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Egypt: To The Top!BT-EgypTTT
Egypt: To The Top!

Author: Raylen
Added:Mon Feb 06, 2012 at 18:47
Rating:3
Downloads:142

Download (1.29 MB)
8 comments
Comments
Raylen
USER: RAYLEN

RampageRampage
Posted: Thu Feb 09, 2012 at 22:26

Yeah again, I know what you mean about the "TTT" feeling, but I'll put that one down to artistic licence. As for the jumps, I was going to put some more liftjumps in, but I felt like I had enough of those already, and I fancied a few jumps. And lol, I get criticised for making maps not complicated enough? Razz

All fair though, it was all a bit rushed towards the end, as I wanted to get it done before the end of the weekend. I'm just pleased with the super-low poly/node ratio and the neatness (I snapped all the lights, trees, kickers etc onto the grid, heh)
`Chr1st-BLS
USER: CHR1ST

RampageRampage
Posted: Thu Feb 09, 2012 at 22:10

Finally played your map, Raylen Wink I must say, i'm not a huge fan of it to be honest. Looks are good of course and the obstacles are okay too Wink I think the map is too unbalanced in terms of difficulty. Some parts are extremely easy whereby some parts are pretty tricky. I don't like the bouncers, sometimes, even though i make the liftjump (not that high, but still i make it), I get crushed. To see those wooden planks really surprised me. Complex Raylen making some basic jumps, felt like you wanted to make it a little higher, but ran out of ideas. Also, a final note, I did not really get the "CTTT-feeling". I don't know if you intended to make the feeling, but I did not really experience it, because the rooms are small and you can't really look down to the ground.

I hope I don't sound too criticizing or too negative. But i know you appreciate feedback, so here it is Wink The map's okay, not your best, but hey, for 2 days Wink
Raylen
USER: RAYLEN

RampageRampage
Posted: Thu Feb 09, 2012 at 21:27

Heh. I thought rating 2. I see what you mean about bouncers...I usually try and make obstacles that can be perfectly rushed but allow for noobs too, although I kind rush-built the bouncers and simply made them a little bit easy, rather than making 110% pro rush possible - sorry, it's just me being lazy!
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Thu Feb 09, 2012 at 17:19

I didn't appreciate it at first, but I played it a bit more today and I think it's great. I really like rushing it now and don't really mind start.
Perhaps you could have made bouncers a little lower for a better rush-flow, but that's a tiny issue I have.

50 sec to cap or so, although I imagine it will rush faster :p

bit faster, yeah Wink


rating 2?
fierd_6
USER: STRUPPI13

Killing spreeKilling spree
Posted: Tue Feb 07, 2012 at 19:09

very nice one alan
EmilYoo
USER: EMILYOO

Killing spreeKilling spree
Posted: Mon Feb 06, 2012 at 21:43

Very interesting! 8/10 gj
I don't like resp - r2/3
Raylen
USER: RAYLEN

RampageRampage
Posted: Mon Feb 06, 2012 at 20:17

2 days work, probably 10 or so hours in total to make. Nothing special, but I played that map Unraveling, and it reminded me that Egypt is a nice theme, so I thought I'd give it another go. And a TTT map was always on my to-do list, so here we are. 50 sec to cap or so, although I imagine it will rush faster :p

And yes, it's meant to be tricky in places, and that includes the start Smile
Asterot
USER: ASTEROT

PlayerPlayer
Posted: Mon Feb 06, 2012 at 19:55

very good map Smile