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!!Frit!!Viandel USER: VIANDEL
Rampage | Posted: Sa Nov 30, 2013 at 18:03 | |
| This is not the best of maps to get into the holiday spirit. |
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Franky` USER: FKY
Rampage | Posted: Fr Jan 06, 2012 at 21:27 | |
| agree with rating 2. cool short map |
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RoelerCoaster USER: MMI
i4Games Trustee | Posted: Do Jan 05, 2012 at 23:54 | |
| I also never experienced the door as tight tbh, never died there.... |
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-}Night_Terror{- USER: LAUREN23
Killing spree | Posted: Do Jan 05, 2012 at 20:44 | |
| Pawel, not everyone is as good as you. Try to think how an "average" person would do there. |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: Do Jan 05, 2012 at 17:12 | |
| The next two parts after the dodgewall are very tight. Can easily be crushed by the door(s)
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I guess u're kidding |
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-}Night_Terror{- USER: LAUREN23
Killing spree | Posted: Do Jan 05, 2012 at 16:28 | |
| The next two parts after the dodgewall are very tight. Can easily be crushed by the door(s) |
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RoelerCoaster USER: MMI
i4Games Trustee | Posted: Mi Jan 04, 2012 at 21:08 | |
| k, the dodgewall is tricky but can be saved easily imo, but tight timings? where? |
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-}Night_Terror{- USER: LAUREN23
Killing spree | Posted: Mi Jan 04, 2012 at 20:45 | |
| Thanks for all the positives comments =)
Rating 2 a bit low?
Hard dodges, tight timings ect.
Maybe 3-4? |
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Bloeb USER: BLOEB
Rampage | Posted: So Jan 01, 2012 at 15:34 | |
| Raylen, water-zones high in the map are fine as long as the map is zoned properly. Unfortunately almost noone understands the importance of zoning; It fixes the see-through-water-zones issue and reduces frame-drops.
Roel, it has nothing to do with BSP-errors. It has to do with rendering-issues. Here's an explanation: Map Optimizations (don't read the parts about AntiPortals, UT doesn't support them). |
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RoelerCoaster USER: MMI
i4Games Trustee | Posted: Fr Dez 30, 2011 at 10:10 | |
| That thing with placing waterzones "up high" is a myth afaik, placing it high has nothing to do with it (I had it once with a waterzone which was just near the (0,0,0) coordinates, and in the editor you coold "see-through" it if you get what I mean), it it bsp-error related afaik (I fixed the above example by moving sme brushes and semi-soliding some stuff) |
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Raylen USER: RAYLEN
Rampage | Posted: Fr Dez 30, 2011 at 01:16 | |
| Frame drops are because people need to learn that when you put water zones etc high up in a map, UT renders everything underneath. So as soon as you look down, you can see all of the trees, etc. So, don't use water zones high up in maps please! Screenshot to explain if I get time :F
+more maps please <3 |
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`Chr1st-BLS USER: CHR1ST
Rampage | Posted: Di Dez 27, 2011 at 00:13 | |
| The zone in the dodgewall room should be a waterzone instead of a slimezone tbh  |
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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: Mo Dez 26, 2011 at 18:43 | |
| Imo this map is like connection of Glupa Pichka and Prosperity somehow... xD
Indeed too bad that flags are too far from each other if server is crowded. :<
Nevertheless I appreciate the most nice atmosphere, theme, obstacles, music and so on. Pleasant map to cap.
Keep impresing us!
Difficulty rating is definitelly r2. |
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synteX USER: MATTHI-
Unstoppable | Posted: Mo Dez 26, 2011 at 11:57 | |
| i also got a huge framedrop at the start, even when i got a better laptop right now :p. And for me, the dodgewall on the left (when you look at dodgewall) is easier then the right side? or is that just an illusion
annyway cool map, too bad the flags are so far away from eachother, can be annoying with a lot off players in the server
gj |
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fierd_6 USER: STRUPPI13
Killing spree | Posted: So Dez 25, 2011 at 02:18 | |
| this map looks cool etc , but i dont know if its me but at the start i got the lowest fps i ever had , and then some hard dodges doesnt make it much better :/ |
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Zanmato USER: ZANMATO
i4Games Trustee | Posted: Sa Dez 24, 2011 at 23:26 | |
| Cool map, I like it! |
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Asterot USER: ASTEROT
Player | Posted: Sa Dez 24, 2011 at 23:19 | |
| gj |
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-}Night_Terror{- USER: LAUREN23
Killing spree | Posted: Sa Dez 24, 2011 at 23:06 | |
| Happy Xmas & New Year Everyone =) |
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