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NobilityBT-(LT)Nobility-V3
Nobility

Auteur: -}Night_Terror{-
Ajouté :mer. déc. 14, 2011 at 21:48
Difficulté:3
Téléchargements :106

Télécharger (14,59 Mo)
17 commentaires
Commentaires
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posté : sam. août 03, 2013 at 01:42

After capturing it, I'm hopping on the bandwagon and also saying this map is easy.

So weird that in the room with 4 floortargets + 4 ceilingbuttons you just have to stand in it and let the bouncer do all the work. You dont even need to look up and aim for the button.


Next up: Prosperity !
EmilYoo
USER: EMILYOO

Killing spreeKilling spree
Posté : jeu. déc. 15, 2011 at 15:19 Utile

Okay, but even so, this room looks strange.
}ElitE{cRuNcHeR
USER: CONOR

Killing spreeKilling spree
Posté : jeu. déc. 15, 2011 at 14:37 Utile

Night Terror explained that in the comment below yours, EmilYoo. It doesn't require a fix.
EmilYoo
USER: EMILYOO

Killing spreeKilling spree
Posté : jeu. déc. 15, 2011 at 13:11 Utile

The second room is still wrong.
Doors open at random. Maybe fix this?
CTF-BT-(LT)Nobility-V2 > CTF-BT-(LT)Nobility-V3
-}Night_Terror{-
USER: LAUREN23

Killing spreeKilling spree
Posté : mer. déc. 14, 2011 at 20:55

Thanks to Cruncher for showing me some problems.
@Pawel, you are mistaken it's not unbalanced, a different door opens depending on how you shoot the trigger (look at the map in UED, will explain)
Link for V3: http://www.mediafire.com/?96192rn0ogm84ob (Trustee please please upload =)
}ElitE{cRuNcHeR
USER: CONOR

Killing spreeKilling spree
Posté : mer. déc. 14, 2011 at 20:28 Utile

2. Other shortcuts have been removed, including one noone noticed.

I'm pretty sure all the shortcuts were noticed by some of us. Including the one in the room with the 4 bouncers / buttons Razz..
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posté : mar. déc. 13, 2011 at 22:08 Inutile

Pity, on red site in 4 bouncers - 4 buttons sequence first button doesn't work lmao
Also it's so weird that you spawn in two diffrent " maps ", I mean that once in first sequence part you must run longer distance than on other spawn, it's bit unbalanced. :/
Map left on bt2 waiting for fix.
-}Night_Terror{-
USER: LAUREN23

Killing spreeKilling spree
Posté : mar. déc. 13, 2011 at 20:58

V2 Changes:
1. Start Secret/Shortcut doesen't exist.
2. Other shortcuts have been removed, including one noone noticed.
3. Bouncer Radius and button timeings improved.
CTF-BT-(LT)Nobility > CTF-BT-(LT)Nobility-V2
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posté : dim. déc. 04, 2011 at 00:53 Utile

Nice pepsi-logo lol
Franky`
USER: FKY

RampageRampage
Posté : dim. déc. 04, 2011 at 00:28 Utile

nice map 7/10, a bit short and to ez
`Chr1st-BLS
USER: CHR1ST

RampageRampage
Posté : sam. déc. 03, 2011 at 14:55 Utile

Your maps keep surprising me, Lauren =] To be honest I think the lightning isn't too dark. Gives the map a good atmosphere. Raylen might have a point with the delaytimes, but then again, I didn't bother really Razz I thought it wasn't confusing at all. Good job!
Raylen
USER: RAYLEN

RampageRampage
Posté : sam. déc. 03, 2011 at 13:39 Utile

I agree with flow about difficulty...dunno if it's 4, maybe like 3.5 Razz

Few comments for you lauren: firstly, you don't need to double the skybox in maps, one is enough. Also, the SW pads at the end have a collision height that is too small - when I play the map online, I just fall straight through the SW pad and onto the block beneath. Use a collision height of at least 32 (or something like this) to prevent this. Also, if you put the Top viewport into Radii view, you'll notice that the SW pad isn't *quite* lined up with the block. I find it helpful to change the properties of actors such as kickers, lights etc so that they snap to the grid (Properties - Advanced - bEdShouldSnap), then you can really make sure your maps are consistently accurate (no comments plz!).

Finally, for me, the lighting was a bit dark/dull. I only use software render though, so maybe it's my own fault, but you might get a better contrast by using more lights with a higher brightness and lower radius.

As for gameplay...it was pretty fun. Going through with cp took a little while, but not too long, and then took me (a noob) a little while to cap. The only I would perhaps say is that delaying the movement of things (such as those first liftjumps) can confuse people, as they aren't sure exactly what is causing the mover to move. For ages I thought that I had to shoot somewhere to make the thing move! Also, you have some really generous timings on doors and stuff, which is nice. However, if you make the timings a bit tighter, it makes it clearer for players which doors they are meant to go through (kinda). Others may possibly disagree with this last bit Razz

Good job and more maps plz Very Happy
}ElitE{Bon
USER: BONKET

DominatingDominating
Posté : sam. déc. 03, 2011 at 11:49 Utile

Nothing wrong with kickers.

Quite good map. Keep it up.
kleps
USER: ONEXAN

Killing spreeKilling spree
Posté : sam. déc. 03, 2011 at 11:01 Utile

Great map laurenario. Like it as a whole, just that PIECE OF SHIT kicker part with 3 target (FUUUUUUUU)
And why is this r5? r3-4 max
Zanmato
USER: ZANMATO

i4Games Trusteei4Games Trustee
Posté : ven. déc. 02, 2011 at 23:35

Very nice map. Good job!
synteX
USER: MATTHI-

UnstoppableUnstoppable
Posté : ven. déc. 02, 2011 at 20:56

nice map my friend! keep it up
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posté : ven. déc. 02, 2011 at 20:17

Fun map lol. Great for teamplay, imo it will be in next CB season ( if that season is gonna even exist Mad )...
What can I say... Had fun !cping, playing and also rushing. Anything would I add? It's too short again!!
8/10