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Wargon USER: WARGON
i4Games Trustee | Posted: za apr 19, 2008 at 22:47 | |
| irri, I just played the map and I have to say that I was very positively surprised. What a great step you have taken since your last map! I haven't capped it yet and I haven't even seen the whole map yet, but at least so far: great job!! My compliments  |
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TsHell USER: TSHELL
Unstoppable | Posted: vr apr 18, 2008 at 23:26  | |
| Rate 7? omg :s |
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Alchemist USER: ALCHEMIST
Dominating | Posted: vr apr 18, 2008 at 19:04 | |
| nice map! but u used way to many mesh ! imo if u removed some it would played more smoothly |
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aniani USER: ANIANI
Rampage | Posted: do apr 17, 2008 at 19:01 | |
| yeah i noticed the 'walk' method at the bottom of the dodge wall. lol. As for the map looks like you have worked hard on making it work well with both themes and obstacles etc. and it is fun to play. Noticed though on the button for the dodge ramp you dont need the ramp. lol? also the lag is quite bad in some rooms. Don't ask me how to fix it i don't have a clue but it really is the only downside to the map so if you can sort it would be a bonus. overall gj. |
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jaakie USER: JAAKIE
Rampage | Posted: do apr 17, 2008 at 17:33 | |
| nice map Irri,
the liftjump is a bit 'getting used to' but for the rest..all good. Gotta agree on the nalifruit thing though, I think for rushers it's already bad enough when they fall down the wall (no need to punish them an extra 15sec, you can hold walk and don't lose any HP anyway)) |
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Horcruxes USER: COREY
Dominating | Posted: do apr 17, 2008 at 16:54 | |
| Ok first off I want to say that you pretty much nailed the Ancient theme. The plants and flames just added to the experience. I also like what you did with the fall. It was pretty fun to do and you can't cheat on it. Now the things I didn't like.
At the start you have to go and pull and lever. I think this is just silly, I don't see a reason to make it like this. When you are swimming underwater it displays a message saying you have made this map. I find this a bit un needed since you have a screenshot at the maplist and everyone can see who is the author. There are several vases in the map. When you shoot them they don't break, yet little pieces of it fall on the floor. I suggest (for your next map) that you add in a boulder and the replace the mesh it uses. This way you have a boulder that looks like a vase and acts like a boulder. Another thing I didn't like was the map's lighting. Some parts are were really brighly lit while others were really dark. And alot of places seemed to have light coming from nowhere. Another thing was the timed lift. It's so anoing. And what's with those nalifruits? I hated it in behindsunrise and I still do. I know everyone likes to be a prankster but I think BT should stay clean from that sort of jokes.
Overall it wasn't so bad. It was nice to play for the most part. But I expected better from what I saw in the wip thread. |
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irridium77 USER: IRRIDIUM77
Dominating | Posted: do apr 17, 2008 at 12:40 | |
| @ cobra: you absolutely shudn't be complainigng about luck obs in this map cuz:
1. there are none
2. ever played impossible? it's full of luck :p
3. no offence m8
@ the rest: Thx for all the nice comments/complaints.
And instead of complaining about lag? try and come up with some solutions?
I deleted all brush.
Kiji' helped out with the zones, and "lil" mistakes.
so thats ok.
anyways the moral:
instead of bitching about stuff, try to give some comments that show the misakes, but also a way to fix em or atleast a method to prevent this from happening.
That way pplz can actually MAKE progress, and upload a fixed vs.
everybody happy: map aprecriated, and playable
make BT a better community ffs/
end
again for the pll who helped me out, thx alot  |
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^Mystique^ USER: MYSTIQUE
Rampage | Posted: do apr 17, 2008 at 11:15 | |
| Well i think the only complainig is about the lag, and i agree with that, but its very nice map irri , gj:) |
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Surfacing USER: AKJ05
Rampage | Posted: wo apr 16, 2008 at 23:03 | |
| impressive  |
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~)BD(~Lorgic USER: LORGIC
Rampage | Posted: wo apr 16, 2008 at 22:11 | |
| Gotta agree with knight idd.. everyone get's critical at good maps or at least maps which have been given a try on. (that's not what this map is to me, just a good map to me ) and on the bad maps you say. nice map etc. i have no idea why. keep up the good work irri |
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madz USER: ARCHYVAS
Rampage | Posted: wo apr 16, 2008 at 20:10 | |
| Im wondering why is everyone complaining everytime a better map is released and praising the bad maps?
Nice job on the map Irri,enjoyed it  |
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TsHell USER: TSHELL
Unstoppable | Posted: wo apr 16, 2008 at 18:57  | |
| Rate 5-6 imo  |
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}ElitE{LAg` USER: LAGGEH
Dominating | Posted: wo apr 16, 2008 at 18:08 | |
| lol i cant even make it to the 1st lift its way too laggy. but i drop fps on maverick... so i guess i just need a new pc  |
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Lamu USER: LAMU
Dominating | Posted: wo apr 16, 2008 at 17:51 | |
| hmm i must say irri that the version we tested on my server hadnt all these frame drop,i capped it today with 45 frame ,too bad . |
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~)BD(~Lorgic USER: LORGIC
Rampage | Posted: wo apr 16, 2008 at 17:04 | |
| Lol i would wanna know that original post though. .. since there is so much fuss about it.. it has got to be stupid. anyways.. nice map. some parts you might even have done to much effort which made fps problems by some players. ut engine isn't that powerfull you know . some nice obstacles some less nice obstacles.. but dunno i like the primeval looks. |
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TsHell USER: TSHELL
Unstoppable | Posted: wo apr 16, 2008 at 16:39 | |
| Hmmm, can't play it, FPS drop, get 45 avg on teh map, but nais map :f |
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synteX USER: MATTHI-
Unstoppable | Posted: wo apr 16, 2008 at 16:35 | |
| rofl i can't play this map... when i join the server and entering the map. My ut freezes to load the map and then i'm out the server... wth? :\ |
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Cobra USER: COBRA
Unstoppable | Posted: wo apr 16, 2008 at 15:52 | |
| comment change :d |
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}ElitE{Bon USER: BONKET
Dominating | Posted: wo apr 16, 2008 at 15:43 | |
| LOL @ Cobra.
1.Liftjump is very very very easy- just lj late.
2.Fall is also very easy,just stick to one of corners then move a bit forward :f.
3.There is no perfect dodge over lava,if u look around u see button which gets the mover up(it still got bsp hole IRRI )
4.Yes,it is from other map -ArcaneTemple,but THAT was his idea to make it in arcanetemple theme .
Nice map :s |
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Kiji` USER: MEADEH
Rampage | Posted: wo apr 16, 2008 at 15:28 | |
| lol Cobra. If u open ur eyes normally u'll see there is nothing luck in this map and personnaly i don't find it hard lol |
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