
| Latest | CTF | DM | BT | MH | Authors | Comments | CTF-BT-Gust | |
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| Comments |
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P.E.R.N USER: PERN
i4Games Admin | Posted: Thu Jan 23, 2014 at 03:13 | |
| The map looks nice and when i reach the flag I would have wished it was longer.
The timing of the second raising pillar is way too tight to make the map enjoyable.
A fix would highly be welcome. |
|  | LoSaH USER: LOSAH
Player | Posted: Wed Jan 15, 2014 at 19:46 | |
| | Unplayable for me caused by fps drops during the whole map. Where I usually have a 60 fps (there are few maps out there where it goes to 50) but this map is just broken for a d3d8 user. |
|  | p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: Wed Jan 15, 2014 at 15:51 | |
| GJ on another map, nicely designed and with own vibe, obstacles are well thought ( nice idea with projectlifes in the begining ), nice flow too. But I didn't really enjoy it as corridor is too tight and also dodge & shot part near begining isn't easy either.
I'm happy I didnt struggle with cap much though.
5/10 |
|  | Pwn*j00 USER: PWN
Killing spree | Posted: Wed Jan 15, 2014 at 04:12 | |
| After playing a few times and learning obstacles it became fun.
It was a good challenge. Nice map design as well. 7/10 |
|  | shaihulud USER: SHAIHULUD
Killing spree | Posted: Mon Jan 13, 2014 at 23:29 | |
| Thank you  |
|  | RoelerCoaster USER: MMI
i4Games Trustee | Posted: Mon Jan 13, 2014 at 22:15 | |
| | There were changes. One was a small shortcut on red, and the other an invisible wall on blue. |
|  | !!Frit!!Viandel USER: VIANDEL
Rampage | Posted: Mon Jan 13, 2014 at 21:57 | |
| | No changes were made? The corridor is tiiiiight. |
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