sounds crash the map (how to fix)?

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sounds crash the map (how to fix)?
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Ozma777
USER: OZMA777

DominatingDominating
PostPosted: Tue Feb 19, 2013 11:05    Post subject: sounds crash the map (how to fix)?
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So I just fixed MegaNoob with a bit better lighting, and a whole bunch of cool sounds.
I was going to release this fix (V3) and I changed a few things so times could possibly kept but the liquids kill a bit faster, and average time will go down because I added kickers on the last dodge part (noobs couldn't get the walk dodge)

Also Postmodern-V4 with a working visible teleporter at the end and maybe some lighting and sound changes (but all current times could stay because the game play wouldn't change).

and also my new map (currently titled newTmap although I still don't know why I named it that). Eventually the title of newTmap will be something else like tower or castle or something (still trying to get biterfish to work)....anyway

I rebuilt all (for what was going to be the last time) and when I started I did killall bot (to get rid of bots) turned to the right and jumped once. The hourglass showed where my crosshair used to be then the window minimised then crashed and said something about galaxy...blah blah blah. Basically something happened with the sounds (too many together, to many stereo sounds, to large radius?)

I don't want to change from stereo to mono because these sounds are really really cool. 22050 16-bit stereo.
I had set some of these at radius 244 but volume 131 and some with transient at 190 but volume 64, and some that are quiet I set to radius 128 volume 224.

Am I just too huge on radius? Is it too many radii colliding? Volumes too high?

Also I put some outside (in the void) between two sections so from one it would sound like the sound was coming from below, and it would sound like the sound was coming from above when you are in another section. Is this maybe the cause?

I could convert to mono or 8 bit but I'd rather not.
Maybe I just have to have the sounds in an actual subtracted room?


RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
PostPosted: Tue Feb 19, 2013 12:12    Post subject: Reply with quote

The standard for UEd is 8bit mono. Although you can load 16 bit stereo and it will work, by my own experience, having a lot of 16 bit stereo sounds in one room causes UT to bug or crash (same thing happened to me on BT-Aperture when I had some ambient sounds and I pressed a button that also made a sound. Made UT crash).

p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
PostPosted: Tue Feb 19, 2013 13:08    Post subject: Re: sounds crash the map (how to fix)?
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Thing is there are major problems with sounds. It depends how do they work online and on diffrent rendeers. I test maps on a direct3d, however ONLINE on an Open GL those sounds are way more quiet than I initially set up.
You might have too much ambient sounds nearby.
Check do UT crash after removing all ambient sounds and you will see.


RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
PostPosted: Tue Feb 19, 2013 17:48    Post subject: Reply with quote

The graphics renderer should not interfere with the audio renderer.....

Ozma777
USER: OZMA777

DominatingDominating
PostPosted: Wed Feb 20, 2013 01:57    Post subject: Reply with quote

thanks...I just changed all the sounds to mono (doesn't sound as good) but it worked...yay! So a few more things and this map might be finished in a few days. Along with (hopefully) Postmodern-V4 and BT-(untitled yet)

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