Maps

NouveautésCTFDMBTMHAuteursCommentairesCTF-BT-Chyandour-v1 
BT-ChyandourBT-Chyandour-v1
BT-Chyandour

Auteur: Alchemist
Ajouté :sam. juin 22, 2013 at 00:43
Difficulté:6
Téléchargements :226

Télécharger (46,26 Mo)
16 commentaires
Commentaires
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posté : mer. août 26, 2015 at 17:22

Nice map, I am jealous.
[UTW]R@m$e$
USER: UTW_RAMSES

RampageRampage
Posté : dim. nov. 30, 2014 at 14:32

Really nice map, looks great. More then a rating 6 for me.
Franky`
USER: FKY

RampageRampage
Posté : dim. juil. 21, 2013 at 19:40

awesome map. no shaking allowded in flagroom Wink
Alchemist
USER: ALCHEMIST

DominatingDominating
Posté : mer. juin 26, 2013 at 14:59

Cheers guys
Zanmato
USER: ZANMATO

i4Games Trusteei4Games Trustee
Posté : lun. juin 24, 2013 at 21:55

Very nice map. Some great design, especially in the spawn room.
Pwn*j00
USER: PWN

Killing spreeKilling spree
Posté : lun. juin 24, 2013 at 01:13

Nice theme, cool sounds, everything is good just takes some time to learn to play with a good flow. Quality map and original.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posté : sam. juin 22, 2013 at 10:06

One room still lags but it doesn't matter much. Is a lot better. Smile
Awesome fix, very nice!
Now I don't have any doubts and give 10/10.
macz^
USER: WANDU

RampageRampage
Posté : sam. juin 22, 2013 at 08:23

Nice map!
P.E.R.N
USER: PERN

i4Games Admini4Games Admin
Posté : sam. juin 22, 2013 at 01:16

Thanks guys for the nice feedbacks, thats help a lot mappers.
CTF-BT-Chyandour > CTF-BT-Chyandour-v1
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posté : jeu. juin 20, 2013 at 17:41

Left the map on BT2 until fixed, as looking at the list of bugs, when it will be fixed it seems not fair to transfer the records.
}ElitE{cRuNcHeR
USER: CONOR

Killing spreeKilling spree
Posté : jeu. juin 20, 2013 at 17:21

Nice map.

To add to the list of fixes:
-At the water part with the 3 buttons / crusher, you can press the same button 3 times making the crusher completely irrelevant and also saving time.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posté : jeu. juin 20, 2013 at 16:35

@ ceiling annoying for bonket - I have the same, several times I cratered. Ofcourse I can hold on until I won't be boosted too strongly ( or hit lower ceiling at first ), it wastes few seconds though.
@ Flagroom - it's not as hard tbh. You gotta shot 3 times and you have like two seconds for last down shot, which is enough.
Btw players gotta recap it after fix or times will be transfered?
Alchemist
USER: ALCHEMIST

DominatingDominating
Posté : jeu. juin 20, 2013 at 14:45

Thanks Bonket. I am aware of all the bsp and buttons misfits, ill prob fix it tomorrow. I think the learning curve of this map might be a little hard. I guess making some of the end parts a Little easier will balance it out and make a little less frustrating for people.
}ElitE{Bon
USER: BONKET

DominatingDominating
Posté : jeu. juin 20, 2013 at 13:33

Too bad you sent me the map but didn't wait for the feedback...Sad
I tested it last nite with cRuNcHeR.

I am gonna say at the start that I really like the map and think it's quite original, but few things could have been improved:
-you've made such a nice spawn room and you didn't put one single obstacle in it, which is a shame :/. You could have fit a lot fun stuff there. Even if it was just jumping, would have been better : ).
-few bsps to fix. The biggest one is in spawnroom(but I think you're aware of it): http://i.imgur.com/uLdCtyx.png.. Also door bsp later in the map and some other mover-related bsps.
-backwards, uneven spawns. Not fun.
-this room's ceiling hit is annoying and luck for me : http://i.imgur.com/1PmDfAw.jpg
-like every single wall-button you push in the map goes into the wall differently, which doesn't affect gameplay but you could fix it as well.

Fun(and hard) flagroom fall, man. With my aim it's really hard.

Also, I've no idea what lag Pawel is talking about.
Alchemist
USER: ALCHEMIST

DominatingDominating
Posté : jeu. juin 20, 2013 at 13:07

thanks, ill try see if i can fix that.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posté : jeu. juin 20, 2013 at 12:31

At first, this map impressed me. I run throughout, setting !cp here and there. I enjoy every room, each sequence. I was like " is it really an UT? " Obstacles are original and challenging, decent lightning, interesting layout. I would risk saying that it is your best map so far. However, I dislike it when had to !nocp. I didn't notice that whilst playing for fun with !cp, I didn't care much about lags. But after, it was f ucking unpleasant to die everywhere numerous times ( including three times near the end and like hundreds times at first loop movers ). The biggest lags I have at room I've explained on server. It's room beyond the bouncer with 4 down shots.
To sup up, I highly recommend fixing those lags to make it playable. In the end, I appreciate your total job Alch, you indeed spent ages on Chyandour ( whatever it means ). But lags don't like Pawel, so this map doesn't deserve full marks from me. Instead I'd give 7/10.