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Core 888BT-Core-888-dbl-v5
Core 888

Author: Ozma777
Added:ma nov 08, 2010 at 19:48
Rating:6
Downloads:170

Download (51,00 MB)
10 comments
Comments
normalname
USER: NORMALNAME

DominatingDominating
Posted: vr dec 24, 2010 at 17:27

lol all your maps are so big
over 50 megs Surprised
Ozma777
USER: OZMA777

DominatingDominating
Posted: do nov 11, 2010 at 16:19

Thanks for the comments. I like the map too. I actually like the skaarj part because its like a mini DM except you just gotta run jump and dodge because you can't kill the skaarjs, and don't forget to hang out in the water because it heals you. The water part is hard because it's long but only one path until the last 2 rooms. Also the easiest way to do purple blocks is to aim your jump before the block and it kicks you up. Goal is no bounce try and land right before block.
<and> water non-maze specifics....
first thing you see is 4 flashlights. next time there are flashlights you are running out of batteries (or about to) 3rd time you see flashlights there will be coming up a room with an exit down, but also exit out, so do not go down go out the other way. then either the next room or the room after there is again one exit down and one out, do not go down, go out. Then the next room exits the nonmaze (exit is lit).

The map was originally built in unreal single player, and when I changed it to ctf (after doubling) I found that the high grav room (which actually had the same gravity as all the rest = single player unreal = higher jump gravity/same as ctf dodge gravity) you could just jump up one side you didn't need to go back and forth (which was the whole obstical). So I gave that room the original gravity that you would have in unreal single player. Unfortunately the rotating mover (just before the water nonmaze) is now not even an obstical (originally you could not jump on top and if you got on top you couldn't jump high enough to get in the doorway it was huge rotating dodge mover). Already my new map is going nicely and should be done and tested in a couple of weeks.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: do nov 11, 2010 at 15:48

same as pato, watermaze is annoying , high grav room too and the most is skaarj part lol. yea, d6 imo. gl in ur next maps and looking forward them Razz
PatriK.pX3
USER: PATRIK

DominatingDominating
Posted: do nov 11, 2010 at 15:02

You have awesome mapping skills, i cant even build a terrain xD, but, whats the point to make some very very gay parts, its kinda frustating to die in the skaarjasdhjasdsakjlhdjasghdk part, there are some original ideas, but map is sometimes weird and unrushable, think in that next time and keep mapping Very Happy

D6/7?
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: do nov 11, 2010 at 11:11

I may be weird but I like this one. (except for one high gravity jump :<)
Ozma777
USER: OZMA777

DominatingDominating
Posted: wo nov 10, 2010 at 09:26

jailbreak is there. not the whole thing just the scripts that were used. It took 49 solid 8-12 hour days to make this map and 3 months of testing and fixing to get it working. The purple blocks don't float like offline but they do work the same. Visually they don't look the way they do offline but strategicly they work they way they are supposed to. They don't really kick, just make it hard to land or stay on. You have to jump right before the block and it will kick you up on it (you will land solid and not be floating). Water maze is not a maze. There is only one path until the end. Then (on accident but I left it in) there is one path down and one path out in the last 2 rooms. Take the path out and not down. You can download and ghost offline to the room after (original unreal gravity block jump room) and go backwards to the exit rooms to see what I mean. Going backwards you will go down the path (takes you by the elevator room before the slippery stairs) and out into a room with a big block cut out of the floor and you go straight across into the next room that has 3 exits. The one you came in, path down that dead ends, and path out to the next room that also has 3 exits the one you came in path down that dead ends and a path out. Then the rest of the nonmaze (still going backwards) has only one path leading back to the entrance. The only part of the nonmaze that makes it hard or nonending is if you get turned around and go back through a doorway that you just came through. Once you do it a couple times it is really easy. And once you figure out how to actually land on the purple blocks without getting bounced that part is easy too, although you can bounce and push forward and then quickly push back and get floated to the next block but it's easier to jump short. Once you reach the nonpurple platforms and you have purple platforms going back down just forward dodge and keep holding it and you will float (hopefully just before and not into) the blade room. Holding walk on the stairs will keep you from getting kicked off. And the rotating bevel dodge mover (which is very jerky online but not offline) is not a dodge part you can get on top and jump in the doorway Sad It is highly unlikely that I will release a v6 (at least not anytime soon). One bug though... In the outside dodge jump run away from skaarj assasins if you go along the wall (water meets the backdrop checked walls) you will sink out of the water and get stuck. Just go from the corner you start in (with the teleporter) diagonally across to the other corner. And the water heals you. And the arena has tons and tons of spots that you can get stuck in (but it's a skybox/arena so it's not that big of a deal) If you look into a ditch and think, If I jumped into that ditch I will probably get stuck. You will be right. Hopefully people will play it enough to get down the wierd stuff (purple blocks and one path nonmaze in water) and eventually like it.

Also I finally found out the singer to the song I made. I made the beats in fruityloops and then did a one time spur of the moment improv switching between beat tracks rapidly while recording the beat part and the singer/acapella at the same time. I did it in one go (thankfully no mistakes...well I did jolt the acapella record a couple of times to keep it on beat) turntable vs computer mix. It took a while to find out who it was (my record is blank it just says reggae acapellas vol 2 and has the song names).
Long story short.
Me playing around with beats while Lady Saw sings the song "Last Night" all recorded in one go. I made this without a bassline on purpose so that if people want to remix it they can do what they want.
Splashy
USER: SPLASHY

RampageRampage
Posted: di nov 09, 2010 at 14:49

package is missing jailbreak, from what ive seen from this map the ideas are good, just neaten up your work, i know what its like to want to release a map without sufficient testing, but its honestly worth while to work neatly, and spend time polishing your work, and testing it, there are loads of bugs in this and things to fix i think, all minor, itll save you time in the long run to rush less and be more thorough
OwYeaW
USER: OWYEAW

DominatingDominating
Posted: ma nov 08, 2010 at 21:16

without maze would be much better
Zanmato
USER: ZANMATO

i4Games Trusteei4Games Trustee
Posted: ma nov 08, 2010 at 21:00

Water maze doesn't end Very Happy
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: ma nov 08, 2010 at 20:35

what a map Neutral