kicked off server for illegal ufunction call

Help & Troubleshooting

kicked off server for illegal ufunction call
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SKiLLeD USER: SKILLED
Player
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Posted: Wed Jul 10, 2013 17:47 Post subject: kicked from server BT1
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Hello,
Since yesterday I'm being kicked from BT1 server and I get this reason for it:
[ACEv08h] : You have been kicked for an illeagal unfunction call.
To be honest I have no idea what does that mean. Does ANYBODY had similar problems? What can I do? I cannot play on i4g even though every time I join I'm "successfully authenticated".
I would be VERY grateful for ANY help and/or advise.
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Zanmato USER: ZANMATO
i4Games Trustee
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Posted: Wed Jul 10, 2013 18:46 Post subject: |
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Yeah it happens to quite a few people. I first noticed it on a certain part of Lonely Tower, but it has happened occasionally on other maps as well, most recently being Heartcollector. The only suggestion I can think of is to switch teams when it happens.
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Bloeb USER: BLOEB
Rampage
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Posted: Wed Jul 10, 2013 19:18 Post subject: |
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Happened to me on Heartcollector as well, and before that on TombRaider.
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SKiLLeD USER: SKILLED
Player
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Posted: Wed Jul 10, 2013 20:47 Post subject: |
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Thank You very much for your replies. Indeed it happened to me on Heartcollector map only. I could join and play on BT1 on other maps without any problems today. It never happend to me before and I thought I cannot play on i4g servers at all. Fortunately I was mistaken.
I wonder though if there's a way to fix this, because I would like to check out Heartcollector map I'll try your advise Zan, and I'll switch teams next time I'll meet this map. Maybe it will help.
Anyway I wish You all Amazing evenig and every other day
Take Care
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RoelerCoaster USER: MMI
i4Games Trustee
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Posted: Wed Jul 17, 2013 21:00 Post subject: |
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So if I get this right maps that have some custom HD (BT+ maps and BTME maps as HeartCollector) have to be somehow configured in the ACE settings to make the server not kick you?
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Bloeb USER: BLOEB
Rampage
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Posted: Thu Jul 18, 2013 16:34 Post subject: |
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It's not exactly clear what ACE is doing, but this is what I believe. ACE is preventing custom HUDMutators from drawing anything on the screen (basically intercepting the function calls). This works most of the time, but there could be some scenarios where ACE still detects something odd.
For example, some HUDMutators (e.g. the BTME-HUDMutator) are forcing themselves to be the first HUDMutator in the HUDMutator-list (this is necessary to remain compatible with some crappy coded other HUDMutators). Essentially the HUDMutator is registering itself again in the HUDMutator-list. ACE detects this in some strange way and decides that the player is 'cheating' and the player gets kicked.
ACE has a so called white-list. You can put the HUDMutators on that list and the kick-problems should be solved. Since v0.7 ACE puts custom HUDMutators automatically on the white-list, but apparently that doesn't work for HUDMutators embedded in maps (e.g. BT+ and BTME maps).
Furthermore, some of the kick-problems are not related to HUDMutators. For example, I got kicked on TomRaider. I'm pretty sure that wasn't related to HUDMutators.
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