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Vandora USER: CHAMBERLY
Dominating
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Posted: Mon Mar 20, 2017 18:08 Post subject: help - looking for instruction - Trigger + Mover
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I'm looking for a tutorial about using a trigger to get a mover to move. I tried using other maps as a source but somehow it doesn't quite pick up right, but I also didn't copy and paste the whole thing and that wouldn't help me learn anything as I needed lol.
So for example, someone gotta pick up a hidden secret. Once that is picked up, the item is gone, and a door unlocks so someone can go in a house. Without the item being picked up, the door stays locked.
I hope someone can help. Thanks for reading.
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OwYeaW USER: OWYEAW
Dominating
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Posted: Mon Mar 20, 2017 18:14 Post subject: |
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is this a one time only event?
you can do this with a key that doesnt respawn
then place a keykicker at the entrance of the house, only letting the player inside that picked up the key
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OwYeaW USER: OWYEAW
Dominating
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Posted: Mon Mar 20, 2017 18:25 Post subject: |
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and heres a tutorial for doors and triggers
https://www.youtube.com/watch?v=elgH38wgBZU
when using my idea; the keykicker would overlap the trigger which opens the door
so only the player that has the key can touch the trigger and open the door etc
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Vandora USER: CHAMBERLY
Dominating
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Posted: Tue Mar 21, 2017 15:13 Post subject: |
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Somehow I did not mention properly... Am I not going to be using a key? It's like in Unreal Coop, you pick up the item (Cup for example) and it is a 1-time event only.
I'll post a video in some time to relate what I'm talking about.
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OwYeaW USER: OWYEAW
Dominating
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Posted: Tue Mar 21, 2017 15:40 Post subject: |
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a key is basically the same as that cup you described; its a pickup that comes as an item in your inventory
Chamberly wrote: | Am I not going to be using a key? |
strange question, its your own choice, you decide what you create
i just gave you an idea for your situation
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Vandora USER: CHAMBERLY
Dominating
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Posted: Tue Mar 21, 2017 15:48 Post subject: |
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OwYeaW wrote: | a key is basically the same as that cup you described; its a pickup that comes as an item in your inventory
Chamberly wrote: | Am I not going to be using a key? |
strange question, its your own choice, you decide what you create
i just gave you an idea for your situation |
I thought it's different because once it is picked up, they don't have to pick it up anymore. I'll take a look again but the map was using a deco to do the linking.
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OwYeaW USER: OWYEAW
Dominating
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Posted: Tue Mar 21, 2017 16:09 Post subject: |
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Chamberly wrote: | I thought it's different because once it is picked up, they don't have to pick it up anymore. |
you are very confusing; you say "they" but the item can only be picked up once(only 1 player)?
and the whole sentence doesnt make sense to me at all
of course once youve picked up that key, cup or anything similar, you will have the item in your inventory
you seem to be coming from an english speaking country, but your english is very confusing
show the video or anything that makes more clear about what you exactly mean
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Vandora USER: CHAMBERLY
Dominating
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Posted: Tue Mar 21, 2017 18:53 Post subject: |
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OwYeaW wrote: | Chamberly wrote: | I thought it's different because once it is picked up, they don't have to pick it up anymore. |
you are very confusing; you say "they" but the item can only be picked up once(only 1 player)?
and the whole sentence doesnt make sense to me at all
of course once youve picked up that key, cup or anything similar, you will have the item in your inventory
you seem to be coming from an english speaking country, but your english is very confusing
show the video or anything that makes more clear about what you exactly mean |
Yes, I said THEY (as anyone, but 1 person who can pick up the item).
Btw, stop going off topic again lol.
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RoelerCoaster USER: MMI
i4Games Trustee
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Posted: Tue Mar 21, 2017 21:36 Post subject: |
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Do you simply mean to put a trigger on a piece of decoration and then have a mover set to bTriggerOnlyOnce? In that way, the mover stays open once the trigger is touched. If you want the decoration to disappear you could attach it to a second mover that moves the decoration away when the trigger is touched.
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Vandora USER: CHAMBERLY
Dominating
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OwYeaW USER: OWYEAW
Dominating
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Posted: Tue Mar 21, 2017 23:50 Post subject: Re: help - looking for instruction - Trigger + Mover
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aha...
Chamberly wrote: | So for example, someone gotta pick up a hidden secret. Once that is picked up, the item is gone, and a door unlocks so someone can go in a house |
so instead of that "someone" you actually meant anyone/everyone and not just only the player that grabbed it
anyway, this example in EhactoraOne is really simple:
1 special event is to play a sound
the other special event is for a message
the cup is attached to the attachmover
and the trigger activates these 3 things at once
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Vandora USER: CHAMBERLY
Dominating
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Posted: Wed Mar 22, 2017 03:12 Post subject: Re: help - looking for instruction - Trigger + Mover
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OwYeaW wrote: | aha...
Chamberly wrote: | So for example, someone gotta pick up a hidden secret. Once that is picked up, the item is gone, and a door unlocks so someone can go in a house |
so instead of that "someone" you actually meant anyone/everyone and not just only the player that grabbed it
anyway, this example in EhactoraOne is really simple:
1 special event is to play a sound
the other special event is for a message
the cup is attached to the attachmover
and the trigger activates these 3 things at once |
Lol yeah, I'm not always straight up and make stupid errors and not realizing it.
I'll try those sometime Tonight or Tomorrow... I really gotta get a hang of this technique.
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