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[i4g]bor4us USER: BOR4US Player | Posted: Mon Mar 11, 2013 at 07:54 | |
| I like the map! but it is buggy and 1.35 is possible! |
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Vandora USER: CHAMBERLY Dominating | Posted: Thu Jan 10, 2013 at 08:04 | |
| Nice! Gonna have to try it soon. |
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XhackZ USER: XHACKZ Player | Posted: Wed Dec 12, 2012 at 20:37 | |
| I get Isodoxin or something like that mistmatch |
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p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Wed Dec 12, 2012 at 20:19 | |
| Bleh another version....
weird map but also great job as a first. |
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|bc|Rob-Bot USER: SKULLMASTERX Player | Posted: Wed Dec 12, 2012 at 17:49 | |
| Fixed players with enough luck managed to dodge just inbetween triggerddeaths blocking a way to skip all of the green bouncers. |
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| CTF-BT-ZapYoAssVF > CTF-BT-ZapYoAssVF2 |
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p-a-w-e-l USER: P-A-W-E-L Godlike! | Posted: Wed Dec 12, 2012 at 14:46 | |
| Very nice fix man!!!! Keep up the good work. |
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|bc|Rob-Bot USER: SKULLMASTERX Player | Posted: Wed Dec 12, 2012 at 01:35 | |
| Fixed teleporter directions
Fixed teleporter to flag room
Fixed bouncer sounds
Fixed button shots
Fixed the attachmover (purple beams) from messing up green bouncers for a short period of time
Fixed flags in flag room
Fixed some spots that are meant to hurt you but did not
Added some nicer looking textures and decorations
Added preventation from bs'ing the first room and in return made it easier
Added boots in secret area and a teleporter to arena (boots can not in anyway be used in the bunnytracks part of map) |
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| CTF-BT-ZapYoAssV4 > CTF-BT-ZapYoAssVF |
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GhOsT USER: GHOST i4Games Admin | Posted: Tue Nov 20, 2012 at 16:11 | |
| Map left on bt2 waiting for fix. |
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}ElitE{Mike` USER: DINOMITE Godlike! | Posted: Tue Nov 20, 2012 at 12:25 | |
| teams mix in the flagroom |
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Franky` USER: FKY Rampage | Posted: Sun Nov 18, 2012 at 23:02 | |
| some innovatives obstacles, a galatic atmosphere nice one rating 2, taste 7 |
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|bc|Rob-Bot USER: SKULLMASTERX Player | Posted: Sat Nov 17, 2012 at 21:57 | |
| obstacles that kill you for no reason? Theres a message that tells you metal conducts electricity and there is a sheet of electricity touching all platforms. That's why it kills you. But thanks for the advice with triggerddeaths |
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Alchemist USER: ALCHEMIST Dominating | Posted: Sat Nov 17, 2012 at 18:14 | |
| You can complete skip 1st room by side doge under the wood.... don't know if this should be fixed. takes a huge chuck out of the time |
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SAFeSTeR USER: SAFECRACKER Godlike! | Posted: Sat Nov 17, 2012 at 15:00 | |
| Weird map... Easy and fun to learn and cap.
Only things I disliked were the texturing in some parts and the amount of triggered deaths placed about the map. If I bounced too low in the low grav room at the start I would die even if I wasn't trying to make a shortcut. And the platforms at the end of the room in the screenshot, there is really no need for 'obstacles' that kill you for no reason, especially with the checkpoint system in place. You should have just made them pillars that need avoiding.
Not too bad for a first map, hopefully you will improve if / when you make more. |
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