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CovenantBootCampBT-CovenantCryptum
CTF-BT-CovenantBootCamp

Author: -Whitey-
Added:ma dec 02, 2013 at 17:47
Rating:3
Downloads:100

Download (11,56 MB)
5 comments
Comments
x-raided
USER: X-RAIDED

RampageRampage
Posted: di apr 01, 2014 at 17:26 Useful

Very nice map, just played it for the first time yesterday and i have to say it is one of my favorite maps as of recent. I don't really care about looks too much, either way it looks great for my standards. As long as it is fun to play, which it is. Good job.
Bloeb
USER: BLOEB

RampageRampage
Posted: ma dec 16, 2013 at 19:23 Useful

I enjoyed this map a lot. Overall the obstacles are quite easy (for the average BTer). Perhaps a few timings are relatively hard compared to the rest of the map (for the beginner BTer). The layout/floorplan and architecture are very nice. What I didn't like about the map is the texturing and the lighting. It's just a lot of blueish-grey, more grey and then some more grey. Gj though.
Pwn*j00
USER: PWN

Killing spreeKilling spree
Posted: do dec 05, 2013 at 22:53 Useful

Great map design, Love the architecture, Love the textures, the atmosphere.
Also how it is easy to learn and not difficult. Which will make it fun for rushing.
9/10*
Anarchist
USER: ANARCHIST

PlayerPlayer
Posted: do dec 05, 2013 at 14:17 Useful

Great map! Fun to rush, unique style (First halo BT map I can think of), not many choke points. The main criticism I have is that you could've added a bit more detail to spruce things up a bit, the looks get repetitive, although the obstacles are fun. I like this map a lot. For difficulty, I give it a 3/10 (at most a 4)
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: ma dec 02, 2013 at 18:35 Useful

As I said, very nice map. Architecture is really epic, light a bit worse but still it's ok. Flow is really good too, no loop movers and spawns dont seem to be unequal. Obstacles are enjoyable and I like the flagroom part. Very Happy ( And some sequences aswell Wink )
If you really need the things to blame on.... well there are only minor and doesnt input much into the gameplay.
1) It is rather a long map so I see it as a bit of adventure. So why are players spawning in just a random room? The starting would be much efficient in this case.
2) Soundtrack you have used is great and peaceful, but does it really fit into theme of the map? This music should be used for an ancient maps IMO, like BT-II-Aztec from which the soundtrack comes....There would be tons of proper examples. I wont name such, because it is quite obvious what sort of do I mean. :p
3) Lightning ( and decorations such as trims, decos or even skybox maybe? ) would be more various, I mean there is only blue and white colour, and all of them are steady.... Map would look a lot better with an additional things I've mentioned above.
4) I'm not quite sure what does the title of map means. It indicates " Crypt ", which for me isnt anyhow common with main theme of your map.
In general well done Penny, whether do you think good about my comment or not, GJ.
7/10