
Latest | CTF | DM | BT | MH | Authors | Comments | CTF-BT+Stardust | |
Comments |
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Lady*Stardust'! USER: LADYSTARDUST
Player | Posted: Sun Sep 14, 2014 at 00:05 | |
| I did try to increase the height of the room but i could never match up the brush properly and it just wasn't working no matter what i tried and i was getting frustrated so i just went with this. Oh well haha. |
|  | SAFeSTeR USER: SAFECRACKER
Godlike! | Posted: Sat Sep 13, 2014 at 23:25 | |
| Pointless as a key map, could easily have made it a normal map with a slightly different layout, no real biggie though For example, if you wanted it so people have to land in water, just make the drop longer so they crater if they hit the floor  |
|  | Lady*Stardust'! USER: LADYSTARDUST
Player | Posted: Sat Sep 13, 2014 at 16:38 | |
| Yeah that's why I added the keys in so it could be prevented. The first key is in there though because you can survive the fall without landing in the water and I wanted it so that they had to land in the water. Thanks for pointing that out though for future. Thanks for the comments  |
|  | !!Frit!!Viandel USER: VIANDEL
Rampage | Posted: Fri Sep 12, 2014 at 20:52  | |
| Guessing game: since LadyStarDust is primarily active on public servers outside i4g, the keys are added to prevent cheated recs. |
|  | -Whitey- USER: PENNYWISE
Rampage | Posted: Mon Sep 08, 2014 at 03:52 | |
| Fun to rush, Good to see the use of custom textures. Also great job on fixing the HOM's.
Like Pawel said it's useless as a key map though, if you decide to make another key map in the future i'd make the keys the prize for getting through an obstacle rather than having a key before an obstacle.
hope you stick with it. |
|  | p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: Sun Sep 07, 2014 at 22:04 | |
| Nice shortmap, not bad for first. This shouldnt be a keymap though. There is no challenge to get two keys lol.
Will be cool for rushers I guess and what's more.... Looking forward for next! <3 |
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