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}ElitE{Bon USER: BONKET
Dominating | Posted: So Dez 06, 2015 at 13:31 | |
| Definitely not rating 1.
dafuq |
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}ElitE{HellFire` USER: FREESTYLE
Player | Posted: Sa Aug 01, 2015 at 18:59 | |
| Did you make them both high now or low (the flagroom entrance), since I used the higher one to get up on the light and front to the button instead using the dodge.
If you made them low the light isn't reachable anymore which in that case means my rec should be removed. |
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SAFeSTeR USER: SAFECRACKER
Godlike! | Posted: Di Jul 28, 2015 at 22:53 | |
| It's not about how simple a map is, probably more to do with lack of experience with the editor and mapping in general. It's very easy to miss some things as there can be a lot to think about. |
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!!Frit!!Viandel USER: VIANDEL
Rampage | Posted: Mo Jul 27, 2015 at 22:44 | |
| Holy guacamole, this first ued experience took a turn to the ugly side. A -v3 is way too much for a simple map like this.
It had to be done because I forgot to align flagroom in front window making one sided faster than the other as hellfire pointed out. |
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RoelerCoaster USER: MMI
i4Games Trustee | Posted: Mo Jul 27, 2015 at 18:59 | |
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| CTF-BT-Rating0-v2 > CTF-BT-Rating0-v3 |
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!!Frit!!Viandel USER: VIANDEL
Rampage | Posted: Do Jul 16, 2015 at 20:27 | |
| Sorry to cause this much commotion. Roel said if it were a shortcut, the map wouldnt be allowed. I kindly asked him to upload straight to BT1. Just because it's not allowed on i4g doesnt mean it's not allowed elsewhere. Knowing such a glitch exists is one thing, pulling it off is another thing as the original version proved. At first I thought it was a glitch but I am thinking there's more skill involved than luck.
Save some comments for my next map : - D |
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P.E.R.N USER: PERN
i4Games Admin | Posted: Do Jul 16, 2015 at 15:02 | |
| Mystique is RIGHT, this bug is not allowed on i4g.
Furthemore its a bug we (try) to hidd since many years (time done with that, removed, the rare rushers who knew this bug were asked to not divulgue).
Seem because of one mapper, on another server, now it is spread... |
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SAFeSTeR USER: SAFECRACKER
Godlike! | Posted: Mi Jul 15, 2015 at 19:57 | |
| Agree with Ramses. I look forward to your next projects. |
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}ElitE{HellFire` USER: FREESTYLE
Player | Posted: Di Jul 14, 2015 at 22:08 | |
| On red the ending is different compared to blue.
The substraced sphere or whatever it is after the door to the last room is way higher on red while on blue it's almost equal to the floor.
Movers go out of sync after a while (no idea why but others might know).
Apart from that OK to rush just a few luck factors involved (like end dodge). |
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[UTW]R@m$e$ USER: UTW_RAMSES
Rampage | Posted: Di Jul 14, 2015 at 20:35 | |
| Map is much better now. First version was impossible to cap for me. |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: Di Jul 14, 2015 at 19:30 | |
| Much better version. GJ |
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!!Frit!!Viandel USER: VIANDEL
Rampage | Posted: Di Jul 14, 2015 at 19:30 | |
| Changes:
- Laser radii
- IceZone Portal
- Flagroom
Well played to those few who have been able to capture the original version.
I hope you'll play -v2 more than once. |
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| CTF-BT-Rating0 > CTF-BT-Rating0-v2 |
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^Mystique^ USER: MYSTIQUE
Rampage | Posted: Mo Jul 13, 2015 at 19:03 | |
| I thought it wasn't allowed on i4g? In the past is a map deleted for that bounceglitch? |
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SAFeSTeR USER: SAFECRACKER
Godlike! | Posted: So Jul 12, 2015 at 23:00  | |
| Perhaps there is a settings issue with this technique that enables some players to perform it better than others?
As for your 'first map wildcard' argument, I don't think that's valid. That kind of comment is usually reserved for lack of experience / knowledge, particularly with the editor, you knew full well what you were doing with this obstacle
I do got a smile on my face when making trollobstacles with a high death ratio lOl. However, with the dead/on holiday UT-BT community I feel it's my duty to make entertaining maps where you want to cap it straight away after your first capture and not go "uff, never again". | I'm sure only the first part of your statement here is true.
I know it may not be luck based, I just said it seems that way (mostly because people do not know it or can't perform it well, including myself) and it will always seem that way to the majority of players who don't even know about this glitch or only find out about it watching others play your map. When they try it and fail dismally they will just give up never to play it again. How many percentage of players know about this glitch and can perform it without trouble, maybe 5-10% if I'm being generous? |
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RoelerCoaster USER: MMI
i4Games Trustee | Posted: So Jul 12, 2015 at 19:07 | |
| I tired it for more than 20 minutes today, did not make it once. I saw Weedy do it and it seems ge gets boosted forward by the ramp much more than I, |
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!!Frit!!Viandel USER: VIANDEL
Rampage | Posted: So Jul 12, 2015 at 16:35 | |
| I'm gonna use the 'first-map-wildcard' for this controversial map. There is a technique involved, so it's not all luck-based. If/when a lot of people including i4g staff want this map fixed, I am more than happy to do it. |
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SAFeSTeR USER: SAFECRACKER
Godlike! | Posted: So Jul 12, 2015 at 12:36 | |
| Not bad for a first map Via, seems you got the editor worked out pretty well.
A few comments from me:
- Laser death radii are too large, however, once I figured an easy route down it wasn't too bad, but this will annoy people as you die when not even touching the lasers.
- The zone for the sliding ramp jump is too long, better to reduce it so it's not near the dodge ramp in next room. Positioning with walk was a little cumbersome for this dodge.
- Sorry mate, but the flag room is a really bad obstacle, probably worst I've seen in a LONG time and I think it ruins the flow and the map. I'm mostly unable to bounce 3 times even on maps like slidebitch, so doing it with this glitch is near impossible for me. Sadly, this means I won't play / cap this map anytime soon and I don't think I'm alone in saying that. Personally, I don't see the point in using glitches or bugs as a basis for an obstacle as they seem really luck based or most people can't perform them well and get frustrated.
Regarding your comment about architecture, 2d editor is good and so is vertex editing. For example, I often use vertex editing on hollow / solid cylinder brushes to create some trims. 2d editor is good for making more complex shapes, dodge ramps and curved architecture. |
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!!Frit!!Viandel USER: VIANDEL
Rampage | Posted: So Jul 12, 2015 at 11:07 | |
| This is my first real attempt releasing a map. I'm still having lots of questions concerning the editor.
Feel free to comment on stuff what could be different: like the targets are too small, dont add monsters, ffs this bounceglitch.
I do got a smile on my face when making trollobstacles with a high death ratio lOl. However, with the dead/on holiday UT-BT community I feel it's my duty to make entertaining maps where you want to cap it straight away after your first capture and not go "uff, never again".
For my next map I'm trying to make the cubes look more attractive, making architecture is hard. Should I use the 2d shape editor for this? Ideally, each new map should be better than the last and going up to Rating10 haha : - D
Big thanks to Roel and OwYeaW for helping me! |
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