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P.E.R.N USER: PERN
i4Games Admin | Posté : dim. mars 08, 2020 at 00:29 | |
| map is unbalanced, the pre-last room sequence is so hard  |
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NuLL USER: NULL
Dominating | Posté : dim. janv. 04, 2015 at 16:52 | |
| Requires fix, spike wall was good in theory but terrible there after, will alter some timings too as its a bit too strict in places. |
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SAFeSTeR USER: SAFECRACKER
Godlike! | Posté : mar. nov. 25, 2014 at 11:14 | |
| Not sure where you mean Null, but I'll take a look next time I play it, I have a feeling you're talking about a different room. |
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NuLL USER: NULL
Dominating | Posté : dim. nov. 23, 2014 at 21:00 | |
| Theres a sc on that room safe, drop down and thru the door with bars quickly  |
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SAFeSTeR USER: SAFECRACKER
Godlike! | Posté : dim. nov. 23, 2014 at 16:51 | |
| This version doesn't crash me so great job on that.
Finally got to play it today, well most of it. The room with the insanely hard (for me) reverse shot and tight lift dodge spoiled the fun factor of the entire map (I didn't succeed once). Why have a room with such a high learning curve than the rest of the map? |
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P.E.R.N USER: PERN
i4Games Admin | Posté : lun. nov. 17, 2014 at 21:19 | |
| lol |
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!!Frit!!Viandel USER: VIANDEL
Rampage | Posté : lun. nov. 17, 2014 at 02:12 | |
| By painpoints I mean the impaled dodgewall and followup part, made by Surfacing I suppose?
They are harder than the previous rooms and unfortunately at the end of the map.
Map has good flow and okay timings. The design and attention to detail flies past you since you are too focused on capturing ;P
I'm afraid to ask: can you please make something harder and longer.
EDIT: R4 or riot |
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| CTF-BT-BastionV2 > CTF-BT-BastionV3 |
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NuLL USER: NULL
Dominating | |
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RoelerCoaster USER: MMI
i4Games Trustee | Posté : sam. nov. 08, 2014 at 13:42 | |
| Floor Door replaced with simplified Version Fixed collision issue. |
The map is saved with this mover on key2 (open). This means that as long as you do not shoot the target this mover remains open, basically causing a shortcut.
Note that after the target has been shot once it behaves normally |
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NuLL USER: NULL
Dominating | Posté : sam. nov. 08, 2014 at 12:57 | |
| Pain points ? Meaning? I blocked it because the shot is so easy now. Ive never liked short cuts, as a mapper you spend a lot of time building something to work a specific way and it gets broken down to shortest easiest way. |
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!!Frit!!Viandel USER: VIANDEL
Rampage | Posté : sam. nov. 08, 2014 at 12:14 | |
| Christ' comment is spot on. However, since it's a short map and you get to the "brrr-Surfacing-painpoints" rather quickly, you dont mind that much.
The crate was added so you force people to do the obstacle like it was intended? It would be nice to let the runners decide what they want to do; backdodge or go-around. Swell collaboration, welcome initiative. |
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x-raided USER: X-RAIDED
Rampage | Posté : ven. nov. 07, 2014 at 17:48 | |
| Works good for me now, thanks. Great map as usual 10/10. |
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| CTF-BT-Bastion > CTF-BT-BastionV2 |
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NuLL USER: NULL
Dominating | Posté : ven. nov. 07, 2014 at 14:50 | |
| https://www.dropbox.com/s/5k64tkh4jke0e2o/CTF-BT-BastionV2.rar?dl=0
Change Log.
Player spawns Moved slightly to combat connection issue. (Not 100% certain it fixes.)
Floor Door replaced with simplified Version Fixed collision issue.
Window Replaced with square simple version collision fixed.
THAT HARD ROOM, is now much easier yw:- Target, cover, opening and subtract increased ( if you miss it now your terrible ) And a crate added to correct that backward dodge SC. |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posté : ven. nov. 07, 2014 at 08:58 | |
| I used to get the Connection Failed too, but after trying to reconnect for like 3 or 4 times I got in. |
first reconnect attempt for me and im in |
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`Chr1st-BLS USER: CHR1ST
Rampage | Posté : ven. nov. 07, 2014 at 02:23 | |
| Great map, Null and Surfacing. Quite the effort must've been invested in designing those rooms. The beforelast room -does- unbalance it a tad, but after getting accustomed to it, it's really not that big a deal. Found myself dying at other places even more in the end.
As for Safe, I used to get the Connection Failed too, but after trying to reconnect for like 3 or 4 times I got in. |
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NuLL USER: NULL
Dominating | Posté : ven. nov. 07, 2014 at 01:12 | |
| Not sure how i will fix that one safe  |
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SAFeSTeR USER: SAFECRACKER
Godlike! | Posté : jeu. nov. 06, 2014 at 20:07 | |
| Hopefully crash issue will be fixed. In fact I can't even join a server when this is playing now, I just get connection failed and hear the hurting noise like when you are losing health in a pain zone  |
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NuLL USER: NULL
Dominating | Posté : jeu. nov. 06, 2014 at 18:59 | |
| Will be a v2 soon. will look over all the issues ive been made aware of. As always thanks for everyones feedback. |
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