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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: Di Mär 15, 2011 at 17:56 | |
| Since i started mapping ( half year ago ), i think i can write map comments for serious. Here is my first proffesional map description:
Subject: CTF-BT-(Met)Zechton-v2 , made by Metanet
Elaborate: It's nice to see new map from you Meta. What i noticed during figuring out your map from unreal editor's site:
- Architecture is interesting. You can work with 2d shape editor well. You built 148 brushes in one side ( 296 total ), so for a second your map you gave bigger effort than during making BT-(Met)MiniFactory. Also, great you created trims in many situations ( mainly on the floor ). And the last thing: I noticed that many rooms contains same texture both on the wall, floor and even ceiling. Too bad Meta. ZephonTechStuff.utx contains alot of nice textures even on the ceiling. You used only 13 from that package ( 7 from Quake3.utx and two from genfluid.utx ), where full ZephonTechStuff has got 41. If you could use more textures even if with ceiling or floor, map's appearance could be nicer.
- Zones - 20 of them in that small map?! In Zechton is lack of Location strings, so it should contains EVEN two!! In this case i don't care, but in bigger maps they are the most important so have to reduce them. Anyway, not more than 64 but it know every mapper.
- Lights are decent ( not brilliant ). You used 72 lights ( 144 total ) - Not every are the same, so it's good for you. They consistents with textures so made nice atmosphere. Though two things: Why not changed lighting radius and kind of light? All of them you made has got default radius 64, type of them - Steady and none of Light effect. Those things ( and not only ) changes map's appearance A LOT. Remember it.
- Sounds: Lack of ambient sounds. Too bad you forgot about map's ambience. This fact can be boring for players who plays without any music. Also, you forgot mover's sounds during making buttons in 3rd room and during making last 3 platforms in flagroom. For the rest movers, you used popular sounds. Not so much, but it's ok. Better same sounds than none.
- Buttons in 3rd room should be in wall ( or smaller on the floor ). They blocks movement. =/
- Lack of decorations.... without them map looks poor a bit.
- Obstacles are quite original, though damn tight.
- Real Rush is painfully. Damn tight timings, first timing obstacle, narrow passages in 3rd room - those things makes BT-Zechton really bad too rush. In my case, decent cap enough.
- Gameplay is kinda weird. Flow isn't good and not bad aswell and many obstacles are damn tight ( as i wrote before ). 44 movers in total by the way. As music used Kissmy.umx - good choice! Suits to theme well.
- Overally Well done man! Nice short map with some lacks and that's all. I bet it's your last map you made because you quit from ut. :/ Anyway if you would make some another maps - don't forgot my tips, good luck and have fun with continue creating more maps!  |
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P.E.R.N USER: PERN
i4Games Admin | Posted: Do Nov 04, 2010 at 01:02 | |
| much less pain
D2/D3 |
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PatriK.pX3 USER: PATRIK
Dominating | Posted: Mi Nov 03, 2010 at 17:51 | |
| wasnt better to do an EZ version?
btw nice map, i didnt play the first version so idk what really changed xd |
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Metanet01 USER: S0NY
Player | Posted: Di Nov 02, 2010 at 23:24 | |
| Changes :
-0.3 added to movers opened time
-flagroom sc fixed
-targets textures
Thanks Roel for upload :p |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: Di Nov 02, 2010 at 21:52 | |
| Much better version |
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}ElitE{Bon USER: BONKET
Dominating | Posted: Di Nov 02, 2010 at 19:36 | |
| haha |
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| CTF-BT-(Met)ZechtoN > CTF-BT-(Met)ZechtoN-v2 |
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Metanet01 USER: S0NY
Player | Posted: Mo Nov 01, 2010 at 13:18 | |
| Ill try to make an easier one next time  |
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GhOsT USER: GHOST
i4Games Admin | Posted: Sa Okt 30, 2010 at 23:37 | |
| indeed CHR1ST, same with MiniFactory, but i guess thats what happen when a rusher makes a map
Maps are nice but the timings are very tight. |
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`Chr1st-BLS USER: CHR1ST
Rampage | Posted: Fr Okt 29, 2010 at 13:40 | |
| Quite a good rush map, Metanet. The timings of one part are a little insane, especially considering the fact that those buttons can hinder your run. They should've been on the wall in my opinion. Also a bit punishing because of the slime. |
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RoelerCoaster USER: MMI
i4Games Trustee | |
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Ozma777 USER: OZMA777
Dominating | Posted: Do Okt 28, 2010 at 04:59 | |
| no its near the first room there is one side and another side then an "activate?" target on both sides that seem not to do anything. I think the next move is to drop down under where you are standing but I cant get any platform or something to show. Ah yes you are right...sorry
I still cant get in the first door though. Ill try again later |
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Raylen USER: RAYLEN
Rampage | Posted: Mi Okt 27, 2010 at 20:32 | |
| Oh, so it's a target...I thought it was a light...
*confused*
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RoelerCoaster USER: MMI
i4Games Trustee | Posted: Mi Okt 27, 2010 at 18:30 | |
| You mean at the dodge slope? shoot the middle light. |
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Ozma777 USER: OZMA777
Dominating | Posted: Mi Okt 27, 2010 at 05:43 | |
| I got stuck at the activate? no matter what I do I can't seem to activate in a way that lets me continue
Nice map so far though |
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synteX USER: MATTHI-
Unstoppable | Posted: Di Okt 26, 2010 at 11:27 | |
| good map, too bad the timings are soooo tight ... |
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Raylen USER: RAYLEN
Rampage | Posted: Mo Okt 25, 2010 at 23:51 | |
| 22 meg download  |
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