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help - looking for instruction - Trigger + Mover
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Vandora
USER: CHAMBERLY

DominatingDominating
PostPosted: Mon Mar 20, 2017 18:08    Post subject: help - looking for instruction - Trigger + Mover
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I'm looking for a tutorial about using a trigger to get a mover to move. I tried using other maps as a source but somehow it doesn't quite pick up right, but I also didn't copy and paste the whole thing and that wouldn't help me learn anything as I needed lol.

So for example, someone gotta pick up a hidden secret. Once that is picked up, the item is gone, and a door unlocks so someone can go in a house. Without the item being picked up, the door stays locked.

I hope someone can help. Thanks for reading.


OwYeaW
USER: OWYEAW

DominatingDominating
PostPosted: Mon Mar 20, 2017 18:14    Post subject: Reply with quote

is this a one time only event?

you can do this with a key that doesnt respawn
then place a keykicker at the entrance of the house, only letting the player inside that picked up the key


OwYeaW
USER: OWYEAW

DominatingDominating
PostPosted: Mon Mar 20, 2017 18:25    Post subject: Reply with quote

and heres a tutorial for doors and triggers
https://www.youtube.com/watch?v=elgH38wgBZU

when using my idea; the keykicker would overlap the trigger which opens the door
so only the player that has the key can touch the trigger and open the door etc


Vandora
USER: CHAMBERLY

DominatingDominating
PostPosted: Tue Mar 21, 2017 15:13    Post subject: Reply with quote

Somehow I did not mention properly... Am I not going to be using a key? It's like in Unreal Coop, you pick up the item (Cup for example) and it is a 1-time event only.

I'll post a video in some time to relate what I'm talking about.


OwYeaW
USER: OWYEAW

DominatingDominating
PostPosted: Tue Mar 21, 2017 15:40    Post subject: Reply with quote

a key is basically the same as that cup you described; its a pickup that comes as an item in your inventory

Chamberly wrote:
Am I not going to be using a key?

strange question, its your own choice, you decide what you create
i just gave you an idea for your situation


Vandora
USER: CHAMBERLY

DominatingDominating
PostPosted: Tue Mar 21, 2017 15:48    Post subject: Reply with quote

OwYeaW wrote:
a key is basically the same as that cup you described; its a pickup that comes as an item in your inventory

Chamberly wrote:
Am I not going to be using a key?

strange question, its your own choice, you decide what you create
i just gave you an idea for your situation


I thought it's different because once it is picked up, they don't have to pick it up anymore. I'll take a look again but the map was using a deco to do the linking.


OwYeaW
USER: OWYEAW

DominatingDominating
PostPosted: Tue Mar 21, 2017 16:09    Post subject: Reply with quote

Chamberly wrote:
I thought it's different because once it is picked up, they don't have to pick it up anymore.

you are very confusing; you say "they" but the item can only be picked up once(only 1 player)?
and the whole sentence doesnt make sense to me at all
of course once youve picked up that key, cup or anything similar, you will have the item in your inventory

you seem to be coming from an english speaking country, but your english is very confusing

show the video or anything that makes more clear about what you exactly mean


Vandora
USER: CHAMBERLY

DominatingDominating
PostPosted: Tue Mar 21, 2017 18:53    Post subject: Reply with quote

OwYeaW wrote:
Chamberly wrote:
I thought it's different because once it is picked up, they don't have to pick it up anymore.

you are very confusing; you say "they" but the item can only be picked up once(only 1 player)?
and the whole sentence doesnt make sense to me at all
of course once youve picked up that key, cup or anything similar, you will have the item in your inventory

you seem to be coming from an english speaking country, but your english is very confusing

show the video or anything that makes more clear about what you exactly mean


Yes, I said THEY (as anyone, but 1 person who can pick up the item).

Btw, stop going off topic again lol.


RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
PostPosted: Tue Mar 21, 2017 21:36    Post subject: Reply with quote

Do you simply mean to put a trigger on a piece of decoration and then have a mover set to bTriggerOnlyOnce? In that way, the mover stays open once the trigger is touched. If you want the decoration to disappear you could attach it to a second mover that moves the decoration away when the trigger is touched.

Vandora
USER: CHAMBERLY

DominatingDominating
PostPosted: Tue Mar 21, 2017 22:33    Post subject: Reply with quote

mmi wrote:
Do you simply mean to put a trigger on a piece of decoration and then have a mover set to bTriggerOnlyOnce? In that way, the mover stays open once the trigger is touched. If you want the decoration to disappear you could attach it to a second mover that moves the decoration away when the trigger is touched.


Well, that probably might explain why I do see a mover beside of it. Let's take a look at this map for example... EhactoraOne.
https://i.gyazo.com/f63152ed43508050b59b7ba6cb44b6d5.png

I do see 2 special events triggers besides of the deco cup, but it seems kind of confusing what's going on here so I only added 1 instead. Maybe I should try 2.

To add more screenshot:
Left special event
https://i.gyazo.com/93189f10c41d2d18e5e3967ff6f3a3b6.jpg

Right special event
https://i.gyazo.com/d192be13e96bca8a336bf06a39685a0f.jpg

Trigger
https://i.gyazo.com/66e45cfd1b78d4d6af714701751e0386.jpg

Cup
https://i.gyazo.com/100b43e05b4b9d6a422b9a36179fcf5c.jpg

Attach mover (Just realized I should pay attention to the name of the mover lol)
https://i.gyazo.com/e4e3f8f727c4967b71ea1368f56ac5d9.jpg

Door
https://i.gyazo.com/d6f0056a44dee50cf567f5e78f5fec3c.jpg


OwYeaW
USER: OWYEAW

DominatingDominating
PostPosted: Tue Mar 21, 2017 23:50    Post subject: Re: help - looking for instruction - Trigger + Mover
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aha...
Chamberly wrote:
So for example, someone gotta pick up a hidden secret. Once that is picked up, the item is gone, and a door unlocks so someone can go in a house

so instead of that "someone" you actually meant anyone/everyone and not just only the player that grabbed it

anyway, this example in EhactoraOne is really simple:
1 special event is to play a sound
the other special event is for a message
the cup is attached to the attachmover
and the trigger activates these 3 things at once


Vandora
USER: CHAMBERLY

DominatingDominating
PostPosted: Wed Mar 22, 2017 03:12    Post subject: Re: help - looking for instruction - Trigger + Mover
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OwYeaW wrote:
aha...
Chamberly wrote:
So for example, someone gotta pick up a hidden secret. Once that is picked up, the item is gone, and a door unlocks so someone can go in a house

so instead of that "someone" you actually meant anyone/everyone and not just only the player that grabbed it

anyway, this example in EhactoraOne is really simple:
1 special event is to play a sound
the other special event is for a message
the cup is attached to the attachmover
and the trigger activates these 3 things at once


Lol yeah, I'm not always straight up and make stupid errors and not realizing it.

I'll try those sometime Tonight or Tomorrow... I really gotta get a hang of this technique.


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