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BT-TurbineAssaultBT-TurbineAssault

Author: Bloeb
Added:Mo Dez 26, 2022 at 13:28
Rating:9
Downloads:78

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artur509
USER: ARTUR509

PlayerPlayer
Posted: Di Dez 27, 2022 at 12:43

https://www.youtube.com/watch?v=dtX5-sw58kU
artur509
USER: ARTUR509

PlayerPlayer
Posted: Di Dez 27, 2022 at 00:20

2. At location 'Freight Elevator' it is recommended to do a ShockProjectile-boost up before dropping down on the sliders.

repair this part and make it more fair. To big bounce you lose 15 hp and need restart. To big bounce inside fall and you die. Its not possible to make all time medium bounce there with shock ball
Bloeb
USER: BLOEB

RampageRampage
Posted: Mo Dez 26, 2022 at 13:43

This map entails the release of BTME_v5. It was originally supposed to be a simple demonstrationmap for BTME_v5. Instead I've turned this into another mission-based map using ideas from AS, CTF and SP modes. The design is inspired by CTF-HallOfGiants and the classic Unreal game, but the map has been build from the ground up. Unfortunately the map has some performance and BSP issues, but this build should be reasonable. I'm still trying to figure out if this can be improved. In the meantime let me know if you encounter any oddities. In the middle of the map you can find a zero-damage ToxinSuit and an enhanced ImpactHammmer. Using this configuration you can explore the map with relative ease. The map also provides proper support for checkpoints.

Mission profile:
You're a mercenary employed by the Liandri Corporation. Your mission is to infiltrate a secluded power station and disrupt its operations. The facility is heavily guarded by Skaarj Warriors. Watch your surroundings and move swiftly.

Some hints:
1. At location 'Service Elevators' it is recommended to use the jumpboots to get in the first elevator and do a liftjump using a ShockProjectile-boost at the last elevator.
2. At location 'Freight Elevator' it is recommended to do a ShockProjectile-boost up before dropping down on the sliders.
3. At location 'Gravitational Helix' it is recommended to stand in the middle, shoot the Helix with the PulseGun first, then jump up while shooting the Helix.
4. At location 'Turbo-generators' bottom section it is recommended to boost/shoot Translocator-targets up the ramp using an ImpactHammer or Shockrifle. Shooting the Translocator-targets using a ShockProjectile is the most consistent method.
5. At location 'Turbo-generators' top section you will find 2 switchboards. The concept is that you need to match the schematic output to the schematic inputs. The left console uses an XNOR relay schematic. The right console uses an XOR relay schematic.
6. At location 'Guard Stations' you must shoot the 4 Skaarj Snipers to complete the last objective.

BTME player commands:
1. mutate btme_antikill: Enable/disable Anti-Kill
2. mutate btme_antiboost: Enable/disable Anti-Boost
3. mutate btme_objectives: Enable/disable Objectives HUD
4. mutate btme_fws: Enable/disable Fast Weapon Switching

BTME_v5 provides many new features and improvements. See the BTME_v5 Instructions for a complete overview. Also, big shout out to all the players and mappers in particular who have embraced this mod throughout the years.

edit:

It looks like I left some minor bugs in the BTME release. My advice for mappers is to wait for the release of BTME_v6. That will have to wait for the new year though.`

Also, the performance seems worse online then I anticipated. Really hope this can be resolved. Looks like some dynamic lights and the RotatingMovers are the culprit (thanks Berserker for finding this).