominating | Posted: Wed Dec 03, 2014 at 11:20 | |
| Glad you all dig the map!
Big shoutout to all the participating mappers! You all did fantastic jobs.
And especially to Roel! The man's a legend, what can i say!?
I let the project slip out of my hands a bit .. (much) due to reasons i can explain and due to reasons i can't.
Roel saved this map. Big up for that Roel! :applauso:
This will be the final stop for me in mapmaking for BT and UT99.. (i'm trying to get the BT genre running on UT4)
I have some rough maps laying around that i'm trying to finish. I have some UT4 Servers ready for BT, ctf, tdn and duel .
So in the meanwhile... Enjoy yourselves on this map and hopefully many others that will follow..
And in time... Hope to cya'll on UT4 (ingame or IRC) Globalgamers.net #UT4BT
Peace out, Irridium
Much Love |
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RoelerCoaster USER: MMI i4Games Trustee | Posted: Thu Nov 27, 2014 at 15:11 | |
| Big thanks to all the mappers that participated in this project, and I am happy I could be part of it.
I was particularly suprised how smooth the assembly went. The amount of fixing I had to do in terms of fixing BSP holes, buggy movers, etc was much, much lower than I anticipated. Sure, there were a few BSP holes, but most of them fixed themselves while addressing other issues, or they were fixed by simply changing brushes from solid to semi-solid or the other way around. So I guess all individual rooms were all built in a proper, BSP-friendly way, so thanks everyone for that
Small fact: The current status of the map is extremely close to the limits of UT, node-count is just 100-200 nodes away from the absolute limit . Just moving a single brush a few units can completely break the map (Luckily, this is something I hardly had to do) |
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SAFeSTeR USER: SAFECRACKER Godlike! | Posted: Wed Nov 26, 2014 at 10:38 | |
| Great job from everyone involved, particulalrly Roel, without his hard work this project may never have gotten finished. There are some really nice rooms which make it fun to play yet quite challenging too. |
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GiorgiO.pX5 USER: RAPCHILENOPERRA Spectator | Posted: Tue Nov 25, 2014 at 22:56 | |
| ok this map is very good,have good texture and good ambient GJ MAPPERS,like the map |
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drunklove USER: EVOL_KNURD Player | Posted: Tue Nov 25, 2014 at 04:10 | |
| Props go out to Irri but mostly to Roel for this. Irri planted the seed and got things rolling along, after a few months when things got quiet Roel kept it going. Definitely the best amassed map by others seamlessly put together to make something playable and challenging. Thank you for the finishing my room Roel.
Will definitely be playing this when uploaded to a north American server. |
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fierd_1 USER: 5UPA Rampage | |
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p-a-w-e-l USER: P-A-W-E-L Godlike! | |
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Alchemist USER: ALCHEMIST Dominating | Posted: Sun Nov 23, 2014 at 23:10 | |
| 10/10 We should do more of these type of maps. Great length but not to hard. Good Flow, design . GJ all mappers Rated 6 |
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p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Sun Nov 23, 2014 at 21:54 | |
| [ Writing it in advance but could rate it long ago ]
Roel did definitely the most of job since he created many rooms and cared about linking rooms and doubling.
Also irri who managed to organise such a project. The biggest gj goes to you both.
Too bad maus had done the least. Should make room or two more imo. Though that one with cows outside is really decent!
Additionaly, it seems like ancient part is much longer than industrial. That makes a minor unbalancement imo.
The best room for me? Roel's and the transition has hit the spot.
The worst? Can't think of really, because all of participants did their best. Even Warlord impressed me.
Was fun to play, explore and definitely satysfying to capture. Epic layout, atmosphere, enjoyable & original obstacles, musics & sounds fits correctly and much much more.
Anyway, thanks to all who had contributed to this project and yeah. It has definitely a chance pretending to be one of the best maps in 2014.
>>>>CONGRATULATIONS<<<<
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Average captime: about 6 minutes
Difficulty: about 7
Overall: 9.5/10 |
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