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AyumiBT-Ayumi_v2
Ayumi

Author: C-18, >@tack!<
Added:Do Dez 26, 2013 at 15:23
Rating:10
Downloads:212

Download (39,61 MB)
19 comments
Comments
*~Condy~*
USER: CONDEMNER

i4Games Trusteei4Games Trustee
Posted: So Mär 31, 2024 at 14:41

This is a perfect example of how to destroy a great map, the very first bouncer acts randomly some time, and right after, 4 dodges that are just pure annoyance, and after that you can finally truly enjoy the challenge of this map, the lift that generate random obstacle is very original idea and liked it Smile
PatriK.pX3
USER: PATRIK

DominatingDominating
Posted: Mo Aug 13, 2018 at 06:13

https://www.youtube.com/watch?v=72pC7NqY8PY
SuperHex
USER: SUPERHEX

SpectatorSpectator
Posted: Do Jan 19, 2017 at 20:40

I made a walkthrough/video of me capping this map. If anyone needs it here: https://www.youtube.com/watch?v=4-Z0yhLXLQI
`Chr1st-BLS
USER: CHR1ST

RampageRampage
Posted: Fr Mai 13, 2016 at 10:32

Brilliant map! Took a while to figure out a safe method of doing the first dodges, but once you got it, the map's a lot of fun. Obstacles have a high level of originality and the looks are pleasant. Great challenge.
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Do Dez 24, 2015 at 23:21

How is this rating 10, theres literally one hard part and that's the lift
-}Night_Terror{-
USER: LAUREN23

Killing spreeKilling spree
Posted: Mi Feb 25, 2015 at 19:58

Should be rating 10, only 3 people have capped it on i4g.
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Sa Feb 01, 2014 at 16:35

Shoot the target while sliding down
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: Sa Feb 01, 2014 at 15:54

Hello, how can I move the small block up so that I can dodge across the lasers in the screenshot room?!
Thank you
Pwn*j00
USER: PWN

Killing spreeKilling spree
Posted: Fr Jan 03, 2014 at 20:25

fierd_1: You mean the skill dodges? Ask BarCode, he runs an academy where he teaches you the secrets to skill dodging.


lolol Very Happy
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Mi Jan 01, 2014 at 13:56

JESUS Finally capped it! I'm SHOCKED!!
Once again, epic map which requires damn a lot of practise and patience, one thing which would improve this map is making start dodge a bit easier so players won't waste over 2 minutes to reach it just to die in the next room.
fierd_1
USER: 5UPA

RampageRampage
Posted: So Dez 29, 2013 at 03:21

Would've been a nice map if it wasn't for the lame luck dodges, buggy lift etc. Way to ruin a great looking map..


You mean the skill dodges? Ask BarCode, he runs an academy where he teaches you the secrets to skill dodging.
Nightwolf`
USER: NIGHTWOLF

RampageRampage
Posted: Sa Dez 28, 2013 at 21:01

Would've been a nice map if it wasn't for the lame luck dodges, buggy lift etc. Way to ruin a great looking map...
-}Night_Terror{-
USER: LAUREN23

Killing spreeKilling spree
Posted: Do Dez 26, 2013 at 20:10

This map must have the longest development time of any map, 4 years i think?
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Do Dez 26, 2013 at 15:24

Put my very limited UnrealScript knowledge to the test to fix the CPU usage. Particles should now only spawn client-side, though the phenomenon of replication still confuses me. I tested it by having a dedicated LAN server run for about 3-4 hours in the background, and there was no increase in CPU usage, so I think it is fixed. Last resort would be replacing all the ParticleBouncers by normal kickers.

Other changes:
- made platform at second slide bounce stay open longer
- Replaced bouncer to button for swjumppad (more reliable)
- fixed target radius of the "Big Eye"
- fixed invisible wall at bouncer part on red.
Removing the error brush broke some other parts of the map though. Most of it should be fixed
except that the second lift in the screenshot on blue may turn invisible.
- Removed spikes (spawn room and bounce roomr) to fix some bsp errors.
CTF-BT-Ayumi > CTF-BT-Ayumi_v2
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: Mo Dez 23, 2013 at 15:44

This map should include a FAQ.
Last 2 rooms are by far the best!
I beg of you to make the lift transparent.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Mo Dez 23, 2013 at 08:51

Yeh I realised that nearly invisible slope, gg.
This time I won't write much. Sort of things gonna point out and it says everything I would say.
Obstacles: 10/10
Originality: 10/10
Architecture and terrains: 10/10
Music: 10/10
Atmosphere: 10/10
Gameplay: 10/10
Lightning: 9/10
Easy-to-find-out-what-to-do: 1/10
Rating: 9 or even 10
______________________________
To sum up: I havent seen such an epic map for a while. However it's freaking hard to find out what to do here or there. It takes 300+ or 500+ deaths if you are seriously determined ( and if you are skilled ) to get to the flagroom. I enjoyed playing it nonetheless, and another !cp runs will be much easier.
Will take some time until someone will cap it as many great players are inactive. Sad
PS: Definitely one of the best BT maps overall. Amazing job Att@ck, C-18 and Roel ( for fix ). Very Happy
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: So Dez 22, 2013 at 12:40

I never had problems with the bouncer.

At the lasers, the bottom ones are meant to stay down, you have to dodge from the mover on the little ramp over the lasers.

Edit: just to check, just went through the map with cp without too many problems. I agree that it may be hard to figure out what to do though.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: So Dez 22, 2013 at 12:31

Well it seems completely bugged. We had spent in a screenshot room for a while adn couldnt find out what to do. Once we are doing sequence properly, only two of 4 lasers are down makes it impossible to pass through. Also bouncer kicks diffrently. Map need a proper fix and at least explanation how to pass this room.
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Sa Dez 21, 2013 at 21:15

I'm not exactly sure how old this map is, but C-18 recently requested me to fix and double this map.
Enjoy Smile