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LatestCTFDMBTMHAuthorsCommentsCTF-BT-Slip-n-Slide-i4g-v2 
BunnyTrack: Slip-n-SlideBT-Slip-n-Slide-i4g-v2
BunnyTrack: Slip-n-Slide

Author: Unknown
Added:Thu Jan 04 at 15:33
Downloads:20

Download (6.50 MB)
9 comments
Comments
oldPL
USER: OLDPL

SpectatorSpectator
Posted: Fri Jan 05 at 16:04

How many times i heard that this, this or this map isnt reliable, because isnt "official".. i4g destroing sense of BT in other servers; in small map 1 luck tick is important... Due to that, most players trust versions on this server and old, working, original map will "unofficial" and unaware players will not take recs on original version into consideration... "This map is different than version on i4g, so its not official" plz
Please stop lead monopol in this gamemode and adjust to other servers. Its not my and other admins problem that youre mutator sucks in this field.
Sir.P.E.R.N
USER: PERN

i4Games Admini4Games Admin
Posted: Fri Jan 05 at 01:12

Different Opinions ?
We dont tell you how to run your server, we dont tell you what to put there, we dont come to you and all in sudden attack you and your server.

Different opinions ? when they comes without insults, one sided view, so negative tone, we dont "ban" them.
oldPL
USER: OLDPL

SpectatorSpectator
Posted: Thu Jan 04 at 20:08

I agree with Pawel opinion. Your fix is shit due to that on all BT servers map working good, so i4g should think about fix mutator instead of map. I'll not accept this version and version of second map on PolishBT. Do you know that your version isn't equal to original version? Due to tick luck. All you can do is only ban.. Please, do it, stop opinions different than your. Dumb i4g approach and monopol. Your mutator doesnt support flags in appropriate way, therefore its your problem that i4g is highly delayed comparing to other working servers
fierd_5
USER: NIGHTWOLF

RampageRampage
Posted: Thu Jan 04 at 19:04

The fix hardly worked. It's still awefull to cap.
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Thu Jan 04 at 15:35

Changed/Fixed:
- Artificially increased the touch-radius of the enemy-flag, so you should always grab before cap now (solves inconsistent capping)
- Made sides equal

Records transferred
CTF-BT-Slip-n-Slide-i4g > CTF-BT-Slip-n-Slide-i4g-v2
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Thu Jan 04 at 02:20

I tested it with different configurations and settings offline and on a lan server, but capping seems to be a lot more unreliable on the servers (also for different people). I'll see if I have time to investigate how this could be solved.
}ElitE{Bon
USER: BONKET

DominatingDominating
Posted: Thu Jan 04 at 01:39

this is horrible, can't cap 80% of the time.
p-a-w-e-l
USER: P-A-W-E-L

Godlike!Godlike!
Posted: Wed Jan 03 at 21:54

Dont think this and older version are the same in term of captimes. Even 1 unit change can differ them.

Flagrabs didnt work at first, fortunately now they are working quite properly. But as nw said, not a 100% solution yet.
RoelerCoaster
USER: MMI

i4Games Trusteei4Games Trustee
Posted: Tue Jan 02 at 22:54

Edited to be more compatible with the i4g-mod:
- Moved the grab and cap flags to the same locations