
Nouveautés | CTF | DM | BT | MH | Auteurs | Commentaires | CTF-BT-(Provo)Fun2011 | |
Commentaires |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posté : mar. juil. 17, 2012 at 23:07 | |
| Very far until " the great map " but just for an attempt good job. 2.5/10 *cough* |
|  | Provocation USER: PROVOCATION
Killing spree | Posté : dim. mai 06, 2012 at 20:59 | |
| Thank you! I'm going to give me trouble! |
|  | -Whitey- USER: PENNYWISE
Rampage | Posté : dim. mai 06, 2012 at 16:58 | |
| Very old school new mapper feel to it. But i think weve all made maps like this when we first started. Especially those who specifically went straight into BT mapping.
It's fun to rush. Look forward to seeing you improve in the future! |
|  | Raylen USER: RAYLEN
Rampage | Posté : dim. mai 06, 2012 at 10:58 | |
| Similar comments - gj on starting to make maps; now you can start to make better maps
Oh and as for teleporters, just don't use them  |
|  | SAFeSTeR USER: SAFECRACKER
Godlike! | Posté : ven. mai 04, 2012 at 20:19 | |
| I remember testing an earlier version of this map last year. You have improved it since the feedback I gave you, but it still needs some fixes, both to do with the teleporters.
Firstly, you should rotate them so that when you exit you are facing the correct way (see tip below).
Secondly, you made them bi-directional, but this is not needed as you only need to enter and exit one way.
Finally, and least importantly, for exit teleporters that are not bi-directional, use the 'Teleporter' actor instead of 'Visible Teleporter'. The only difference is that you can't see them.
Tip: Rotate the entry teleporter so that the red arrow is facing the most likely direction a player will enter from, then rotate the exit teleporter so the arrow is facing the direction the player should face when exiting.
Anyway, not the greatest of maps but hopefully you can improve if you decide to make more. |
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