Map is a masterpiece of the patience, extremly long and every room full of BT, balanced and well combined, awesome map.
Yesterday we realised about a strange situation Derpy and me, every time we reach the big lift jumps (After the very very big room), the server crashes, and (ofc) we both get disconnected and the map/server restarts, this didn't happen 2 weeks ago when i was playing it so we don't what coul be the problem. The only different thing is taht we both changed our driver to D3D9, is the only possible thing that we can imagine (but it shouldn't affect the server itself, only the players like a "normal" critical error"), anyways, we will try again these days and let you know.
Today I unintentionally found a movie from some American, capping my map!
This guy has a lot of maps capped and recorded on youtube and channel is slowly growing up
Few classic BT maps are there but also some extraordinary walkthroughs like uncommon or much less famous maps
If anyone of you who still didn't cap this map feel free to watch this awesome tutorial and good luck
I played this map yesterday together with Candyman.be . We had some great teamplay there . Great work pawel, I really had fun playing this map. Very unlucky you had some bugs in the first version . But stil you made a great work with some fun and unique obstacles. Hope you make some more maps in the future, you have good mapping potential
Still map takes more than 20 minutes to download. it goes at 0.05 k a second 600 or more seconds (10 minutes minimum) for jsut the map. I still haven't bothered to let it load because it takes too long. Big map is fine but something is wrong with i4games downloader on this one. Hope it soon is fixed because I wanna play this map again. GJ on what I've seen so far.
Understandable. It seems that a lot of movers keep going invisible now again (at least on red) near the beginning and where you have a choice between the 3 ways (A1, B1, C1). Not really a big deal, though.
I know, I have tried many things to fix it (its not a sheet), the mover just seems to leave a trace. But since it doesn't influence a run I left it the wa it was.
Thought Id wait until I capped until commenting. But this may be the most frustrating map Ive played in a long time! (In a good way though really because I kept making me want to try and try until I capped). But yeah, I'm really impressed with the effort you put in pawel in this map and gj to Roel for fixing. There are lots of parts that I sucked at initally but they ended up being np after finding safe methods. Definitely agree with the 10 rating here.