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Bunnytrack: LEGOismBT-(Roel)Legoism
Bunnytrack: LEGOism

Author: RoelerCoaster
Added:Thu Jun 16, 2011 at 14:35
Rating:8
Downloads:173

Download (12.34 MB)
14 comments
Comments
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: Mon Dec 02, 2013 at 19:00

A whole lotta fun! It's short and packed full of action. Only downside is the lack of !cp space. Found a spot right before the 3 bridges + 3 targets. Looking forward to captuuuuuuure

Edit: R6 map, R8 because of no checkpoints : P
Zanmato
USER: ZANMATO

i4Games Trusteei4Games Trustee
Posted: Sun Oct 16, 2011 at 22:22

Capped after about 250 attempts lol. Probably the hardest non stop map.
Franky`
USER: FKY

RampageRampage
Posted: Wed Jun 22, 2011 at 14:52

excellent map! rating 6/7 i guess. same difficulty as neverstop moving( wich is overrated...)
for the lj u must go as forward as possbile but its np pawel Very Happy.
ofc U CANT CP its an imediate cap style, more map like this roel its yeawwwwwwww.
fierd_6
USER: STRUPPI13

Killing spreeKilling spree
Posted: Tue Jun 21, 2011 at 17:02

i havent rly layed this but i didnt liked that when u touch the bouncers that ur in 0.02 secs 5metres to the way it bounces my aim sucks anyway^^ but looks good so far gonna cap it 2 day :d
`Chr1st-BLS
USER: CHR1ST

RampageRampage
Posted: Sun Jun 19, 2011 at 10:24

Wow, interesting map, Roel Smile I'm not sure if i like the !nocp idea, given the difficulty of the map and the fact that I have to die a few times to find out where to go to. It surely is a very hard map, which in my opinion deserves an 8. The looks are really great and the obstacles mostly fun (bit hard, but fun Razz)
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Fri Jun 17, 2011 at 21:23

DIdn't know where to go, guessed stuff and at those slide I made bounce twice in first attempt just without knowing wut is after lmao
Raylen
USER: RAYLEN

RampageRampage
Posted: Fri Jun 17, 2011 at 20:46

Edit: actually, I can probably cap.

If you want to leave the bounce in, you could change it so the slope touches the ground? That way it's not particularly hard to do the bounce and will be np...atm it's just a bit annoying Smile

On further thought...it's a really nice map, good job!
Dylanbro
USER: DYLANEKE

Killing spreeKilling spree
Posted: Fri Jun 17, 2011 at 19:35

The map is actually quite easy once you know where to go/shoot/jump but it takes a while to learn the map. I would rate 5 or 6.
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Fri Jun 17, 2011 at 10:18

that damned slide at end , which require a bounce

Doh! I completely forgot you would be able to bounce there, was not my idea at all, oh well, just leave it in for rushers I guess...
Raylen
USER: RAYLEN

RampageRampage
Posted: Thu Jun 16, 2011 at 23:52

I'd rate it 7, based on the fact that I don't think I'll be able to cap it, but it's still fairly short. It took me 60 attempts to even hit the bouncer at the bottom of the fall. It took me a similar number to complete the dodge-and-shoot bit. The rest is a little easier...the problem is that even though I know HOW to complete the first section, it's simply too hard for me. Which is a shame, as I'll never really be able to enjoy the map.

Anyways, gj Smile
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Thu Jun 16, 2011 at 23:29

Very nice map. The only bad thing I can think of, while rushing, is that damned slide at end , which require a bounce. I also dislike the liftjump, as you have noticed on the servers hehe Smile.

I would personally like it to be a little bit longer , to be honest. Also, yeah, good call with that !cp preventing right after fall , imo.

anyway, nice, mieke should like it.

Keep mapping Roel : p
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Thu Jun 16, 2011 at 23:07

Did lj somewhere in the middle too
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Thu Jun 16, 2011 at 23:04

I personally never had problems with the lj so I dunno what you do wrong, its nor an early nor a late liftjum, just somewhere in the middle. About the cp, well, there would be only one place that could have a possible location for cp with is right after the fall, though I was afraid of big queue-forming, so I somewhat prevented it there. As a matter of fact, I planned the map slightly longer with some cp points later on, but it was getting too long for a non-stop map so I shortended it up a little.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Thu Jun 16, 2011 at 22:46

Well, map is cool for eyes, fantastic layout, atmosphere, most of obstacles, flow etc etc. Too bad that it's too hard to figure out ( need about 200 deaths for Pawel ), can't !cp anywhere, lower flagroom lj is too punishing ( or is it very early jump? O_o ), also small targets with long jumps 3 times room isn't pleasant really. Lots of lasers are a bit dizzy. Don't get me wrong, your job deserves for mark 10/10, although P L Z, if you are going to make something like this again in a future, make it easier or at least, let us place !cp throughout the map. Sad
Rating - 6 I think
Keep them comming Wink