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!!Frit!!Viandel USER: VIANDEL
Rampage | Posted: So Mai 19, 2013 at 12:48 | |
| | Good but annoying. |
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Nai-sar USER: NAI-SAR
Spectator | Posted: So Jan 13, 2008 at 19:56 | |
| | good map=) |
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[i4g]~T1TCH*~ USER: TITCH
Killing spree | Posted: Do Jan 10, 2008 at 17:59 | |
| really nice for a first map - i made 2 already and im still not as good as u,
keep going!
Titch |
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Cobra USER: COBRA
Unstoppable | Posted: Mi Jan 09, 2008 at 08:45 | |
| very nice map buh i like it |
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buh USER: BUH
Player | Posted: Di Jan 08, 2008 at 20:03 | |
| Thanks for your comment SaFe.
I'll try to think of some more original idea's for my next map. I'll also try to put more effort in the lighting and texturing part. (The textures i use in this map are rather boring indeed). Last but not least, i'm most definitely gonna make more interesting achitecture.
btw, i DID use a skybox in the map. The room with the bouncer in it has two holes in the ceiling, which you can see the sky through. Though i think i understand what you mean. I should make more parts that look like you're walking outside instead of making the whole map like you're in a building. |
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SAFeSTeR USER: SAFECRACKER
Godlike! | Posted: Mo Jan 07, 2008 at 22:56 | |
| Not bad for a first map You can see that he has experimented with lots of different UED features which can only help him improve his mapping skills.
I've helped Buh with some of his bugs, but could not help on the tracing movers cos my IRC disconnected.
Only tips I would give before making your next map is to try thinking of more original obstacles (but I know this can be hard) or maybe just combinations of existing obstacles, try more lighting settings, add a skybox and give it some better looking architecture and decoration (yes I know my maps are quite 'cubic' but I too am working on that for one of my projects)
Originality: 3/10
Difficulty: 3 or 4/10
Lighting: 4/10
Effort: 8/10
Overall 5/10
Look forward to your next map  |
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zelly.fr USER: ZELL83
Unstoppable | Posted: Mo Jan 07, 2008 at 11:50 | |
| | well tbh , i never saw that bug xD but ok ^^ |
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buh USER: BUH
Player | Posted: Mo Jan 07, 2008 at 11:45 | |
| Well, i've only seen it happen one time while the map is online. The 2nd and 3rd mover at the 'tricky stairs' room leave pictures on the screen of where they moved. So that you can't see where the next hole in the ceiling is.
I've rebuild the room 3 times now, but it keeps bugging.
I guess i'll ask CN if he can fix it
buh. |
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zelly.fr USER: ZELL83
Unstoppable | Posted: Mo Jan 07, 2008 at 11:35 | |
| well made
what you guys mean by "a trace" ? |
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buh USER: BUH
Player | Posted: So Jan 06, 2008 at 12:45 | |
| Thank you for all your comments.
So far i found 4 bugs.
1. The trigger on the first door should be able to be retriggered during the process.
2. The jumpsound at the bouncer shouldn't be heared through the whole map.
3. The music, which seems awfully bugged .
4. The upgoing-stairs room is bugged. The stairs seem to leave a trace sometimes. Also the lighting on that part is bugged, so that you can't see where the next hole in the ceiling is.
I'll try to fix these bugs today.
btw, i've allready started thinking of some new idea's for my next map .
Buh. |
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}ElitE{Scorp!o USER: 5C0RP10
Unstoppable | Posted: Sa Jan 05, 2008 at 22:08 | |
| Nice map, played for a while offline and I can see you have put effort into it. Some of the obstacles are fairly original (only used in a few other maps or less) and I liked the stair room
You should try and improve the visuals next time you make a map, as the lighting was pretty uninteresting and so was the decoration on the rooms.
I don't like the flagroom too much however, it is a big dodge to go straight to the flag
Overall a good effort, especially for a first map. 6/10
PS I got 1:38 offline just now, so sort the rec out ppl  |
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[i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posted: Sa Jan 05, 2008 at 16:45 | |
| The movers going up (room with movers where you have to go in holes) are to be fixed (as pointed Lorgic). It seems they leave a trace online.
If you have problems fixing it, just tell me. I might have an hour free to take a look.
The music seems to be bugged (to recheck). |
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~)BD(~Lorgic USER: LORGIC
Rampage | Posted: Sa Jan 05, 2008 at 15:31 | |
| nice lighting? not really tbh but ok ^^ you did a nice job. in the rooms in wich there are round holes in it as a sort of window. you could make it look like the only light is coming from that window and from the torches. your lights are to big. uhm with the doors u are using. you know that weird stuff they do when they go up in the wall. that's because it goes in a non existing part. you could put another substract above it and make the door go in that space. that way the door will work normally. little fix needed perhaps for the part with the holes to fall in. sometimes the roofs are black and you can't see the holes.
This may sound a bit negative. but i did think it was a good map, certainly for a first.
the 2nd room was good, original. the room after that was ok and so was the room with the holes in ceiling.
just a dodgewall with just dodges in it. can be boring becoz it is the same skill you are using for multiple times. and with the fall, that is also an ordinary fall, try to make it a bit more extravagant.
ow and the trigger on the first door should be changed. it should be able to be retriggerd while the proces is busy.
keep on the work |
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Sp0ngeb0b USER: SP0NGEB0B
Rampage | Posted: Sa Jan 05, 2008 at 14:18 | |
| Ok, i finally capped it and i really enjoyed it to play
The ramps are hard, yea, but after a while you get it out...Very nice 1, especially for a 1st map! You set a nice lighting, and some decorations (lights etc...)
Tips:
-Use a sky box
-Use different forms for your rooms, not always cubes
-Some pillars would be nice
-Set some original obstacles
Overall nice map
5-6/10
Sp0ngeb0b
PS: I would rate it 4-5 not 3 |
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^Mystique^ USER: MYSTIQUE
Rampage | Posted: Sa Jan 05, 2008 at 13:00 | |
| | I like this map, i guess this is your first map? Nice one, keep working on it:) |
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nierd_2 USER: METOCH
Wicked Sick!! | Posted: Sa Jan 05, 2008 at 12:54 | |
| | i don't like the part with the hard dodges on the ramp where you instantly die. gave up the map just for that. |
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