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!!Frit!!Viandel USER: VIANDEL
Rampage | Posted: Mi Aug 07, 2019 at 08:58 | |
| The new version will attract a bigger audience. The map keeps its personality even with the softer timings. |
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AlmostTheWorst USER: PATAVINA31
Player | Posted: Di Aug 06, 2019 at 21:25 | |
| Updated to version 2.. Made it a bit easier and corrected sc at second room
Second Room:
- Target is further away (no sc)..
- Doors leading to 3rd room will remain open for half a second now, instead of instant..
Third Room:
- All doors stay open for half a second more now..
- Main Mover is also slower, making it easier to complete the sequence.. Every open time has been increased by 0.8 seconds..
Forth Room:
- Doors that cover the target stay open for a whole second now..
- Bars blocking the lift also stay open for 1 second more..
- Doors leading from 4th to 5th room stay open for longer now..
Sixth Room:
- Doors stay open for 6 seconds now, instead of 4.8..
Last Room:
- Last mover on both team sides for shortcut are the same now.. Red side was harder (now equal to blue side).. |
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| CTF-BT-RushForZiP > CTF-BT-RushForZiP-v2 |
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-Whitey- USER: PENNYWISE
Rampage | Posted: Do Mai 23, 2019 at 15:31 | |
| "what do you mean by choke points"
I'm just talking about certain areas where your movement if done wrong can cause you to lose the run. A lot of it is very tight and needs to be done a very specific way, not much wiggle room.
This isn't really an issue, i was just stating my opinion on how my runs were going.
Tis is my 2 cents, don't take it personal. Its a good map, looks great and obstacles are fun. I just need more practice runs on certain obstacles. |
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!!Frit!!Viandel USER: VIANDEL
Rampage | Posted: Sa Mai 18, 2019 at 15:37 | |
| I feel the map is okay, no need for a v2 (except for the shortcut you found).
It's clear that you are forcing some crazy fast timings on us (screenshot room).
But the map is build strong and it's doable to capture based on skill and not luck.
Long story short: i like the map! |
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AlmostTheWorst USER: PATAVINA31
Player | Posted: Sa Mai 18, 2019 at 13:37 | |
| hello thank you for the comments
If i make a v2 I will try to have that in mind..
I will also have to fix a thing on second room, the one with the three shots.. You can make big sc there, altough hard..
what do you mean by choke points? |
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-Whitey- USER: PENNYWISE
Rampage | Posted: So Mai 12, 2019 at 05:32 | |
| Getting stuck on those doors on the lift bit where you shoot downwards makes me rage quit.
If theres ever a V2, open those doors all the way.... i beg of you.
nice looking map nonetheless though. When you get a good run it's fun and rewarding. Theres just too many choke points where you get snagged. |
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!!Frit!!Viandel USER: VIANDEL
Rampage | Posted: Fr Mai 10, 2019 at 13:25 | |
| Skill map dude, heavy on the sequences. |
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Sp!Re` USER: KOENTJE
Killing spree | Posted: Sa Apr 06, 2019 at 13:12 | |
| As I told you; you've got a lot of potential! Tho difficulty in gameplay is up to you, it kinda feels like the obstacles (timings/distances) are adjusted to your way of playing/testing. Could attract way more players if it's made a bit easier. Looking forward to your first easy map! ^^ |
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shaihulud USER: SHAIHULUD
Killing spree | Posted: Do Apr 04, 2019 at 08:52 | |
| Thank you - nice looking map, challenging obstacles |
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