Introducing BT+

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Introducing BT+
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DanBennett
USER: DANOMANUK

Wicked Sick!!Wicked Sick!!
PostPosted: Sat Dec 10, 2005 23:07    Post subject: Reply with quote

most of it lol

Disasterke
USER: DISASTERKE

PlayerPlayer
PostPosted: Sat Dec 17, 2005 22:34    Post subject: Reply with quote

I agree it's usefull when you want to break a record and you HAVE to do the whole map. From the other side, if you have a 2v2 war, where a boost is oh so usefull and can make the differnce between win or lose i think this thing is a bad idea.
just my 2 cents

Disa


[i4g]CouilleNoire
USER: COUILLENOIRE

i4Games Admini4Games Admin
PostPosted: Sat Dec 17, 2005 23:27    Post subject: Reply with quote

Disasterke wrote:
I agree it's usefull when you want to break a record and you HAVE to do the whole map. From the other side, if you have a 2v2 war, where a boost is oh so usefull and can make the differnce between win or lose i think this thing is a bad idea.

Yes of course.
But we did not say BT+ had to replace BT-, did we ? Smile
It's just a nice feature to extend the mappers possibilities.
If a mapper wants to design a map for 2vs2, it's still possible. I would say it gives a lot more of freedom because the mapper could force 2 ways to cap.
The fact you say a boost can make the difference between win or lose only depends on the mapper's choice to leave boosts or not.
Why does teamplay would only have to rely on boosting to win ?
All team players showing their skills to do the map would be nice too, wouldn't it ? Smile


SAFeSTeR
USER: SAFECRACKER

Godlike!Godlike!
PostPosted: Wed Dec 21, 2005 03:06    Post subject: Reply with quote

I think itz a very useful tool for BT which will extend itz life more than just a range of new mapz. For mapperz itz also a new challenge to create new typez of mapz which are not just linear in nature.

I also have a few ideaz on enhancin' tha BT gameplay but I don't have tha knowledge to create such thingz :<

Nice work Very Happy


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