
Latest | CTF | DM | BT | MH | Authors | Comments | CTF-BT-(W)Critical-v2 | |
 | BT-(W)Critical-v2 BT : Critical Death |
Author: | Warlord | Added: | di jun 04, 2013 at 21:06 | Rating: | 3 | Downloads: | 113 |
Download (26,58 MB)
8 comments
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Comments |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: za jun 08, 2013 at 11:34 | |
| Well it took you QUITE A WHILE.... But yeah, seems bugless so great job on doing it finally. |
|  | !!Frit!!Viandel USER: VIANDEL
Rampage | Posted: wo jun 05, 2013 at 18:45 | |
| Ah yes, this is the version I've played before.
Good thing you removed the long mover + 4 shots! |
|  | Warlord USER: WLD
Rampage | Posted: di jun 04, 2013 at 21:30 | |
| V2
- Add tele
- Fixed all shots
- Removed the long corridor
- Added new rooms |
|  | | CTF-BT-(W)Critical > CTF-BT-(W)Critical-v2 |  | Warlord USER: WLD
Rampage | Posted: za sep 06, 2008 at 11:37 | |
| ill make a v2 in a week to busy with my new map:p
- add tele
- fix flames
- fix some shots |
|  | ShaDiE USER: SHADIE
i4Games Trustee | Posted: vr sep 05, 2008 at 23:02 | |
| Really nice map, really enjoyed with playing it, the only thing is the same what Metoch said, thats the end but the rest is just great! Keep it up  |
|  | }ElitE{Bon USER: BONKET
Dominating | Posted: vr sep 05, 2008 at 18:29 | |
| You should try to think about "What happens if a player misses a shoot?". |
Yeh that's true.
Bit bigger triggers radius would be nice. |
|  | [i4g]CouilleNoire USER: COUILLENOIRE
i4Games Admin | Posted: vr sep 05, 2008 at 16:47 | |
| You should try to think about "What happens if a player misses a shoot?".
You'll find out the player cannot get back.
I know some mappers tend to think everybody is rushing and don't care about being blocked but that's not the reality.
Otherwise OK map.
Maybe a bit more of details would have been nice. |
|  | nierd_2 USER: METOCH
Wicked Sick!! | Posted: vr sep 05, 2008 at 16:18 | |
| good map again. All your maps are my style. Could of been a bit longer imo but that's not really a big problem. Disliek th end tho cuz i can't aim cuz of the moving thing. Needs to shoot at the wall to hit the button :p but that's not your fault either I think
keep up the good work. |
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