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*~Condy~* USER: CONDEMNER
i4Games Trustee | Posted: Mon Sep 23, 2019 at 18:44 | |
| Very nice map, with very original obstacle, liked it.
R7 but almost R8. |
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PatriK.pX3 USER: PATRIK
Dominating | |
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PatriK.pX3 USER: PATRIK
Dominating | Posted: Sun Dec 29, 2013 at 20:28 | |
| The most EPIC ending i've seen on a BT map, excellent, just loved the entire map, way to cap this now!  |
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Sp0ngeb0b USER: SP0NGEB0B
Rampage | Posted: Wed Apr 10, 2013 at 19:34 | |
| Just capped, very rewarding! Great map. |
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!!Frit!!Viandel USER: VIANDEL
Rampage | Posted: Thu Mar 14, 2013 at 17:51 | |
| Excellent! Maps like this will forever live on in our heart & mind. |
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Nightwolf` USER: NIGHTWOLF
Rampage | Posted: Tue Aug 28, 2012 at 10:10 | |
| Totally not a rating 8 |
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}ElitE{Bon USER: BONKET
Dominating | Posted: Fri Mar 16, 2012 at 19:48 | |
| eh |
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RoelerCoaster USER: MMI
i4Games Trustee | Posted: Fri Mar 16, 2012 at 19:40 | |
| Updated to v2:
-Fan rooms shoot triggers were nerfed. Shot blasts don't have to fit all the way through the hole to hit the texture. It's more
like halfway now.
-Blue healing tunnel now has blue tint for those who have ViewFlash on indicating it's not a normal tunnel.
-Added an extra kicker in the final liftjump room so players get boosted up high enough . The obstacle is basically just a simple
liftjump to button and bounce off kicker avoiding the button on the way up. The blasts are just for show when the player
enters the Camera mode.
Sorry to those who couldn't do the last kicker, seems like after 5 minutes the map's been loaded the kicker doesn't kick high enough.  |
http://bt-match.net/forum/viewtopic.php?f=9&t=301&start=20 |
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Raylen USER: RAYLEN
Rampage | Posted: Fri Mar 16, 2012 at 19:16 | |
| What changed for v2? |
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| CTF-BT-Frozt > CTF-BT-Frozt-v2 |
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Zanmato USER: ZANMATO
i4Games Trustee | Posted: Sat Oct 08, 2011 at 23:14 | |
| Really nice map. Great detail as always. Really challenging without being overly hard. Excellent ending with the explosion. |
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Asterot USER: ASTEROT
Player | Posted: Sun Aug 21, 2011 at 19:54 | |
| Finally did it great map drunklove! Great textures, great everything I love all your maps! |
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Franky` USER: FKY
Rampage | Posted: Thu Aug 18, 2011 at 15:24 | |
| BRILLANT ATMOSPHERE,ESTETHIC,
every obstacles are hard combined with random sequences and some frozen dodge made this map HARDCORE!!, and a bit unpleasant to play.. NVM GREAT JOB 8/10 |
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normalname USER: NORMALNAME
Dominating | Posted: Fri Jul 15, 2011 at 14:30 | |
| This is a nice map, well done! |
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SAFeSTeR USER: SAFECRACKER
Godlike! | Posted: Fri Jul 08, 2011 at 13:04 | |
| Of course another really nice looking and original map from drunklove, but it would be more playable if some sections weren't too punishing... |
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Sypher}GDI{ USER: URBS
Player | Posted: Thu Jun 23, 2011 at 16:03 | |
| Just a little info from bt-match.net, posted by Drunklove.
"After doubling this back in December and testin' it online I wasn't satisfied in how it turned out. Tested a few more times and realized I find creating things is more fun than actually playing/testing. :S So I've been pissin' around while this sat on my HD for some time. Never really tested this final version online but all I did was make a few tweaks and alterations from a previous beta. Aside from an unfortunate hike in ping(20 >_>) the map should work without any problems. "
http://bt-match.net/forum/viewtopic.php?f=9&t=301 |
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}ElitE{Bon USER: BONKET
Dominating | Posted: Wed Jun 22, 2011 at 16:45 | |
| There is one, Christ .
Also, at the random bouncers part. Make sure u jump on the 1st bouncer , and try to avoid middle (you have probably been hit by green ball, which kills in this room). |
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`Chr1st-BLS USER: CHR1ST
Rampage | Posted: Wed Jun 22, 2011 at 16:21 | |
| What a map! This is really UT99? Rly? I was like wtf when i saw the obstacles - they took some time to work out - with that green slime ball for the first time or that explosion at the end. Genius =p I have to say though that the map is a bit unbalanced in terms of difficulty, looking at that random-target-fall for example. And I don't know why I die when I try to go through that hole above me after having completed the random-bounce-sequence. However, it's great ;p
Haven't found the Ewok-room yet (if there is one) |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: Sun Jun 19, 2011 at 22:50 | |
| Buried the easiest, then old mill, then abydos then this....
Well, what can I say - it's great map, nicely made with amazing architecture, decorations and lights, however I vote straight off against it. Map is full of bugs for me - died like 4 times in flagroom and 6 times in last room before flags, so annoying.
Lack of music again! With some soundtrack it would be much nicer to play, although I bet you let us concentrate only at obstacles, so I would say ok.
There are many sequences, but they are rly nice. They exist with sense, not like in my orbital for example - shot the target 2 or 3 times lol. : ))
Agree with raylen about textures - they aren't funny at all but they suits perfect into this map. Rating 8 PLZ or at least 7....
Anyway, with bugs or without, this map will keep BT alive so keep them comming.  |
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irridium77 USER: IRRIDIUM77
Dominating | Posted: Sun Jun 19, 2011 at 19:38 | |
| Hahaa! nice to see this map finished, polished and doubled up drunk!
Really innovative mapping here! Keep em coming
grtz |
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