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PatriK.pX3 USER: PATRIK
Dominating | |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: za aug 20, 2011 at 10:09 | |
| It's good map Just some announcements from me:
- map contains 365 trigger deaths and you tell me why? -.- Correct setting radius and collision's parammeters should fix this problem and save your time alot.
- agree with CN - deleting brushes is useless and hard to fix something without them.
- no music.... there are so many soundtracks which suits to this map well. Although gj with monotonous ambiance.
- too bad it's quite short map. Would be nice to see more rooms inside, especially a few with bouncers ( as you didn't even create any obstacle with kickers :/ ).
Overally well done Kraken, you have got nice mapping potential. Keep improving ^^ |
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Splashy USER: SPLASHY
Rampage | Posted: do feb 11, 2010 at 00:50 | |
| your such a gimp |
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]MeRc[Kraken USER: KRAKEN
Godlike! | Posted: wo feb 10, 2010 at 21:54 | |
| Very Happy This Map Made It Into The UT BT OPEN Cup 2009 i didnt even know COOL! |
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]MeRc[Kraken USER: KRAKEN
Godlike! | Posted: za mrt 17, 2007 at 21:42 | |
| Final Version of Map is on server cheers for that CN ( i found complete brush map alittle to late :F ) |
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| CTF-BT-(Kraken)Decommissoned-v2 > CTF-BT-(Kraken)Decommissoned-vF |
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]MeRc[Kraken USER: KRAKEN
Godlike! | Posted: za mrt 17, 2007 at 03:59 | |
| vF on its way  |
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]MeRc[Kraken USER: KRAKEN
Godlike! | Posted: za mrt 17, 2007 at 03:42 | |
| Shud it just need build geo? or perhaps just deleting the play start and saving |
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posted: za mrt 17, 2007 at 00:55  | |
| If there's a problem with the player starts (which I am not aware of neither Kraken), that only needs a "Rebuild AI Paths". |
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Novice_bunny USER: NOVICE_BUNNY
Killing spree | Posted: za mrt 17, 2007 at 00:15 | |
| So map isnt rebuilt from the first version? wasnt player starts wrong? that would need to rebuild again... |
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]MeRc[Kraken USER: KRAKEN
Godlike! | Posted: vr mrt 16, 2007 at 20:34 | |
| True but im happy with my map as it is
And Yet again with no offense inteneded by it i dont care if u gfx cards cant take the strain of it and tbh its most likely the The Y-Wing Brushes i used |
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jaakie USER: JAAKIE
Rampage | Posted: vr mrt 16, 2007 at 08:57 | |
| nice map kraken and nice to see you making bt-maps
a few adjustments would make the map better though:
-trigger deaths in the pits so you don't have to suicide, the pits aren't deep enough to kill you
-there's a room where you have to dodge across a gap and there's boxes as deco, the boxes have trigger deaths on them... every bt-er will try out the boxes first, if you don't want people using them..maybe put some other deco instead?
-I got to the last room but couldn't cap because of the tremendous lag that the glowing light platforms were giving (maybe some other factors too, the vents? don't know). Still a lot of people who suffer from it cause they don't have 1337 machines.
those were the only minor points(especially the laggy caproom I would take care of), nice map to play |
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]MeRc[Kraken USER: KRAKEN
Godlike! | Posted: vr mrt 16, 2007 at 06:50 | |
| CTF-BTDecommissonedv2
Is a decomissioning Space Craft on its way to pasture your the only person left on board its Your job is to get to the fighter bay as fast as possible
First BT Map Ever For Me O_o ( Am creating 1 more as speak )
Better Deco Lighting etc than my pervious CTF maps
GL HF |
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]MeRc[Kraken USER: KRAKEN
Godlike! | Posted: vr mrt 16, 2007 at 01:47 | |
| Thx CN i looked Everywhere in my system for it i cudnt find it and when i found this copy i thought this must be the version ( My bad )
Thanx For The Mover Updates to get rid of shortcuts and window shortcuts in first room |
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posted: do mrt 15, 2007 at 18:59  | |
| Do not ever ever ever delete the brushes again before releasing a map unless you have a full copy safe at the bank. Even then, I don't really see the point.
However, I gave up to fix your pre-version because it was not even close to the released version.
I made the fix directly on the non-brushed version.
You are lucky it's just triggers and movers properties, otherwise you could say bye bye to the map... |
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