Introducing BT+

 Forum Forum rules Search FAQ
Announcements
Introducing BT+
Goto page 1, 2  Next
Post new topic   Reply to topic
View previous topic :: View next topic  
Author Message
[i4g]CouilleNoire
USER: COUILLENOIRE

i4Games Admini4Games Admin
PostPosted: Thu Dec 08, 2005 17:08    Post subject: Introducing BT+
Reply with quote

There always was something missing to BT, something that, for instance, could avoid shortcuts and allow a map design with players forced to go to one location in the map before being able to continue further.

This missing feature was checkpoints.

Together with Medic, we designed and implemented a set of UnrealEd actors allowing mappers to create those checkpoints. Starting from my idea in the map SmartBunny where you have to get a "suit" or a "scuba gear" to be able to pass some obstacles, we added new UT actors called "keys". Those who have played the game Hexen will immediately understand how it works.

Keys are placed in a map at specific locations chosen by the mapper. They can be picked up exactly like relics and, more importantly, they are personal. At some other location in the map (defined by the mapper), there is a portal where a player not holding the proper key cannot pass the portal (access is denied and the player is kicked back).

Here are two examples explaining how keys can be used:

  • You have designed a map with a button high up opening a door down in the same room. With a normal implementation, a player comes in the hall, climbs up to the button, presses it and gets down to the door. When the button is pressed, a second player comes and passes the door immediately without climbing up. That's not fair.
    If the mapper places a key next to the button, that forces the second player to climb up to get the key otherwise, he/she will be blocked further in the map.
  • The usual design for a BT map is to put rooms one behind another. With the key system, you can put room one beside the other so players can do them in the order he/she likes. We come back there to the "hub" idea in Hexen.


We already have some maps to demonstrate the powers of this new feature we have decided to call "BT+". The maps using this feature will be tagged "CTF-BT+" so that mappers can provide new versions of their map(s) if they want.

Medic has also implemented plenty of other new features to raise even more the possibilities of BT. For instance getting text from a server file to display on a texture to make a quizz or shooting on a keyboard to enter a code opening a door as demonstrated in BT+(i4g)Sphinx (coming soon).

Note that keys and other features could also be used in other mods than BT.

Read more on the official BT+ forum

Download the i4Games BTScripts for BT+

Enjoy,

CouilleNoire and Medic


[i4g]Z
USER: Z-ROX

i4Games Trusteei4Games Trustee
PostPosted: Thu Dec 08, 2005 17:30    Post subject: Reply with quote

sounds good to me...

MH-Password has the same element in it already... nice addition to BT guys Smile


[i4g]infernoxide
USER: INFERNOXIDE

i4Games Trusteei4Games Trustee
PostPosted: Thu Dec 08, 2005 18:19    Post subject: Reply with quote

CN already demonstrated the "key" feature to some of us, with the new community map, and I have to say it works perfect. Very impressive!

This might help us against the record lamers in the future!

Goodjob!


P.E.R.N
USER: PERN

i4Games Admin
PostPosted: Thu Dec 08, 2005 19:30    Post subject: Reply with quote

Keys can be invisible, so to me it appear that 'openned doors taken by another' no more exist if the mapper use key for each buttons (bye bye lame records), very good joob from the two I4games Admins Very Happy

DanBennett
USER: DANOMANUK

Wicked Sick!!Wicked Sick!!
PostPosted: Thu Dec 08, 2005 19:58    Post subject: Reply with quote

Nice work guys just what we need.

Time for us to test it all out huh


PukkY
USER: PUKKY

RampageRampage
PostPosted: Fri Dec 09, 2005 11:22    Post subject: Reply with quote

it got me pissed already Mad

Prone
USER: HOLYHELL

UnstoppableUnstoppable
PostPosted: Fri Dec 09, 2005 14:22    Post subject: Reply with quote

lol Pukky Razz its a nice idea guys!

X_WeSt
USER: X_WEST

RampageRampage
PostPosted: Fri Dec 09, 2005 16:14    Post subject: Reply with quote

seems fine for some maps then seems gay for others

utdemon
USER: UTDEMON

DominatingDominating
PostPosted: Fri Dec 09, 2005 17:21    Post subject: Reply with quote

Its amazing, it will keep BT going for a few years Wink

Anarchist
USER: ANARCHIST

PlayerPlayer
PostPosted: Fri Dec 09, 2005 17:50    Post subject: Reply with quote

beautiful. i want it. itll change everything for mappers!

IxIGavJayIxI
USER: GAVINATOR

Godlike!Godlike!
PostPosted: Fri Dec 09, 2005 22:07    Post subject: Reply with quote

Yes.. Pukky had the map but i bet the record by 6 minutes...

i don't know why... But hey.. everything was sorted out..

And this idea is one of the best ever....

EVEN BETTER THEN iCTF


[i4g]CouilleNoire
USER: COUILLENOIRE

i4Games Admini4Games Admin
PostPosted: Fri Dec 09, 2005 23:51    Post subject: Reply with quote

X_WeSt wrote:
seems fine for some maps then seems gay for others

Yes, you are right.
Some maps have a design that does not suit keys.
We also will implement a feature to show which are the keys you have because I agree the BT+ version of SmartBunny has too much keys for one man. Pencil and paper are the best solution at the moment Smile


Bober
USER: BOBER

DominatingDominating
PostPosted: Sat Dec 10, 2005 17:13    Post subject: Reply with quote

CouilleNoire wrote:
X_WeSt wrote:
seems fine for some maps then seems gay for others

Yes, you are right.
Some maps have a design that does not suit keys.
We also will implement a feature to show which are the keys you have because I agree the BT+ version of SmartBunny has too much keys for one man. Pencil and paper are the best solution at the moment Smile

it's true and previous version was by far much better than bt+ version Wink
it was getting annoying sometimes, now it annoys you all the time.

just my opinion Wink


DanBennett
USER: DANOMANUK

Wicked Sick!!Wicked Sick!!
PostPosted: Sat Dec 10, 2005 20:07    Post subject: Reply with quote

Is there a way you can set how far the kicker kicks you?
Was playing Dark Tower and it got annoying with it kicking me when i was trying to jump (Got to close to the keypoint)


IxIGavJayIxI
USER: GAVINATOR

Godlike!Godlike!
PostPosted: Sat Dec 10, 2005 21:25    Post subject: Reply with quote

DanomanUK wrote:
Is there a way you can set how far the kicker kicks you?
Was playing Dark Tower and it got annoying with it kicking me when i was trying to jump (Got to close to the keypoint)


Yes that is true..

Are you speaking about the bits with the TINNEST of block or the level after.???
That Happened to me to..


Display posts from previous:   
Post new topic   Reply to topic All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 


Powered by phpBB © phpBB Group