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!!Frit!!Viandel USER: VIANDEL
Rampage | Posté : mer. août 26, 2015 at 17:21 | |
| Holy guacamole, it took me a while before this map started to feel like a r8.
Zanmato maps always pushing ratings.
BIG build !! |
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fierd_3 USER: NIKO
Dominating | Posté : ven. déc. 05, 2014 at 23:24 | |
| Sick map. Loved the majority it.
The few exceptions is the dodge from that tilted pillar onto the fallen piece of wall/ceiling(?) early on in the map and the laser radius being quite stupid in some parts. Mostly the ones right after the lift where you jump over and shoot a shot to get the platform out, sometimes you die even if you jump from the edge. The other annoying point in the same room is when you have to dodge under the lasers because I got dodgeblocked on the platform multiple times (probably due to lag) which made me just walk off. Then we have the lasers at the end of the map where you liftjump over them, either there's an invisible piece of laser or the radius is about as big as if there would be another one.
Other than these minor annoyances the map has quite a nice flow and interesting obstables. Very well designed overall, both visually and in terms of gameplay. |
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Dylanbro USER: DYLANEKE
Killing spree | Posté : ven. sept. 21, 2012 at 21:18 | |
| i like this map, well done man |
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| CTF-BT-Lanayru-v2 > CTF-BT-Lanayru-v3 |
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Cheziie USER: CHEZ
Player | Posté : mar. sept. 18, 2012 at 09:56 | |
| Leave my blue candles alone pls?  |
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`Chr1st-BLS USER: CHR1ST
Rampage | Posté : mar. sept. 18, 2012 at 02:49 | |
| Boss map, Zan! Really loved some of your assertmover obstacles. I'm being noobfiltered a LOT in the first few rooms, but some great ideas in the map man! And of course, keep mapping man! (yes you may create some rushmaps after this beastly map).
Oh btw, seriously, two blue candles?  |
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Zanmato USER: ZANMATO
i4Games Trustee | Posté : lun. sept. 17, 2012 at 23:59 | |
| Going to change the fall slightly in v3 It will hopefully get rid of the bouncer bug that some players have experienced. |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posté : lun. sept. 17, 2012 at 18:46 | |
| Challenging map with an outstanding theme and atmosphere.
Full marks \o/ |
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| CTF-BT-Lanayru > CTF-BT-Lanayru-v2 |
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fierd_4 USER: OIC-CHAOS
Dominating | Posté : lun. sept. 17, 2012 at 16:57 | |
| Some people forget I was banned for nearly half a decade :<
Quote myself:
:> How was I meant to know he's made many maps? :<
I stand corrected but my opinion doesn't change. |
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}ElitE{Bon USER: BONKET
Dominating | Posté : lun. sept. 17, 2012 at 16:51 | |
| 1st map rofl |
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fierd_4 USER: OIC-CHAOS
Dominating | Posté : lun. sept. 17, 2012 at 16:46 | |
| I'm not really a fan of the map because I didn't really enjoy most of the obstacles, but I admire the efforts made.
Just a few issues, obviously you mentioned BSP holes will be fixed, well the room before the flagroom (the bouncer shot on way down and shot on way up) is bugged for me, Cruncher mentioned I had to lower my netspeed to make the bounce (I use 10000 and i was no where near the last shot).
Overall it's more personal preference but I don't really like it, some pointless features but for a 1st(?) map very very impressive.
6/10 |
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Cheziie USER: CHEZ
Player | Posté : lun. sept. 17, 2012 at 13:31 | |
| Best map  |
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}ElitE{Bon USER: BONKET
Dominating | Posté : lun. sept. 17, 2012 at 12:04 | |
| Came out great
11/10 |
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Zanmato USER: ZANMATO
i4Games Trustee | Posté : lun. sept. 17, 2012 at 11:13 | |
| A few bsp issues on red and a couple of other minor stuff means I'll most likely release a v2 at some point. This map was inspired by the Lanayru Mining Facility dungeon in Zelda: Skyward Sword. Where the technology stuff is actually in the past then it all dies out and becomes barren in the future. Bit of a logisitical nightmare making this in all honesty, but I think it came out ok. Huge thanks to Pawel, Christ and Roel for helping me with node/doubling issues. |
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