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p-a-w-e-l USER: P-A-W-E-L
Godlike! | Posted: Do Dez 08, 2011 at 21:49 | |
| Lmfao original map, nice one Medic!  |
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Krig USER: KRIG
Rampage | Posted: Mo Jul 02, 2007 at 16:13 | |
| It's a nice concept. Though the sidewalks should be a bit smaller. And those ledges on those walls spoil the fun imo. The FC should just try to stay on the ground by himself and with help from the cover he has.
And also, all the spamming makes it very laggy. |
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[i4g]Medic USER: MEDIC
i4Games Head Admin | Posted: Mo Jun 25, 2007 at 23:41 | |
| Thanks all for the coments.
Seems like the experiment is a little success. So I'll see if I can dig further into that "concept"...  |
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painy USER: PAINY
Player | Posted: Mo Jun 25, 2007 at 22:59 | |
| very nice idea. good job! |
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DanBennett USER: DANOMANUK
Wicked Sick!! | Posted: Mo Jun 25, 2007 at 20:26 | |
| Its a nice idea map.
Not played it on ctf1 yet but played as a 1v1 and was quite funny, but a bit boring for me too.
Nice idea though  |
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IxIGavJayIxI USER: GAVINATOR
Godlike! | Posted: Mo Jun 18, 2007 at 11:22 | |
| not played it yet ... but will be fun offline with bots  |
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brOmance` USER: KEVNN
Dominating | Posted: Do Jun 14, 2007 at 19:12 | |
| Medic! Seriously it takes some much time to shoot some1 off the edge!!
Maybe add some low-grav. and release again.  |
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[i4g]Medic USER: MEDIC
i4Games Head Admin | Posted: Mi Jun 13, 2007 at 09:18 | |
| Try to boost in diagonal, it should get them off the ledge more easily. |
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]MeRc[Firewall USER: FIREWALL
Unstoppable | Posted: Mi Jun 13, 2007 at 00:51 | |
| i played it this afternoon and it took ages and ages to get the fc off that ledge. and then when i finally got em off they jumped back onto it to start the round-a-bout over again. |
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[i4g]Medic USER: MEDIC
i4Games Head Admin | Posted: Sa Jun 09, 2007 at 18:19 | |
| Yeah, it took like 3 minutes to players to figure that out with the ledge on the first time the map got played. It's not impossible though; and I don't think it needs fixing anyway. It's kinda part of the map. |
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Master USER: MASTER
i4Games Trustee | Posted: Sa Jun 09, 2007 at 10:35 | |
| In this map the FC is able to stand on a small ledge in the see through wall opposite the flag post. Its almost impossible to shoot him off there.
For the rest i like a occasional boost party  |
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jaakie USER: JAAKIE
Rampage | Posted: Fr Jun 08, 2007 at 12:43 | |
| nice experiment/map
lotsa possibilities can be done with this idea |
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royaL USER: ROYAL
Dominating | Posted: Fr Jun 08, 2007 at 11:15 | |
| rofl so funny i played it.... loughing all the time =)) dunno if it will be about a long time the same fun.
but good job medic ) |
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[i4g]ConAir USER: CONAIR
Unstoppable | Posted: Fr Jun 08, 2007 at 10:55 | |
| Nice experiment. I specced this map, looked like chaos. Only one perhaps silly comment on it. The iCTF Scoring needs a special version for this map.
A couple a suggestions:
Killing/Eliminating stands for boosting in this score system
+10 points for capping - or based on carrying time (not really possible with this mod, I think.
+2 points for grabbing flag
+2 points for covering FC (By boosting an attacker away)
+1 for boosting EFC protector
+2 for boosting EFC
+1 extra point if you eliminate the opponent that attacks your FC or is the EFC or one of his protectors
+1 for elimating a normal opponent
-1 for suicide
-3 for suiciding someone from your team
-5 for killing your own FC
Perhaps a little bit too much + in this scoring idea, but at least you got an idea of what I meant.
Points for returning flag could be +2 but not really necessary since it isn't something that will happen a lot. |
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[i4g]Medic USER: MEDIC
i4Games Head Admin | Posted: Fr Jun 08, 2007 at 09:30 | |
| It's an experiment because you can't kill people unless you boost them off the platform. It can be quite tricky to play. |
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brOmance` USER: KEVNN
Dominating | Posted: Do Jun 07, 2007 at 19:42 | |
| Hehe, Medic.
It looks good man, like w00tablous or AndAction! 2 good maps.
but shouldn't be played with more that 10 ppl..  |
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SayHiToHaitze USER: HAITZE
Dominating | Posted: Do Jun 07, 2007 at 18:14 | |
| nice ..but its a litle smal..and why is it a experiment?...(i played it as DM)
Haitze |
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UTSonic USER: MASTERSONIC2006__
Player | Posted: Mi Jun 06, 2007 at 22:32 | |
| coooool Nice Map Medic!! |
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[i4g]Medic USER: MEDIC
i4Games Head Admin | Posted: Mi Jun 06, 2007 at 20:24 | |
| This map is an experiment. I don't really know how it will play.
Enjoy! |
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