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h USER: MAHMOOD
Rampage
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Posted: Thu Jun 06, 2013 07:26 Post subject: BT-(MD)Speedingtime
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New map again im made it if you started you well not stop just stop when you cap or quit from the server or die but it's not long maybe the map size it's like jumping fun or bigger but it's not really easy
Ok that's the link: http://www.mediafire.com/download/i86329fwp55ff85
Good luck 
Last edited by h on Mon Jun 10, 2013 01:25; edited 3 times in total
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RoelerCoaster USER: MMI
i4Games Trustee
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Posted: Thu Jun 06, 2013 08:33 Post subject: |
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Would it be possible to give it another mapname? We already have 2 other maps called DontStop which I think will cause confusion....
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h USER: MAHMOOD
Rampage
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Posted: Thu Jun 06, 2013 17:58 Post subject: |
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Changed the name from don't stop to speedingtime and im change the link up
Good because no bugs on the map 
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RoelerCoaster USER: MMI
i4Games Trustee
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Posted: Thu Jun 06, 2013 18:25 Post subject: |
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Ok I just check once more.
The last lift lags behind online, making it very hard to make it past.
Also, the map has major flow issues with more than one player on each side, the map is not really suitable to support multiple people.
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h USER: MAHMOOD
Rampage
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Posted: Thu Jun 06, 2013 20:45 Post subject: |
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Lol if i fix this bugs all the map well changed
i well make another map because this map all the places lag online
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Provocation USER: PROVOCATION
Killing spree
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Posted: Fri Jun 07, 2013 23:32 Post subject: |
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N1 Map Mahmood. very hard for me xD
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p-a-w-e-l USER: P-A-W-E-L
Godlike!
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Posted: Sat Jun 08, 2013 09:58 Post subject: Re: BT-(MD)Speedingtime
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Shouldn't change GlideByTime to MoveByTime in Mover's properties work?
Cool rushmap, nice flagroom.
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RoelerCoaster USER: MMI
i4Games Trustee
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Posted: Sat Jun 08, 2013 09:59 Post subject: |
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not really, it should be slightly better but it will still lag.
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p-a-w-e-l USER: P-A-W-E-L
Godlike!
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Posted: Sat Jun 08, 2013 10:04 Post subject: Re: BT-(MD)Speedingtime
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Mahmood wrote: | New map it's not really easy |
how can you find it hard? lol
even if lift would lags online, way of avoiding those stuff is quite simple.
And , is any other idea to make that lift non-lag?
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RoelerCoaster USER: MMI
i4Games Trustee
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Posted: Sat Jun 08, 2013 10:29 Post subject: |
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Networking -> remote role -> DumbProxy. It will feel stuttery now, but it is more doable.
Last edited by RoelerCoaster on Sat Jun 22, 2013 12:52; edited 1 time in total
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h USER: MAHMOOD
Rampage
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Posted: Sat Jun 08, 2013 20:01 Post subject: |
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ok just fix the final lift?
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p-a-w-e-l USER: P-A-W-E-L
Godlike!
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Posted: Sun Jun 09, 2013 08:02 Post subject: |
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Mahmood wrote: | ok just fix the final lift? |
as I said, yes.
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h USER: MAHMOOD
Rampage
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Posted: Sun Jun 09, 2013 20:46 Post subject: |
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Fixed now changed the link up now
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RoelerCoaster USER: MMI
i4Games Trustee
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Posted: Mon Jun 10, 2013 17:37 Post subject: |
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I don't know what you changed with he mover, but it seems worse than it was before...
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h USER: MAHMOOD
Rampage
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Posted: Mon Jun 10, 2013 18:36 Post subject: |
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Change Networking-->RemoteRole-->DumbProxy
And
Change Mover-->MoverGlideType--> MV_MoveByTime?
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