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PovertyBT-Poverty-v2
Poverty

Author: Alchemist
Added:Sat Oct 25, 2014 at 00:30
Rating:5
Downloads:131

Download (80.10 MB)
28 comments
Comments
Dark-jojo
USER: DARK-JOJO

PlayerPlayer
Posted: Mon Feb 12 at 23:42

The lift with 4 shots is impossible in i4g except if you do some cross-shots, but it's very tricky ... It cant be done by a casual player.
I like the map except this part who can be a real nightmare.
}ElitE{HellFire`
USER: FREESTYLE

PlayerPlayer
Posted: Sun Oct 04, 2015 at 12:43

If you dodge far enough on the last bouncer part you never face the wrong direction.
Only when you don't dodge far enough you hit the edge of the bouncer and it rotates you.
Alchemist
USER: ALCHEMIST

DominatingDominating
Posted: Mon Jan 26, 2015 at 15:03

v3 was made for high ping servers, The part with the lift 4 shots up was getting bugged alot , so i removed it. I4g servers work good
shaihulud
USER: SHAIHULUD

Killing spreeKilling spree
Posted: Wed Dec 31, 2014 at 18:41

Saw last night that the |UK| BT server is running a "version3" of this map - will that be added to i4g at some point?
Alchemist
USER: ALCHEMIST

DominatingDominating
Posted: Thu Nov 06, 2014 at 12:05

cheers buddy
macz^
USER: WANDU

RampageRampage
Posted: Fri Oct 31, 2014 at 14:35

nice map Smile
SAFeSTeR
USER: SAFECRACKER

Godlike!Godlike!
Posted: Mon Oct 27, 2014 at 20:33

Much better now with changes in bouncer room. Though it still rotates me 90 degrees sometimes on first bouncer. I think it's something to do with the tele but odd that it doesn't teleport me if that's the case. Also with some tele's you exit facing a wierd direction, which is bit slack.

Anyway, as I said before, great map, the kind you never really get tired of playing, so hopefully it will have some longevity in it.
[i4g]bor4us
USER: BOR4US

PlayerPlayer
Posted: Sat Oct 25, 2014 at 01:07

Overall a good map.. but please get rid of bouncer room at end x)
Alchemist
USER: ALCHEMIST

DominatingDominating
Posted: Sat Oct 25, 2014 at 01:01

updated map, mainly fixing the bsp holes, and the last bouncer room, much easier and less buggy now, only problem notice is that some times the target is invisible. h&f
CTF-BT-Poverty > CTF-BT-Poverty-v2
x-raided
USER: X-RAIDED

RampageRampage
Posted: Fri Oct 24, 2014 at 23:55

Everyone that commented are mappers themselfs including me..My first goal is to please the players so if anyone mentions something that needs to be fixxed or tweaked in my maps, of course i will listen and make it better..It's not about making a map easier, just more fun.
Alchemist
USER: ALCHEMIST

DominatingDominating
Posted: Fri Oct 24, 2014 at 23:11

Very true Viandel, some times the whole point of capping a map is finding the correct way of doing it, but the map still needs some minor adjustments
!!Frit!!Viandel
USER: VIANDEL

RampageRampage
Posted: Fri Oct 24, 2014 at 22:38

The map is fine as it is, all these comments are dumbing it down. You are lucky nowadays mappers are willing to tweak their map just so you can cap it.
Alchemist
USER: ALCHEMIST

DominatingDominating
Posted: Fri Oct 24, 2014 at 19:23

v2 is on its way, iv have many complaints regarding last room,, atm what i have done is lowered teleport zone. and the movers stay open for longer,..
hopefully people will find more easier
x-raided
USER: X-RAIDED

RampageRampage
Posted: Fri Oct 24, 2014 at 01:25

I agree with safe, that's the room i mentioned that i wasn't a big fan of..Also this room below..
I don't really like the fact that if you miss this last shot you must teleport all the way back to that bouncer room. I think it would make more sense to just teleport back to the start of this obstacle??
SAFeSTeR
USER: SAFECRACKER

Godlike!Godlike!
Posted: Thu Oct 23, 2014 at 23:54

Great map until you reach the cave with the 4 shots and bouncers. I barely made it past the 1st or 2nd target because the kicker would rotate me 90 degrees and shoot me into the wall on the right OR I wouldn't be kicked with enough velocity to reach the next kicker. Either it's bugged or the difficulty raises sharply which is quite disappointing to say the least and spoils the map for me.
Pwn*j00
USER: PWN

Killing spreeKilling spree
Posted: Thu Oct 23, 2014 at 22:46

I really like how you changed the ending from before. The shot and jump pads really made it great.
Also nice job on the outside castle. Loved the map.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Thu Oct 23, 2014 at 16:09

AS I said, awesome map. Very pleasant to play which is a big factor.
Screenshot is a bit messed up but I guess it will be fixed.
lol @ NuLL, idd search deeper. Razz
Definitely one of the best maps which've been released recently.
GO_od job! Smile Can't wait to play it again ( -v2 ).
10/10
Alchemist
USER: ALCHEMIST

DominatingDominating
Posted: Thu Oct 23, 2014 at 10:49

This map was a joint project , I have to thank relentless on his amazing lighting skills .
-Whitey-
USER: PENNYWISE

RampageRampage
Posted: Thu Oct 23, 2014 at 07:59

Awesome Map Alc, I think the main thing that i like was the skybox.
Just when i thought i'd be seeing flags the map just keeps going. Length is definitely something that keeps ya interested cause each part seems slightly different architecturally speaking. And as Null said can see you've put some serious time into this. Was Really fun Very Happy

@Null Feel free to pick apart all of my maps if ya want.
Having the artistic aesthetic Null tell me where i'm going wrong or what to improve in would be sweet no matter how bitter it comes across. Any Criticism helps imo.
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