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!!Frit!!Viandel USER: VIANDEL
Rampage | Posted: Thu Mar 14, 2013 at 17:20 | |
| | Quality map and amazing mapper. |
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ChA1NsAw USER: CHAINSAW
Rampage | Posted: Wed Nov 05, 2008 at 18:09 | |
| | Nice map |
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Jtwizzy USER: J-T-W-I-Z-Z-Y
Dominating | Posted: Wed Nov 05, 2008 at 12:22 | |
| | Besides the bsps, I like it. |
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ShaDiE USER: SHADIE
i4Games Trustee | Posted: Tue Nov 04, 2008 at 14:40 | |
| Nice map dude, and really love this one, nice flow, im not a rusher but I think this is a great rush map  |
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}ElitE{Scorp!o USER: 5C0RP10
Unstoppable | Posted: Tue Nov 04, 2008 at 01:13 | |
| Great map Simon.
Abydos was Egyptian, wasn't it?
Anyway, great map, similar to 'Rush' in terms of alternate obstacles. Next time, a little harder! No faults though  |
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jvnkie USER: JVNKIE
i4Games Trustee | Posted: Mon Nov 03, 2008 at 20:09 | |
| I love this type of maps. Great gameplay. I couldn't care less about sounds and lights when i'm concentrating on not dying in-game :p Looks aren't important, the flow has to be good and in this map the flow rocks imo. Great map splashy just as I liked Elitest this one is a lot of fun for BT-players all around. Keep it up and keep them coming  |
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Splashy USER: SPLASHY
Rampage | Posted: Mon Nov 03, 2008 at 17:21 | |
| okay sorry for taking your trigger then,
and thanks, im sure waterworks will be great when finished as well :> |
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]MeRc[Kraken USER: KRAKEN
Godlike! | Posted: Mon Nov 03, 2008 at 17:05 | |
| If It isnt hard then u shud do it urself!
Wether you give me credit or not it makes no differnce now they can all see what uve done.
nice map tho |
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Splashy USER: SPLASHY
Rampage | Posted: Mon Nov 03, 2008 at 17:01 | |
| you think i dont know how to use a stochastic trigger? its not hard mate lol
okayokayokay, so what your saying is, i should credit you for inspiring a theme which i then went onto create, fair play
so also by your reasoning, drunklove should write to the architect who designed the ancient city of abydos in greece, crediting him for his excellent work.
Cmon man we're more mature than this, we both know I havnt taken anything from your map asides a easily made trigger, you should be happy you were the inspiration behind the map |
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}ElitE{Mike` USER: DINOMITE
Godlike! | Posted: Mon Nov 03, 2008 at 17:01 | |
| | im sure the mapper didnt complain when people "stole" ideas from the first bt maps such as dodge walls and falls, but then you realise that would be the biggest insult to actually copy peoples mapping ideas, bunnytrack is an object and obstacle based mod, the emphasis of a map should be its content in terms of bt not in terms of decoration and sound. The map itself as a bunnytrack is original to splashy, just because the same textures and sounds are used dont throw a fit, bt needs maps like this, for its gameplay and fun, people dont play these maps because of the thunder and sound, yes they add to the general feeling, but its a fun map to play, no solid obstacles appear to have been ripped and the map itself plays alot different i imagine to krakens new map. |
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]MeRc[Kraken USER: KRAKEN
Godlike! | Posted: Mon Nov 03, 2008 at 16:52 | |
| Im Happy That You Credit Me! And Yes The Trigger system i made! to make those sounds work 2getheer witch you cud not be bothered to learn and make yourself!
THE CONCEPT AND IDEA BEHIND THE TYPE OF MAP AND TEXTURES USED MAYBE STANDARD BUT WERE STILL COPIED FROM MY MAP!
Also My Appoligies for Skybox that was uncalled for!
End Of ! |
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Splashy USER: SPLASHY
Rampage | Posted: Mon Nov 03, 2008 at 16:47 | |
| before this argument even starts, im gonna end it.
Firstly, Yes i stole your thunder sounds, but they come in a standard sound package, there not yours. However for the sake of argument yes I credit you for those.
Secondly, are you blind, the skyboxes look nothing alike.
Thirdly, all the textures come from a standard texture package, our wall, and some floor textures are the same, but I guess i credit you for them then,
Fourthly, the lighting is completely different, open up the map and look the lighting, the colours, coronas,sky lighting,shadows etc,
Finally, " All The Rest is his work"
lets imagine the same map, with no thunder sounds, and a different generic wall and floor texture, plus i PM'd you a million times saying were not doing the project together anymore.
Hurry up and finish waterworks, the map looks great, gl with it,
end of argument. |
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}ElitE{Bon USER: BONKET
Dominating | Posted: Mon Nov 03, 2008 at 16:42 | |
| Great map Splashy. Really,love it .
@Kraken: Could You Please Stop Writing Like That ? It annoys me lol. |
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]MeRc[Kraken USER: KRAKEN
Godlike! | Posted: Mon Nov 03, 2008 at 16:33 | |
| Well Here is my take on this map its very well made etc
However What The Mapper Has Failed To Do Is Aknowledge publically that the theme for the map was taken from one of my maps, CTF-BT-WaterWorks since i allowed him to see it with my consent also ripped thunder and lightning sounds and skybox from the map as he admitted in the in game chat. All The Rest is his work, however i am so disapointed that i wasnt included in credits about the map. This kind of thing in my opinion gives mappers a really bad name. I Hope One Day Someone rips your ideas off and doesnt include you. Then you will feel the anger that im feeling right now
And For The BT Players Out There Here Is My WaterWorks That Is in Production!
As Your Can See Main Textures and Lighting are genrally the same!
Infact I AM DISGUSTED At This Moment in time! |
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Bloeb USER: BLOEB
Rampage | Posted: Mon Nov 03, 2008 at 16:09 | |
| It worked out great anyway. A quality map I can enjoy as wel
gj Splashy |
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Splashy USER: SPLASHY
Rampage | Posted: Mon Nov 03, 2008 at 14:40 | |
| I'm pretty disappointed to release this really, I made some steam kicker obstacle in the last room that I really liked, but it causes weird bsp holes, like Ive never seen before, so had to replace it with some boring dodge wall,
Anyway gl+hf |
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