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BT-COMPILATIENGBT-(ow)Compilatieng-v3
BT-COMPILATIENG

Author: OwYeaW
Added:wo mrt 11, 2015 at 20:25
Rating:10
Downloads:150

Download (53,19 MB)
10 comments
Comments
Sir.H|Fizzle
USER: HSH85

RampageRampage
Posted: ma aug 20, 2018 at 23:53

Reached the flag room with checkpoints and I couldn't figure out how to make my way down safely.

Any help is appreciated.

Edit 21/08/2018:

I made a mistake on my route. The room before they're two buttons, each opens a door on the other side of the room where I enter the flagroom at ground floor. I missed this and lift jump to the top.

A big thank you to Pawel for showing me the correct way. Smile
Franky`
USER: FKY

RampageRampage
Posted: wo sep 21, 2016 at 23:37

omg so hardcore Surprised. Amazing map. Too bad about the bounce/shoot without a teleport. Its kinda punishing. And the end, hm with the life its a bit complicated to have the right amont. anyway i'm glad to have capped it
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: za mrt 21, 2015 at 16:51 Useful

Great map Smile Very nice effort with connecting all rooms, and even improve their layout. Surprised Flagroom comparing to the original part from MonsterMadness looks way better. Razz
Thanks god there are some recovery thing such as extra hp or teleport, other than that map would be rather unplayable. :v
R10 deserved, especially for it's length. Though each obstacle separately is relatively easy. Very Happy
Well, only dont like big part with water ( Rusheng2? I dont remember exacly ). Too much swimming, lol!
9/10 Smile
OwYeaW
USER: OWYEAW

DominatingDominating
Posted: wo mrt 11, 2015 at 21:00

flagroom sc prevented in V3
CTF-BT-(ow)Compilatieng-v2 > CTF-BT-(ow)Compilatieng-v3
CTF-BT-(ow)Compilatieng > CTF-BT-(ow)Compilatieng-v2
OwYeaW
USER: OWYEAW

DominatingDominating
Posted: ma mrt 09, 2015 at 20:28

V2 Changes:
new playerstarts
reduced monsters overall
heightened lava at Rusheng1
replaced 2nd left water bar with solid bar at Glitcheng
water instead of lava at Rusheng2
added 0.25 sec open time on the last movers at Rusheng2
new fence at Bounceng
remade helicopter mover
bounceng recover teleport goes to Rusheng2
increased projectile speed on krall's in cages
new goldeng dodge ramp
added pillars to prevent sc at flagroom
tentacles still there!

dl: http://speedy.sh/zAV8q/BT-COMPILATIENG-v2.rar
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: do jan 08, 2015 at 17:56 Useful

If you got a poll going, almost everyone would agree with removing the monsters.
Kickass map, dont really like the narrow triangle liftjump and the fact that the recovery zone at bounceng is pretty far behind.
fierd_3
USER: NIKO

DominatingDominating
Posted: do jan 08, 2015 at 17:39 Useful

Yo dawg, there is prommel with map. In the glitcheng room one of the waterbars is solid, but only on the red side of the map. This is an easy way to tell if you are on red or blue team, though you have to get pretty far into the map for it. I personally prefer it being solid (the 2nd waterpit, and only one of the sides) as it seems to be close to max dodge, giving you the choice to do that instead of relying on the stupidity of glitching as that crap almost never works properly for me.

Anyway, pls fix mep or have the almighty Roel take a look at what could cause the doublesided spawning. My UED has that issue among other things, so if someone else just deletes all spawnpoints and readds them and then does a Build all, it should be fixed.
OwYeaW
USER: OWYEAW

DominatingDominating
Posted: di jan 06, 2015 at 17:50

lol supa, there are only a few monsters, and they are easily avoided. The only ones i think that could be annoying are the tentacles at the end, since it can fuck up the whole run, for the rest they are all np to pass.
I am considering a light version or maybe no-monster version if this is such a big deal. And good you mention the mixxing teams, i saw this happening yesterday so i took a look in the editor, all the spawns, teleports and flags are fine so i have no idea wtf is going on.
fierd_1
USER: 5UPA

RampageRampage
Posted: di jan 06, 2015 at 17:34 Useful

This is the worst map you have ever released, congratulations on ruining a pretty nice compilation map with putting retard AI monsters everywhere in the map. We're playing BunnyTrack, not Monster Hunt, if I wanted to be annoyed by asshole Skaarj's in the way in every room, then I would've played Monster Hunt instead. Also, you managed to not check your map and spawn both teams on both sides. So good job on that. Fix required.

1/10
Pwn*j00
USER: PWN

Killing spreeKilling spree
Posted: ma jan 05, 2015 at 23:55 Useful

I don't know if i'll ever cap because it's so technically hard. It's nice map though gj! Very Happy
Rusheng3 was my fav