Differnce In Mapping Towards a Particular UT Renderer

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Differnce In Mapping Towards a Particular UT Renderer
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]MeRc[Kraken
USER: KRAKEN

Godlike!Godlike!
PostPosted: Fri Feb 02, 2007 18:44    Post subject: Differnce In Mapping Towards a Particular UT Renderer
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Differnce In Mapping Towards a Particular UT Renderer


Recently i started my next huge mapping project it was finally finished in my eyes with no BSP etc in my UT when testing ( duh, forgetting i have modifed .ini whitch nulls some graphical effects due to distraction) Now when i test in Normal OpenGL it is still fine

Now When give out tester packs to players who use DR3D the result was the same as my own the graphics seem to lag BSPs started opening all over the middle of map where many of Brushes are used.

There are just under 600 Brushes in the map and it would be a shame to let it go to waste, Seems to be a major problem with 1 main arch way and its having a knock on affect to other problems that where there but not being shown

If any player running DR3D would like beta test for me i would be very grateful

To Fine Me Just PM on i4games or IRC ull fine

Thx in advance


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