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LatestCTFDMBTMHAuthorsCommentsCTF-BT-UnderwaterBase-v2 
Underwater Base (v2)BT-UnderwaterBase-v2
Underwater Base (v2)

Author: p-a-w-e-l
Added:Wed Sep 28, 2011 at 22:00
Rating:6
Downloads:105

Download (16.46 MB)
28 comments
Comments
NuLL
USER: NULL

DominatingDominating
Posted: Wed Nov 19, 2014 at 02:21

Not a fan tbh, lots of direction and lots of white text which repeats its self over and over. Some areas which are very annoying, bad texture alignment in places and texture usage is a bit random at times. Seems a bit flat and nothing really pops out at you. nice effort tho.

(looking back at this and other messages, wow i said some very cutting and abrasive comments. Sorry for these. Bad time in my life)
Franky`
USER: FKY

RampageRampage
Posted: Sat Oct 22, 2011 at 20:37 Not useful

hate this one all of it sry Sad
normalname
USER: NORMALNAME

DominatingDominating
Posted: Thu Oct 06, 2011 at 19:13 Useful

not bad, its not your best map but ok Smile
some nice effects in it though, like those lights
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Mon Oct 03, 2011 at 18:56

Yes, However, setting bStatic to false manualy normally results in an assert error, that is why a subclass had to be created. That should normally have worked, but for some reason it crashed the download online, not offline on a lan. An alternative would be using triggerlights, but these do not always appear properly online...
SAFeSTeR
USER: SAFECRACKER

Godlike!Godlike!
Posted: Mon Oct 03, 2011 at 17:19

Regarding movable lights... Have you tried changing bMovable to True, bNoDelete to False and bStatic to False in the advanced properties? These need to be set to any items you attach to movers.
GhOsT
USER: GHOST

i4Games Admini4Games Admin
Posted: Sun Oct 02, 2011 at 19:00 Useful

Why not call the map CTF-BT-sequences ? Razz Wink
You really like sequences & explaining what to do in imo annoying text. Wink
Sorry not my kind of thing, map nicely made but......(above)
Asterot
USER: ASTEROT

PlayerPlayer
Posted: Fri Sep 30, 2011 at 21:54 Useful

nice idea with underwaterbase and nice fix Smile gj !
`Chr1st-BLS
USER: CHR1ST

RampageRampage
Posted: Thu Sep 29, 2011 at 18:12 Useful

Finally played your map Pawel! Smile

I must say it's a hell of an architecture Surprised nice work =] You didn't make it easy for yourself with all the effects and sounds. Careful with it in your future maps though, cause it might cause lag. (this map lagged in the big rooms too, not extremely, but a little bit). And it's sometimes a little confusing what to do, but then again, it's a nice map! Looks KNT-ish Wink
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Thu Sep 29, 2011 at 08:12

Thnx Roel for the fix Smile Now it downloads inside game itself =D
=====HAVE=FUN=====
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Wed Sep 28, 2011 at 22:01 Useful

Fixed on behalf on Pawel. Replaced the moving lights by static ones.
Maybe I'll figure out what was wrong somewhere in the future. Have fun.
CTF-BT-UnderwaterBase > CTF-BT-UnderwaterBase-v2
GhOsT
USER: GHOST

i4Games Admini4Games Admin
Posted: Sun Sep 25, 2011 at 18:50

You are right Normalname.
Map should be dowloadable ingame and not use a 'weird' way to play the map.
I bet that lots of members don't have a clue what to do or cba to download it from website and put the files in the right folders.

So if the author doesn't help and do what i suggested (pm) then the map is left on BT2.
normalname
USER: NORMALNAME

DominatingDominating
Posted: Sun Sep 25, 2011 at 16:51 Useful

download should be fixed, you cant put up a map that causes crash
[i4g]killerultra
USER: KILLERULTRA

PlayerPlayer
Posted: Fri Sep 23, 2011 at 21:14 Useful

i said you pawel good map but i know you can do better than this Very Happy
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Thu Sep 22, 2011 at 08:30

Meh, I created that file to be able to attatch lights to movers because normal lights will cause the map to crash. But now it appears to crash the download...... Sad
n0b
USER: N0B

SpectatorSpectator
Posted: Thu Sep 22, 2011 at 02:50

If I had to guess, I'd say demo's crash on the map because of the 'MovableLight' package. That file caused me to crash when I attempted to download the map on a fresh install of UT.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Wed Sep 21, 2011 at 14:14

Bleh.... :/
@ Hellfire / R@m$e$: Just download it from i4g site! It's not a first map placed to i4g mapvote where cannot enter unless we have right map downloaded earlier.
@ n0b: What demo manager or demos has got common with a map? :S
@ Bloeb: Sure I will remember about that, but doesn't it look more decent right now? Sad
And to all - I don't have got any low fps zones and my Internet connection is like one of the worst among i4g users rofl. Razz
Oh, anyway, looking forward to more opinions, good luck to all who is still interested in capping it and have fun!
Bloeb
USER: BLOEB

RampageRampage
Posted: Wed Sep 21, 2011 at 02:05 Useful

Pawel, you shouldn't use dynamic lights and light effects to such an extent, it's causing too much lag.
fierd_6
USER: STRUPPI13

Killing spreeKilling spree
Posted: Tue Sep 20, 2011 at 19:49 Useful

nice one pawelious , altough i got very low fps but i think thats my pc^^
n0b
USER: N0B

SpectatorSpectator
Posted: Tue Sep 20, 2011 at 11:27 Not useful

Running a demorec causes me to crash in this map. I'd advise you to disable auto-demo on Demo Manager if you use it.

---------------------------
Critical Error
---------------------------
Assertion failed: Channel [File:C:\UTDev\Engine\Src\UnLevTic.cpp] [Line: 780]

History: ULevel::TickDemo <- UpdatePostDemoRec <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
---------------------------
OK
---------------------------
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