Maps

LatestCTFDMBTMHAuthorsCommentsCTF-BT-Gaol-v2 
BT: Forsaken Gaol (v2)BT-Gaol-v2
BT: Forsaken Gaol (v2)

Author: `Chr1st-BLS
Added:di jan 17, 2012 at 22:34
Rating:9
Downloads:146

Download (13,33 MB)
14 comments
Comments
*~Condy~*
USER: CONDEMNER

i4Games Trusteei4Games Trustee
Posted: ma dec 23, 2019 at 12:50

Overall nice map Chr1st, looks nice & beautiful, some original obstacles & quite challenging. Struggled hard with the fall but after some training feels ok. Some parts forgive little mistakes and that's nice.

One big problem (only my opinion) is that one : why the hell you put blockers inside the target right before flagroom ? Missing the shoot is already very punishing, and when you manage to put the shot perfectly in and blocked by the blocker, that's another big punishment, i felt that obstacle quite frustrating rather than challenging.
h
USER: MAHMOOD

RampageRampage
Posted: zo mei 15, 2016 at 21:07

Ok, this really good map with nice textures, but maybe too hard for players with high ping Smile
INDEED, Dude this was almost impossible for me, it's like on the top5 hardest maps that i ever capped! with ping like 130 and with that room with the movers that you need to avoid, MY LORD was it hard, i died way too many times on that room! like 20-30! i'm serious!!!, but other rooms were nice and calming Very Happy

i agree with it being r9 tho because if i had ping like 60-70 i would've capped it np! Good job Chr1st! Very Happy
Lamu
USER: LAMU

DominatingDominating
Posted: ma sep 07, 2015 at 20:47

Lovely map.At start i though "wow hard...how i do?" but i capped in 2 days o_o
probably i was lucky but i think with training every room became easyer.
Very nice map.I wait for the next Very Happy
-}Night_Terror{-
USER: LAUREN23

Killing spreeKilling spree
Posted: vr mei 24, 2013 at 21:39

Took me over a year to play this map; how embarrassing, here are my thoughts on the map:
Positive:
+ Well structured map that shows you put a lot of effort into the map.
+ Nice skybox =)
+ The map has a very nice flow, and the layout of the rooms is exceptional.
+ Big variety in obstacles, it features some nice sequences and definitively some unique obstacles, my highlight would be the fall sequence.
+ Generally its quite easy to learn what to do, all rooms are quite obvious and not too complex but not too simple.
+ Some nice decorations and little things that improve the look/feel of the map.
Negative:
- I felt that the map was seriously way too hard, I don't think i'll ever cap it and I felt all of the obstacles in the map could be a lot easier then they were, for example were those movers blocking the target really necessary?
- Texturing could be better, the map was a bit repative with certain textures and some textures should've been rotated, aligned and scaled properly such as some trims.
- Lighting was repetitive which gave the same contrast of colours which was a bit ugly to look at, maybe try a bit more variety and listen to some of Raylens tips? =)

Overall I'd rate this map 8/10, its a nice map that we can see you put some effort into and I look foward to any future maps you'll release
Asterot
USER: ASTEROT

PlayerPlayer
Posted: do okt 18, 2012 at 19:06

Ok, this really good map with nice textures, but maybe too hard for players with high ping Smile
Franky`
USER: FKY

RampageRampage
Posted: di jan 24, 2012 at 21:29

AWESOME MAP! taste 9/10
rating 8
negative point:unbalanced difficulty, some lame part (dodge around), soem part are dark ugly...
OVERALL VERY GOOD 2MAP! im looking so forward to the new team mapper compilation
Raylen
USER: RAYLEN

RampageRampage
Posted: wo jan 18, 2012 at 08:35

Well as I think you probably worked out, it's too hard a map for me to actually cap. Even with CP I was struggling! It's an extremely good map for a second map though - good job! Here's a few things for you to think about:

- Have more lights, and make them brighter, rather than using ZoneLight. At the moment you have ZoneLight set at 20, which makes everything look dull and washed-out - set it to 1 or 2, and use more light sources or expand the ones you do have. Flame torches are actually quite bright in real life - the ones you have in the spawn room would easily light up the whole room.

- Use less cylinders, especially for trims. The wooden trim bits round the cylinders right at the start don't look realistic, as the textures are aligned along the face of the cylinder, rather than lengthways along the trim. Cylinders also don't align properly with the grid unless you move the vertices, which can help to cause bugs in the map.

Good job though - really good job!

Smile
}ElitE{cRuNcHeR
USER: CONOR

Killing spreeKilling spree
Posted: wo jan 18, 2012 at 01:34

Ha, damn it Bon why can't we be friends Sad.
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: wo jan 18, 2012 at 00:05

cruncher capped

it can't be that hard.
`Chr1st-BLS
USER: CHR1ST

RampageRampage
Posted: wo jan 18, 2012 at 00:03

Thanks all! Turned out harder than i initially wanted yes Wink Although as soon as you know it, it's not that hard anymore, especially the fall. I'd say rating 8.
Unfortunately a button on the blue side was bugged, so here's the v2. Sorry Pawel/Cruncher/Strup. Thanks to Roel for helping me out with the v2!
CTF-BT-Gaol > CTF-BT-Gaol-v2
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: di jan 17, 2012 at 20:24

WOOT!! Brilliant map in every aspect!! Since Cursed Ground your improvement shocked us seriously. Seems like you took a lot of effort and heart into this map. Indeed takes a while until figure out every part ( first fall with shots the most ), but it's very satysfying to cap!!
Also I find it as a great rushmap lol. THX Chr1st, well done!
10/10
Candyman.be
USER: SPASHAAS

Killing spreeKilling spree
Posted: di jan 17, 2012 at 17:11

Pretty damn hard, but looks very well made. Thumbs up.
alexJjR
USER: ALEXANDR262

SpectatorSpectator
Posted: di jan 17, 2012 at 15:03

gj. Hard map
}ElitE{cRuNcHeR
USER: CONOR

Killing spreeKilling spree
Posted: di jan 17, 2012 at 01:01

Harder than I had anticipated. Some cool ideas in this map. I like. Though I must say it feels a bit like a sequal to Infuriate, but that ain't a bad thing. Keep up the good work man. It's a beastly second map.