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P.E.R.N USER: PERN i4Games Admin | Posted: Thu Jun 08, 2017 at 05:26 | |
| Dropping Impact Hammer exploit in this map is allowed, and only the Impact Hammer. |
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Bloeb USER: BLOEB Rampage | Posted: Wed Oct 15, 2014 at 00:47 | |
| I use the word 'claim' in the context of 'claiming the right to use', not 'claiming ownership rights'. Indeed, technically you didn't claim anything, but the statement you made is loaded with implications. Let's recapitulate:
1. You tell me to convert the textures myself. If you had a closer look at the map you would see that I converted the textures myself. Furthermore, if your comment was not to claim the textures then what exactly where you trying to convey?
2. You say that the map is an 8 bit version of slaughter style. You're implying that the map is based on a theme from one of your maps, BT-Slaughter in particular. To me that sounds like you're claiming the theme. However, in reality the theme is based on a UT2004 map by the name of DM-1on1-Roughinery. As far as I know you didn't make that map and even if you did, I believe Epic owns the copyright to the map and the textures.
3. You tell me to be original. That's not particularly constructive feedback. Since the gameplay in this map is unlike any other BT map, I can only assume that you're referring to the theme of the map when it comes to originiality. I'm fully aware that I ripped the theme from another map, just not yours. I've admitted as much from the very beginning. In my opinion your statement is presumptuous, since BT-Slaughter isn't original either. Being the first to rip some theme doesn't make it original.
I think it's odd that you come back to this discussion after 4 years. What is the point? Would you like to keep discussing or is your remark only meant to clear up possible misconceptions.
edit 2022:
NuLL and I cleared this up a long time ago. Appreciate the private and public apolegies |
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NuLL USER: NULL Dominating | Posted: Sun Oct 12, 2014 at 15:37 | |
| @bloeb just noticed the reply and i missed it before, i have never claimed ANY where that i own rights to textures or themes. I have never passed off anything as my own that wasn't, if you take the time to look i tend to tag textures when i have edited them or modified just for future reference.
(looking back at this and other messages, wow i said some very cutting and abrasive comments. Sorry for these. Bad time in my life 2020) |
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}ElitE{HellFire` USER: FREESTYLE Player | Posted: Tue Sep 27, 2011 at 19:38 | |
| i'm no fan of NWBT at all but i got to say i liked this one pretty much.
i suck at using the hammer but i enjoyed playing it |
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Bloeb USER: BLOEB Rampage | Posted: Tue Sep 28, 2010 at 18:04 | |
| If you don't care why would you even post such nonsense? The theme for this map is based on DM-1on1-Roughinery from UT2004, as can be read in the added helpfile. I've been playing UT2004 way longer then I've been playing BT and I know how to convert the textures myself. As far as originality is concerned the joke is on you, claiming themes and textures that aren't even yours. |
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NuLL USER: NULL Dominating | Posted: Tue Sep 28, 2010 at 17:48 | |
| OOF deleted |
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Bloeb USER: BLOEB Rampage | Posted: Tue Sep 28, 2010 at 01:55 | |
| Get your facts straight NuLL, I converted those textures myself. |
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NuLL USER: NULL Dominating | Posted: Mon Sep 27, 2010 at 19:39 | |
| OOF deleted |
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Sp0ngeb0b USER: SP0NGEB0B Rampage | Posted: Sat Jun 19, 2010 at 23:51 | |
| huh, I thought you had to do the flagroom only by impacthammer-boosting on the pipes?
well, nice to know. a well worked out, original map. keep up the good work! |
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niseimono USER: NISEIMONO Spectator | Posted: Fri Jun 18, 2010 at 23:02 | |
| Bloeb
I changed my ini file, so i'm ok now and I guess not many ppl using same weapon binds as me, so it's np
About the map...well, it's short, but well made, I enjoyed capping it, thanks! |
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Bloeb USER: BLOEB Rampage | Posted: Fri Jun 18, 2010 at 11:18 | |
| Thanks for the nice comments.
Niseimono, it's not a bug, but a limitation. On this map you pick up a NWBT_ImpactHammer instead of a normal ImpactHammer. Therefore it's actually correct behaviour, although a bit annoying for you. If you don't want to change your setting you can always use another key to get the 'Next Weapon'. Anyway, thanks for pointing this out. |
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niseimono USER: NISEIMONO Spectator | Posted: Thu Jun 17, 2010 at 10:59 | |
| Found a bug.
I can't switch to Impact Hammer when I got it. I discovered that it's due to my weapon binding in user.ini. I use "getweapon ImpactHammer" instead of "switchweapon 1". Somehow first command don't work with NWBT_v1.u I guess, coz it's worked fine in BT-Bleargh.
Map looks great at first impression but I didnt get past first hammerjump yet |
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p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Wed Jun 16, 2010 at 20:27 | |
| great map. what a pity it is too short |
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synteX USER: MATTHI- Unstoppable | Posted: Wed Jun 16, 2010 at 20:01 | |
| nice map, nice to rush, last room is bit tricky and fucks it a bit up, but overall verry nice, keep them commin' |
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Bloeb USER: BLOEB Rampage | Posted: Wed Jun 16, 2010 at 16:52 | |
| Bonket, aim to the ground, charge 4 rockets, start running and shoot. It's a bit trickyer online then offline, but it's doable. Also, there's hidden ammo in the flagroom, so there're different ways to get the flag.
Isotoxin, you're narrow-minded, can you please for once provide some constructive criticism? |
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}ElitE{Bon USER: BONKET Dominating | Posted: Wed Jun 16, 2010 at 16:13 | |
| Ok...why ?
Cool map Bloeb .I kinda can't make that rocket boost properly :<. |
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IsoToxin USER: VIJNCKY Rampage | Posted: Wed Jun 16, 2010 at 15:11 | |
| I..hate it.
ok i was totally wrong.. it's a rly good map only the end is hard. |
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