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AntiqueBT-Antique-v2
Antique

Author: Metanet01
Added:Wed Jun 08, 2011 at 18:45
Rating:3
Downloads:104

Download (14.17 MB)
11 comments
Comments
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: Tue Jun 03, 2014 at 20:59

R3 again please, last dodge allows it.
P.E.R.N
USER: PERN

i4Games Admini4Games Admin
Posted: Thu Mar 27, 2014 at 15:46

unbalanced difficulty at end Sad
Zanmato
USER: ZANMATO

i4Games Trusteei4Games Trustee
Posted: Mon Oct 10, 2011 at 19:41

Somewhat punishing flagroom but definitely your best map. Good job.
fierd_6
USER: STRUPPI13

Killing spreeKilling spree
Posted: Sat Jun 11, 2011 at 06:15

all except for these bouncers is nice and good to rush , cool map more plz^^
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Thu Jun 09, 2011 at 09:30

They are supposed not to return lol
synteX
USER: MATTHI-

UnstoppableUnstoppable
Posted: Wed Jun 08, 2011 at 22:51

pillars still doesn't return, at least on blue side ..
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Wed Jun 08, 2011 at 20:38

Fixed huge sc.
About movers matti - just like Bon said.
As for flagroom - shot target again and pillars will return. It's just a way between easier dodge but between pillars or master dodge but without them. Razz
Chr1st -> it's not big deal. There are many maps around where they says BT-....-v2 and in the game we see BT-.... . Razz
`Chr1st-BLS
USER: CHR1ST

RampageRampage
Posted: Wed Jun 08, 2011 at 20:14

Map's not bad, the flagroom is a bit punishing compared to the rest of the map and those kickers are a bit odd. Apart from that, funny short map.

(P.S. the mapname says "Antique" and not "Antique-v2")
CTF-BT-Antique > CTF-BT-Antique-v2
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Wed Jun 08, 2011 at 09:49

room with 2 movers+ shots is ok imo,

fix flagroom, and it's gonna be quite nice map.
synteX
USER: MATTHI-

UnstoppableUnstoppable
Posted: Tue Jun 07, 2011 at 23:30

still some bugs on the map ...

Bouncer room -> you can skip the whole room (bounce from first to last bouncer)
room with 2 mover + shots -> why not make first shot for the first mover & second shot for second mover instead off both shots for both movers? (gameplay thinking?)
flagroom -> movers doesn't return .. and the pillars goes invisible on blue side

overal funny & nice map mate, keep it up!
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Tue Jun 07, 2011 at 22:39

I have spent some time at fixing this map, but I enjoyed it. Smile
Definitely the best map Metanet you have made so far. Looking forward to see more maps from you. Smile
Love trigger toggle lifts <3 Some miss-aligments but I well know that it isn't intended and it's really a pain to align. :S
My advice for your future projects -> read my fix corectly. Wink That is my wish.
Keep mapping bro! ^^