
| Nouveautés | CTF | DM | BT | MH | Auteurs | Commentaires | CTF-BT-(UTW)4parts_dbl | |
|
| Commentaires |
|---|
Franky` USER: FKY
Rampage | Posté : lun. juil. 04, 2011 at 19:11 | |
| nice map, 8/10  |
|  | p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posté : mer. avril 14, 2010 at 09:50 | |
| Nice map 4th room is the most frustrating :/ |
|  | TsHell USER: TSHELL
Unstoppable | Posté : mer. déc. 26, 2007 at 02:11 | |
| Only rate 7 ? lol  |
|  | ^Mystique^ USER: MYSTIQUE
Rampage | Posté : mer. oct. 31, 2007 at 11:07 | |
| | 7/10 nice map, maybe you could do more with better textures.. |
|  | Sp0ngeb0b USER: SP0NGEB0B
Rampage | Posté : mar. oct. 30, 2007 at 17:12 | |
| Nice ideas, but u could set more decorations....
5/10 |
|  | }ElitE{Bon USER: BONKET
Dominating | Posté : lun. oct. 29, 2007 at 17:27 | |
| | Don`t like the map. 1/10 lol |
|  | RoelerCoaster USER: MMI
i4Games Trustee | Posté : dim. oct. 28, 2007 at 20:27 | |
| | Isn't [UTW]R@m$e$ an I4Games member? |
|  | [i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posté : dim. oct. 28, 2007 at 20:05 | |
| Changes before doubling :
- Changed the "zig zag" room laser triggers to invisible movers (bump event)
- Changed the water laser triggers to invisible movers (bump event)
- Added safety teleporters to raising platforms (also avoiding sc)
- Added some lights to illuminate movers
- Changed the speed of raising platform with shoots near the end (online problems)
- Changed lighting in the lowgrav fall with lava (was too bright)
- Aligned PlayerStarts
- Fixed the yaw of teleporters to ease flow
- Added Events to teleporters (prepare for doubling)
- Removed useless tags to destination teleporters
- Reduced the number of zones from 58 to 30 (prepare for doubling)
Overall nice old style map (Not much deco, even for lights)
Too bad you have taken 2 rooms from other maps (the rotating light room and the raising platforms)
You should reduce the number of lights used and add light decorations instead.
Use the lights parameters to make better effects (Brightness, LightRadius, Color).
Watch out for trigger collision.
Try to link the equivalent zones (otherwise doubling requires more work)
Should be much fun to play. |
|  |
|
Copyright © 2009-2019 Yannick Delwiche. All rights reserved.
Disclaimer