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~DarK~JoJo~ USER: DARK-JOJO
Player | Posté : mar. mars 26, 2024 at 22:47 | |
| +1 fky
Only one part is really hard. Finally capped this one !
Good job for the map, even if i'm not a big fan. |
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artur509 USER: ARTUR509
Player | |
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Franky` USER: FKY
Rampage | Posté : lun. nov. 28, 2016 at 22:47 | |
| | overall map is r8 but this crazy obstacle near end with jump around shoot and run to the door is crazy haaaaard and make the map top 10 hardest defenetly r10. I find the flow killed in hv so im not a big fan |
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Pwn*j00 USER: PWN
Killing spree | Posté : lun. mars 09, 2015 at 21:41 | |
| | Great map love the theme. It is extremely hard though lol. |
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dan1el USER: DAN1EL
Player | Posté : dim. mars 08, 2015 at 22:03  | |
| | great map, shouldnt be r10 especially after making jump easier |
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NuLL USER: NULL
Dominating | Posté : dim. mars 08, 2015 at 20:03 | |
| | Seems trying to fix the invis mover has not fixed it but made it worse online for some reason (door now goes invis aswell as button and middle mover), will try some other ways to fix the issue. seems ued just does not like moving sheets |
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| CTF-BT-Galvanize > CTF-BT-GalvanizeV2 |
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NuLL USER: NULL
Dominating | Posté : dim. mars 08, 2015 at 13:12 | |
| Change log v2
Water Room invisible mover fixed.
Crates before jump around shot room move time adjusted, was not working as intended (Jump shooting instead of dodge ramp shot). Shot targets color coded to show order blue > red
Jump around middle movers open time increased, added return shot so retrying is possible.
https://www.sendspace.com/file/m1tum7 |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posté : sam. mars 07, 2015 at 21:42  | |
| 1st
Theme and atmosphere are brilliant. Much original stuff in term of obstacles aswell, however only one obstacle disturbs me, such as:
- jump arounds part near end is extremely punishing. Many people struggled with passing it, simply too tight timings.
Map is damn hard to find out how every sequence work but after that, prize is very rewarding. :> Had a lot of joy with either specing someone or playing with !cp. Before cap anyone should prepare very well for that, since difficulty is very high. In fact, Galwani can be one of the hardest maps around so pretty sure it will receive an R10.
Overall thank you for your input with keeping BT alive. Definitely challenging which is the strongest aspect I think, therefore I look forward to anyone who will try running it through without checkpoints.
10/10 |
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