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| CTF-BT-Plunge > CTF-BT-PlungeV2 |
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NuLL USER: NULL
Dominating | |
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-}Night_Terror{- USER: LAUREN23
Killing spree | Posted: Sat Aug 31, 2013 at 13:35  | |
| Rating 9 is fine.
Great map NuLL, much better then your previous one! I still haven't capped as its a bit to hard for.
9.5/10 overall |
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Franky` USER: FKY
Rampage | Posted: Fri Aug 30, 2013 at 10:41  | |
| if u take 1 hour to cap then normal players would need more like 4 hours so r9 fit i think  |
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}ElitE{Bon USER: BONKET
Dominating | Posted: Thu Aug 29, 2013 at 22:09  | |
| Great map, nice flow, way better and everything than Aneurysm....except that one dodgewall midmap which is kinda bugged.
Weird rating, 9? took me under an hour to learn+cap on the server and it's an NSM pretty much. This is more like a 7.
looking forward to your next maps |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: Mon Aug 26, 2013 at 20:09  | |
| When I saw this map for first time, I was like damn, this gonna be a hell of map. It was very difficult to guess what to do further, as I died everywhere. Not a familiar to learn tbh, a lot of players would give up with figuring out how each sequence work and forget it for eternity. But once someone revealed path of doing it ( and the checkpoints places where you can have a rest ), it is still damn hard. -.-
Took me damn a lot of time to practise it, and when I finally capped it today, it was worth it. Very satysfying map to cap.
The only negative point apart from guessing what to do, is part where you have to do dodge around very quickly, or the instant dodge at the opened gate earlier. Rest is quite comfortable. Indeed about slope with dodge around later in map, sometimes it is kinda buggy unfortunately. :/ So, difficulty rating is correct.
Enough of bullshits.
Very nice map after all, enjoyable obstacles, great architecture and lightning. Also music gives it a scary atmosphere. 8/10 |
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NuLL USER: NULL
Dominating | Posted: Wed Aug 21, 2013 at 23:42 | |
| | Thanks for all the positive feedback for the map, i am still getting to grips with the editor again but i will do one or two more maps in the coming weeks. As regards to the dodge wall i tried a few things to combat the block at the edge but it was the best i could do, of course there will be some way to fix it but didn't think it warranted spending a ton of hours doing it. i find that dodging out further then the start of the ramp puts you higher at the apex then lower at the end and totally missing the blocking. |
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}ElitE{cRuNcHeR USER: CONOR
Killing spree | Posted: Wed Aug 21, 2013 at 23:27  | |
| @Mike: You're not doing anything wrong, there's a small bug on the end of that dodgeramp. You have to be kind of unlucky for it to actually kill you though . |
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}ElitE{Mike` USER: DINOMITE
Godlike! | Posted: Wed Aug 21, 2013 at 22:40  | |
| | Had to comment on this one. I got to watch crunch join and immediately cap, and watching in spec I realised what a crazy map it was. Next day I decided to try it out. The map is punishing to learn, but very satisfying once you have mastered each obstacle. The speed at which you progress through the map is really nice, it feels like you are going at a faster pace due to the forced rush rooms. One bit I keep having difficuly with is the curved dodgewall where you have to shoot back at a target. When I make it, it feels like I clip something on the left of the block I am landing on, and I then clip onto the block losing some time. Am I doing this wrong? I have not had a chance to see in behindview, but it feels like a wallbug (could be wrong). Overall a real awesome map, I can't really fault it, possibly one of my favourites of all time. |
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thimojou USER: THIMOJOU
Player | Posted: Wed Aug 21, 2013 at 20:51  | |
| have to comment to this one
i havent played many maps in my BT time, but this is definitely one of the nicest for me =)
9,5/10
to my top3 very good job. |
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`Chr1st-BLS USER: CHR1ST
Rampage | Posted: Tue Aug 20, 2013 at 21:11  | |
| Impressive work! Some interesting obstacles and the lighting looks really awesome. Cruncher, i hold you responsible for my amount of deaths. And tip: practice it the way you should practice an NSM map; the normal way with lots of deaths GJ. |
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Franky` USER: FKY
Rampage | Posted: Tue Aug 20, 2013 at 21:03  | |
| best map of 2013 i think. masterpiece!!
tip: practice it offline with god mode and ghost/walk (in console)
took me 1 hour practice and 1 hour capping :/ very satisfaying to cap |
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macz^ USER: WANDU
Rampage | Posted: Tue Aug 20, 2013 at 01:50  | |
| Very nice map , love the style of it and the flow. reminds me of team fortress 2 and quake live style with the texture colors very hard map need to practice lots |
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P.E.R.N USER: PERN
i4Games Admin | Posted: Mon Aug 19, 2013 at 23:59  | |
| | here is the result when Cruncher is the unique beta tester, a way too eeeeeaaaassssy map :p |
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}ElitE{cRuNcHeR USER: CONOR
Killing spree | Posted: Mon Aug 19, 2013 at 22:18  | |
| | Great NSM map. Nice job NuLL |
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