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SAFeSTeR USER: SAFECRACKER
Godlike! | Posted: Wed Jun 04, 2014 at 01:08 | |
| What a lame dodge at the end, it drains all the fun out of the map. |
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Ozma777 USER: OZMA777
Dominating | Posted: Wed Sep 12, 2012 at 00:06 | |
| the liftjump is very hard...much harder than I thought it was going to be when I was designing it but hadn't made it yet in Ued. I found out that when you get to the last liftjump the easy way is to jump backwards and to the right or left not forwards (if your doing it by getting on each lift before shooting the targets). But you can also shoot each target without getting on the movers until the last one (in which case liftjump forward). I found this sc but there wasn't anything to prevent it so I left it.
And yes the terrain is too big much larger than I think I should have made it, but it didnt work well (you could get stuck in spots) or look right when it was smaller. |
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macz^ USER: WANDU
Rampage | Posted: Tue Sep 11, 2012 at 12:20 | |
| The liftjump in the lava room : I gave up and rage quit after 30 mins , cant do it... and also it lags alot |
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-]iFS[-Finalzje^- USER: HENNY14
Player | Posted: Tue Sep 11, 2012 at 10:45 | |
| Just my opinion, i honestly do not enjoy your maps, i get massive fps drops in the flagroom and such. 2/10 |
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EmilYoo USER: EMILYOO
Killing spree | Posted: Tue Sep 11, 2012 at 00:50 | |
| It's a bit thick with these monsters, it is not MH
Lag in flagroom (8-15 frames).
Ratting - 3 or 4. |
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Ozma777 USER: OZMA777
Dominating | Posted: Mon Sep 10, 2012 at 21:52 | |
| its not a rush map...and ya the liftjump room can be skipped kind of but it is still almost as hard to do it that way. the easiest way to get the last lift jump is to jump backward and to the side rather than forward. and yes ALL maps will have dj sonic songs because I make my own music...just turn it off...thats what the ambient sound is for.
also 2 new packs....
tp-geocomp.utx texture pack I found on my computer and converted to UT (probably q3 but I am not sure as it was just a random folder on my desktop for 3 years)
Necronomicon.uax sound pack from the game necronomicon the dawning of darkness....recently replayed and I liked the sounds so I converted for UT. |
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Zanmato USER: ZANMATO
i4Games Trustee | Posted: Mon Sep 10, 2012 at 21:05 | |
| Nice map, gotta admit I got trolled by the maze. However, its possible to ignore two movers in lava room and just use the lift jump after 3 shots. |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: Mon Sep 10, 2012 at 20:35 | |
| Again problem with screenshot extractor.
Well map looks ugly and again DJ Sonic, at least we get used to it I think....
Terrain at the end reminds me Post Modern so much.
Too bad it's hard to rush coz of dodge before flagroom and also that terrain lags as hell.
Defo not your best R3 map.
4/10 |
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