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Perfect10 - for SafeCracker <3BT-Perfect10-v3
Perfect10 - for SafeCracker <3

Author: Raylen
Added:Sun Oct 29, 2017 at 21:52
Rating:10
Downloads:108

Download (1.21 MB)
26 comments
Comments
artur509
USER: ARTUR509

PlayerPlayer
Posted: Sat Jan 14, 2023 at 13:40

https://www.youtube.com/watch?v=BLfROu5-GUY

Enjoy watching
P.E.R.N
USER: PERN

i4Games Admini4Games Admin
Posted: Sun Oct 29, 2017 at 22:03

Changed/Fixed:
- keys added on each button to prevent usage of shortcuts

Thank OwYeaW.

Records Transferred.
CTF-BT-Perfect10-v2 > CTF-BT-Perfect10-v3
synteX
USER: MATTHI-

UnstoppableUnstoppable
Posted: Thu Jul 16, 2015 at 20:09

i love it, one of my favorite tbh:)
-}Night_Terror{-
USER: LAUREN23

Killing spreeKilling spree
Posted: Thu Jun 06, 2013 at 18:36

Should be rating 10; only 6 people have capped it.
Great map but it is seriously just too hard, I can't even make it with cp ='(
OwYeaW
USER: OWYEAW

DominatingDominating
Posted: Tue Oct 30, 2012 at 18:12

really nice complex shit u got in one little room man, good map
-Whitey-
USER: PENNYWISE

RampageRampage
Posted: Sat Apr 14, 2012 at 15:29

Im terrible at BT so i can't really comment on hard maps. Only got past like 4 obstacles and at that point i was almost crying by how many times i failed haha.
Except that i love the style/theme of the map. Looks pretty sexy imo!
}ElitE{cRuNcHeR
USER: CONOR

Killing spreeKilling spree
Posted: Thu Apr 12, 2012 at 21:53

I found the v1 about a D9, just the bounce and low dodges were very punishing for reasons i explained to Raylen. This version nerfed almost every obstacle.. If this map doesn't have more than 5 caps by next week I am disappoint in the BT community Sad. But seriously Chr1sT is right, don't listen to me for ratings.
`Chr1st-BLS
USER: CHR1ST

RampageRampage
Posted: Thu Apr 12, 2012 at 21:34

Difficulty 6? Rofl, definitely 9 for me. Don't listen to crun, he's showing off his cap :p
Raylen
USER: RAYLEN

RampageRampage
Posted: Thu Apr 12, 2012 at 19:57

sorry for my rage comment but i just expected something different when i heard that you made a new map and was dissapointed

Yes, well as punishment you now have to cap the v2, which apparently is only difficulty rating 6...

...think yourself lucky I don't make you cap the v1!
Sheepy
USER: THA_DEE

First BloodFirst Blood
Posted: Thu Apr 12, 2012 at 19:38

sorry for my rage comment but i just expected something different when i heard that you made a new map and was dissapointed Sad
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Wed Apr 11, 2012 at 23:07

You can always re-release the original (perhaps with some minor adjustments) as a hard version Razz

Still a hard map (at least for me), mainly because I am a terrible dodger and my aim is usually a little odd too :/
Raylen
USER: RAYLEN

RampageRampage
Posted: Wed Apr 11, 2012 at 21:58

Ok so at least I got a reaction hehe. Changes for v2:

-First dodge has a sloped landing area and is now much easier
-Kicker now has a texture
-2 platforms are now closer and therefore easier
-Liftjump landing area increased
-Quick dodge time increased
-Next 2 platforms come further out from the wall, are closer to each other, and come out for longer
-Big pillar liftjump is closer to the platform - dodge is easier
-Dodge down past the crush mover is now shorter
-4-kicker sections now kick you higher, making it easier
-Removed striped blocks on the ceiling over the laser part
-3 shots now open for longer
-Cut a bit out of the ceiling making the jumparound onto the platform easier
-Made the blocking mover open for longer, and the shot open for longer
-Moved the final shot to the opposite wall
-Made the 2 little doors open wider
-Made the final door open slightly longer

-Also made the shot-stopper and cheat-blocking kicker work more effectively (Pawel will see what I mean, hehe).


I was looking for a different colour for the camera messages but tbh I think white is just about the best possible - sorry!

Anyway. For the record, I'm still extremely pleased with the original version - I designed it to be difficult for even the best players to cap, and I think it achieved that. But maybe this v2 will actually get voted heh.
CTF-BT-Perfect10 > CTF-BT-Perfect10-v2
Sheepy
USER: THA_DEE

First BloodFirst Blood
Posted: Wed Apr 11, 2012 at 19:41

frustratingly hard, obsticles arent really special, you cant tell where to go, design isnt as nice as in your other maps.
I wont bother playing it again
}ElitE{cRuNcHeR
USER: CONOR

Killing spreeKilling spree
Posted: Tue Apr 10, 2012 at 22:09

Oh and that particular obstacle crunch with the falling... I thought people could just do a lower liftjump? It's already easier than the beta I think...can look at that though if needed Smile

Yeah that's possible but on a liftjump that fast it's almost impossible to time. But yeah it seems like you can't do anything about the teamkilling issues. Oh well, I'll cap it later or tomorrow maybe, it seems Pawel and OwYeaw already did a CP Help cap where they skip the entire map, good job guys.. *EyeRoll*
fierd_6
USER: STRUPPI13

Killing spreeKilling spree
Posted: Tue Apr 10, 2012 at 21:41

seriously that map seemed doable , till i saw that supergay end shot -.-
`Chr1st-BLS
USER: CHR1ST

RampageRampage
Posted: Tue Apr 10, 2012 at 21:14

Hateful when an author makes a map difficult/hard by putting some far dodges over lava. It's like "oh i ran out of obstacles, but i want to have a hard map, hmm, long dodge!". Some obstacles are very good though and it mustve been hard to construct everything in one room, good job doing that. Still, i won't enjoy playing this, not that its meant to be joyful, lol.
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Tue Apr 10, 2012 at 20:50

but I won't remove the bounce - its just a single ramp bounce, which you can even sometimes make without mousewheel. So imo it's not a big problem.


Yeah, no.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Tue Apr 10, 2012 at 20:36

To make it playable make most of obstacles easier ( and change mapname aswell Razz ) as it isn't r10 for ElitE's. In fact with intentional building some R10 it's the most important to make it playable and as least painful as possible. In this map everything is taken to the limit but the worst thing are those long dodges throughout which makes map unpleasant to play.
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