Comments |
---|
NuLL USER: NULL Dominating | Posted: Wed Nov 19, 2014 at 02:21 | |
| Not a fan tbh, lots of direction and lots of white text which repeats its self over and over. Some areas which are very annoying, bad texture alignment in places and texture usage is a bit random at times. Seems a bit flat and nothing really pops out at you. nice effort tho.
(looking back at this and other messages, wow i said some very cutting and abrasive comments. Sorry for these. Bad time in my life) |
|
|
Franky` USER: FKY Rampage | Posted: Sat Oct 22, 2011 at 20:37 | |
| hate this one all of it sry |
|
|
normalname USER: NORMALNAME Dominating | Posted: Thu Oct 06, 2011 at 19:13 | |
| not bad, its not your best map but ok
some nice effects in it though, like those lights |
|
|
RoelerCoaster USER: MMI i4Games Trustee | Posted: Mon Oct 03, 2011 at 18:56 | |
| Yes, However, setting bStatic to false manualy normally results in an assert error, that is why a subclass had to be created. That should normally have worked, but for some reason it crashed the download online, not offline on a lan. An alternative would be using triggerlights, but these do not always appear properly online... |
|
|
SAFeSTeR USER: SAFECRACKER Godlike! | Posted: Mon Oct 03, 2011 at 17:19 | |
| Regarding movable lights... Have you tried changing bMovable to True, bNoDelete to False and bStatic to False in the advanced properties? These need to be set to any items you attach to movers. |
|
|
GhOsT USER: GHOST i4Games Admin | Posted: Sun Oct 02, 2011 at 19:00 | |
| Why not call the map CTF-BT-sequences ?
You really like sequences & explaining what to do in imo annoying text.
Sorry not my kind of thing, map nicely made but......(above) |
|
|
Asterot USER: ASTEROT Player | Posted: Fri Sep 30, 2011 at 21:54 | |
| nice idea with underwaterbase and nice fix gj ! |
|
|
`Chr1st-BLS USER: CHR1ST Rampage | Posted: Thu Sep 29, 2011 at 18:12 | |
| Finally played your map Pawel!
I must say it's a hell of an architecture nice work =] You didn't make it easy for yourself with all the effects and sounds. Careful with it in your future maps though, cause it might cause lag. (this map lagged in the big rooms too, not extremely, but a little bit). And it's sometimes a little confusing what to do, but then again, it's a nice map! Looks KNT-ish |
|
|
p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Thu Sep 29, 2011 at 08:12 | |
| Thnx Roel for the fix Now it downloads inside game itself =D
=====HAVE=FUN===== |
|
|
RoelerCoaster USER: MMI i4Games Trustee | Posted: Wed Sep 28, 2011 at 22:01 | |
| Fixed on behalf on Pawel. Replaced the moving lights by static ones.
Maybe I'll figure out what was wrong somewhere in the future. Have fun. |
|
|
| CTF-BT-UnderwaterBase > CTF-BT-UnderwaterBase-v2 |
|
GhOsT USER: GHOST i4Games Admin | Posted: Sun Sep 25, 2011 at 18:50 | |
| You are right Normalname.
Map should be dowloadable ingame and not use a 'weird' way to play the map.
I bet that lots of members don't have a clue what to do or cba to download it from website and put the files in the right folders.
So if the author doesn't help and do what i suggested (pm) then the map is left on BT2. |
|
|
normalname USER: NORMALNAME Dominating | Posted: Sun Sep 25, 2011 at 16:51 | |
| download should be fixed, you cant put up a map that causes crash |
|
|
[i4g]killerultra USER: KILLERULTRA Player | Posted: Fri Sep 23, 2011 at 21:14 | |
| i said you pawel good map but i know you can do better than this |
|
|
RoelerCoaster USER: MMI i4Games Trustee | Posted: Thu Sep 22, 2011 at 08:30 | |
| Meh, I created that file to be able to attatch lights to movers because normal lights will cause the map to crash. But now it appears to crash the download...... |
|
|
n0b USER: N0B Spectator | Posted: Thu Sep 22, 2011 at 02:50 | |
| If I had to guess, I'd say demo's crash on the map because of the 'MovableLight' package. That file caused me to crash when I attempted to download the map on a fresh install of UT. |
|
|
p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Wed Sep 21, 2011 at 14:14 | |
| Bleh.... :/
@ Hellfire / R@m$e$: Just download it from i4g site! It's not a first map placed to i4g mapvote where cannot enter unless we have right map downloaded earlier.
@ n0b: What demo manager or demos has got common with a map? :S
@ Bloeb: Sure I will remember about that, but doesn't it look more decent right now?
And to all - I don't have got any low fps zones and my Internet connection is like one of the worst among i4g users rofl.
Oh, anyway, looking forward to more opinions, good luck to all who is still interested in capping it and have fun! |
|
|
Bloeb USER: BLOEB Rampage | Posted: Wed Sep 21, 2011 at 02:05 | |
| Pawel, you shouldn't use dynamic lights and light effects to such an extent, it's causing too much lag. |
|
|
fierd_6 USER: STRUPPI13 Killing spree | Posted: Tue Sep 20, 2011 at 19:49 | |
| nice one pawelious , altough i got very low fps but i think thats my pc^^ |
|
|
n0b USER: N0B Spectator | Posted: Tue Sep 20, 2011 at 11:27 | |
| Running a demorec causes me to crash in this map. I'd advise you to disable auto-demo on Demo Manager if you use it.
---------------------------
Critical Error
---------------------------
Assertion failed: Channel [File:C:\UTDev\Engine\Src\UnLevTic.cpp] [Line: 780]
History: ULevel::TickDemo <- UpdatePostDemoRec <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
---------------------------
OK
--------------------------- |
|
|
|
[ Page 1 ] [ Page 2 ] |